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neverball
2011-06-07
parasti
Restore shadow clip
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2011-06-06
parasti
Restore compatibility with version 6 SOLs
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2011-06-04
parasti
Add some error checking in Neverputt when loading SOLs
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2011-05-31
parasti
Silence a warning
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2011-05-25
parasti
Implement crude handling of missing OpenGL extensions
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2011-05-25
parasti
Hide shadow in level pose mode
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2011-05-25
parasti
Stay clear of GL namespace
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2011-05-25
parasti
Tweak GLES compile-time switch semantics
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2011-05-25
parasti
Fix comment anachronism
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2011-05-25
parasti
Fix shadow in Neverputt
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2011-05-25
parasti
Fix shadow config
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2011-05-25
parasti
Fix crash on missing level background
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2011-04-27
parasti
Fix look-around mode by resetting current color after...
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2011-04-18
parasti
Fix shadow for non-standard ball radii
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2011-04-18
parasti
Fix color cache initialization for default and particle...
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2011-04-18
parasti
Track material state in a structure
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2011-04-09
parasti
Set GL pixel row alignment to be 1, not the default 4
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2011-04-09
parasti
Move saving of screenshots to before buffer swapping
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2011-04-09
parasti
Bump minimum supported SOL version
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2011-04-09
parasti
Fix compilation with particle VBOs
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2011-04-09
parasti
Fix remaining errors when compiling against GL ES 1...
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2011-04-09
parasti
Remove forced quit after replay ends
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2011-04-09
parasti
Makefile: re-add mapc to SOL deps
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2011-04-09
parasti
Fix mapc dependence on share/glext.h
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2011-04-07
elviz
[gles] land.png, ocean.png: Remove alpha channel (see...
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2011-04-06
elviz
[gles] Adjust several material flags
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2011-04-06
elviz
[gles] Fix blue-sea material
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2011-04-05
rlk
Optimization to sol_apply_mtrl.
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2011-04-05
rlk
Fixed the level fade-out.
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2011-04-05
parasti
Fix title screen fly-by initialization
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2011-04-04
rlk
Implemented an ugly hack to silence a C warning about...
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2011-04-04
rlk
Added a test to enable conditional compilation of OpenG...
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2011-04-03
rlk
Flattened the alpha of the background gradients to...
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2011-04-03
rlk
Optional use of vertex arrays in the particle system.
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2011-04-03
rlk
Converted putt vector to SOL.
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2011-04-03
rlk
Several minor changes for ES compatibility.
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2011-04-03
rlk
Ported the mtrl loft to putt.
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2011-04-03
rlk
Pushed the mtrl tracking code down through the entire...
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2011-04-02
rlk
Enabled SOL billboards on items.
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2011-04-02
rlk
Converted the remaining particle usage (coin bursts...
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2011-04-01
rlk
Minor tweaks to geom.c.
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2011-03-31
rlk
Sketched in possible alternatives for jump and goal...
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2011-03-31
rlk
Added a per-rendering pass mesh count to the body draw...
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2011-03-31
rlk
Rewrote all mtrl files to use flag names instead of...
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2011-03-31
rlk
Finished GUI rewrite.
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2011-03-30
rlk
Tiny tweaks to eliminate pointless transforms.
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2011-03-30
rlk
GUI rewrite is mostly complete. Removed all display...
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2011-03-29
rlk
Added default material to enable SOL files that don...
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2011-03-29
rlk
Converted mark GL into SOL.
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2011-03-28
rlk
Fixed flag SOL. The culprit was a lack of texture...
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2011-03-28
rlk
CURRENTLY BROKEN DUE TO FLAG GEOM.
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2011-03-27
rlk
Testing a SOL-based goal renderer as an efficient alter...
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2011-03-27
rlk
Added a billboard VBO to the draw structure.
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2011-03-27
rlk
Fixed rendering decals after opaque material and before...
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2011-03-26
rlk
Fixed the shadow, though the shadow clip is still broken.
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2011-03-26
rlk
Converted the SOL renderer to use VBOs.
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2011-03-17
rlk
Added struct b_offs to solid_base.
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2011-03-15
rlk
Branch for OpenGL ES work.
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2011-03-14
elviz
Nevermania: Texture tweaks
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2011-03-13
parasti
Clip shadow above ball with a texture
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2011-03-13
parasti
Tweak shadow code to keep the transforms in one place
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2011-03-13
parasti
Move lines around
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2011-03-12
tonesfrommars
set-tones.txt: puncuation.
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2011-03-12
tonesfrommars
tones/bumperoo.map: fix coin values.
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2011-03-12
tonesfrommars
bigpipe.map: add funhouse rotation to big pipe. Too...
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2011-03-12
elviz
Nevermania: Add ladybirds.map
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2011-03-11
parasti
Generate texture coordinates for ball shadow
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2011-03-09
elviz
mapc: Allow more (temporary) edges
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2011-03-07
parasti
Cache and share base SOL data
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2011-02-27
elviz
Nevermania: Add rings.map
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2011-02-25
parasti
Fix naming inconsistency
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2011-02-24
parasti
Opt not to crash when loading level SOLs with no balls
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2011-02-24
parasti
Tolerate mismatching number of levels in the score...
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2011-02-23
elviz
Set svn:eol-style=native for some more text files
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2011-02-23
elviz
Nevermania: Dial down sharpening of level shots
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2011-02-20
tonesfrommars
add tones level set
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2011-02-19
elviz
discs.map: Use standard turf texture and switch to...
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2011-02-19
elviz
Nevermania: Replace uses of poof-blue with orb-blue
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2011-02-19
elviz
Add new billboard for marking platform paths
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2011-02-17
parasti
Fix lookaround mode without changing lerp alpha, also...
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2011-02-17
parasti
Fix lookaround mode
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2011-02-17
parasti
Random cleanup
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2011-02-15
parasti
Fix interpolation in fall-out and goal screens
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2011-02-12
parasti
Fix crash on attemp to render missing background
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2011-02-11
parasti
Fix misnamed function
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2011-02-11
parasti
Fix interpolation in title screen replays
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2011-02-11
parasti
Implement particle interpolation
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2011-02-11
elviz
slope.map: Tiny texture fix
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2011-02-11
parasti
Fix glitches in teleport interpolation
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2011-02-11
parasti
Track command state in a structure
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2011-02-11
parasti
Pass the interpolation blend factor differently
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2011-02-11
parasti
Fix missing do-while wrappers for macros
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2011-02-11
parasti
Orthonormalize the interpolated reference frame
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2011-02-10
parasti
Implement game state interpolation (WIP)
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2011-02-10
parasti
Move reflective flag to SOL draw structure
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2011-02-10
parasti
Split SOL data structures into base, varying and render...
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2011-02-09
elviz
sparselines.map: Re-texture level as per RlksNotes
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2011-02-09
elviz
ramps.map: Caution texture tweaks
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2011-02-07
tonesfrommars
golf-jambalaya: visibility adjustment and hole texture...
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2011-02-07
elviz
adventure.map: Reduce decoration overload
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