Treat angle values as floating point numbers
authorAlberto Mardegan <mardy@users.sourceforge.net>
Wed, 6 Jul 2011 11:02:08 +0000 (14:02 +0300)
committerAlberto Mardegan <mardy@users.sourceforge.net>
Wed, 6 Jul 2011 11:02:08 +0000 (14:02 +0300)
commit3c36108966d3a39f6ed448cfd955a9a69e58fe75
treea86f21620753ba5ea1925d6cb2f5d34fe5b47c51
parent702ec359f3d2988eda7ea2a82c269e5a54ad2667
Treat angle values as floating point numbers

This avoids having the floor suddenly tilt when the angle changes from 0.9 to 1.
ball/game_server.c
ball/game_server.h
ball/main.c
ball/st_shared.c
ball/st_shared.h
share/state.c
share/state.h