Fixed rendering decals after opaque material and before transparent material. This...
authorrlk <rlk@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Sun, 27 Mar 2011 19:38:28 +0000 (19:38 +0000)
committerrlk <rlk@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Sun, 27 Mar 2011 19:38:28 +0000 (19:38 +0000)
commit568ad3a6d98b5f265dd70be7184bb82172e037e3
treec54142bf36f38cece104cca8889f0ccd377f97b4
parent8b8d03bdb0973bc55c68bb98dec9e5471dd3acb0
Fixed rendering decals after opaque material and before transparent material.  This was causing Z fighting.
Fixed material state revert in sol_draw.  This was allowing state to leak the level and corrupt the GUI.

git-svn-id: https://s.snth.net/svn/neverball/branches/gles@3533 78b8d119-cf0a-0410-b17c-f493084dd1d7
share/solid_draw.c