Fix look-around mode by resetting current color after drawing coin particles
authorparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Wed, 27 Apr 2011 21:14:09 +0000 (21:14 +0000)
committerparasti <parasti@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Wed, 27 Apr 2011 21:14:09 +0000 (21:14 +0000)
git-svn-id: https://s.snth.net/svn/neverball/branches/gles@3577 78b8d119-cf0a-0410-b17c-f493084dd1d7

ball/game_draw.c

index a9c8fa1..da0e2e7 100644 (file)
@@ -381,6 +381,7 @@ static void game_draw_fore(struct s_rend *rend,
             game_draw_swchs(rend, draw->vary);
 
             part_draw_coin(rend);
+            glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
         }
         glDepthMask(GL_TRUE);
         glEnable(GL_LIGHTING);