WIP: Vibra support
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2011-07-09 Alberto MardeganWIP: Vibra support vibra
2011-07-07 Alberto MardeganUse fast FPU mode
2011-07-06 Alberto MardeganUse libosso to prevent screen blanking
2011-07-06 Alberto MardeganTreat angle values as floating point numbers
2011-07-06 Alberto MardeganImprove Maemo accelerometer handling
2011-07-05 Alberto MardeganSupport N900 accelerometer
2011-07-05 Alberto MardeganAdjust default config settings
2011-07-05 Alberto MardeganPrevent switching to windowed mode
2011-07-05 Alberto MardeganBuild in Maemo/scratchbox
2011-06-12 parastiFix redundant glTexEnv calls gles
2011-06-12 parastiAdd a structure to cache detected GL capabilities
2011-06-12 parastiRename a variable
2011-06-10 parastiFix not handling the third TU in particle code
2011-06-07 parastiRestore shadow clip
2011-06-06 parastiRestore compatibility with version 6 SOLs
2011-05-25 parastiImplement crude handling of missing OpenGL extensions
2011-05-25 parastiStay clear of GL namespace
2011-05-25 parastiTweak GLES compile-time switch semantics
2011-05-25 parastiFix comment anachronism
2011-05-25 parastiFix shadow in Neverputt
2011-05-25 parastiFix shadow config
2011-05-25 parastiFix crash on missing level background
2011-04-18 parastiFix shadow for non-standard ball radii
2011-04-18 parastiFix color cache initialization for default and particle...
2011-04-18 parastiTrack material state in a structure
2011-04-09 parastiSet GL pixel row alignment to be 1, not the default 4
2011-04-09 parastiBump minimum supported SOL version
2011-04-09 parastiFix compilation with particle VBOs
2011-04-09 parastiFix remaining errors when compiling against GL ES 1...
2011-04-09 parastiFix mapc dependence on share/glext.h
2011-04-05 rlkOptimization to sol_apply_mtrl.
2011-04-05 rlkFixed the level fade-out.
2011-04-04 rlkImplemented an ugly hack to silence a C warning about...
2011-04-04 rlkAdded a test to enable conditional compilation of OpenG...
2011-04-03 rlkFlattened the alpha of the background gradients to...
2011-04-03 rlkOptional use of vertex arrays in the particle system.
2011-04-03 rlkConverted putt vector to SOL.
2011-04-03 rlkSeveral minor changes for ES compatibility.
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-04-02 rlkEnabled SOL billboards on items.
2011-04-02 rlkConverted the remaining particle usage (coin bursts...
2011-04-01 rlkMinor tweaks to geom.c.
2011-03-31 rlkSketched in possible alternatives for jump and goal...
2011-03-31 rlkAdded a per-rendering pass mesh count to the body draw...
2011-03-31 rlkRewrote all mtrl files to use flag names instead of...
2011-03-31 rlkFinished GUI rewrite.
2011-03-30 rlkTiny tweaks to eliminate pointless transforms.
2011-03-30 rlkGUI rewrite is mostly complete. Removed all display...
2011-03-29 rlkAdded default material to enable SOL files that don...
2011-03-29 rlkConverted mark GL into SOL.
2011-03-28 rlkFixed flag SOL. The culprit was a lack of texture...
2011-03-28 rlkCURRENTLY BROKEN DUE TO FLAG GEOM.
2011-03-27 rlkTesting a SOL-based goal renderer as an efficient alter...
2011-03-27 rlkAdded a billboard VBO to the draw structure.
2011-03-27 rlkFixed rendering decals after opaque material and before...
2011-03-26 rlkFixed the shadow, though the shadow clip is still broken.
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-17 rlkAdded struct b_offs to solid_base.
2011-03-13 parastiClip shadow above ball with a texture
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-13 parastiMove lines around
2011-03-11 parastiGenerate texture coordinates for ball shadow
2011-03-09 elvizmapc: Allow more (temporary) edges
2011-02-25 parastiFix naming inconsistency
2011-02-24 parastiOpt not to crash when loading level SOLs with no balls
2011-02-12 parastiFix crash on attemp to render missing background
2011-02-11 parastiImplement particle interpolation
2011-02-11 parastiTrack command state in a structure
2011-02-11 parastiFix missing do-while wrappers for macros
2011-02-11 parastiOrthonormalize the interpolated reference frame
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2011-01-30 parastiRemove an unnecessary widget extent check
2011-01-30 parastiImplement arbitrary GUI fillers and fix ball screen...
2011-01-30 parastiFix a crash in replay screen on empty replay directory
2011-01-24 parastishare/common.h: add illusion of sanity
2011-01-24 parastiFix corner cases like 0.251f in seconds-to-milliseconds...
2011-01-23 parastiConvert all path-related (body, switch) logic to use...
2011-01-21 parastiAdd a material flag to force shadowing even on transpar...
2011-01-20 parastiFix shadow geom code that was never executed
2011-01-13 parastiAvoid sending multiple commands per path node
2011-01-10 parastiReduce more duplication
2011-01-09 parastiFix looping path node traversal (wasn't walking all...
2011-01-09 parastiFactor duplicate path node traversal into a function
2011-01-03 parastiFix requirement to pad descriptions with empty lines
2010-12-18 parastiDetermine the parent screen of resolution conf screen...
2010-11-29 parastiPromote ad-hoc OS-to-VFS path translation function
2010-11-29 parastiVery important optimization
2010-11-25 parastiReimplement loading of standalone levels from the comma...
2010-11-25 parastiFix path separator finding in Windows
2010-11-25 parastiRemove unused state structure member
2010-11-24 parastiBump
2010-11-16 parastiImplement a stdio-based backend for the VFS (no archive...
2010-11-16 parastiFix fs_gets to return NULL on encountering EOF with...
2010-11-16 parastiRewrite directory scanner to use linked lists
2010-11-16 parastiSplit VFS into a backend-dependent and a backend-indepe...
2010-11-16 parastiRemove unused path_resolve routine
2010-11-09 parastiFix inconsistent naming
2010-11-09 parastiMove joystick-recentered tracking to share/state
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