First draft of the game + graphics, build system, debian packaging.
authorMarja Hassinen <marja2@Vahvero.(none)>
Fri, 1 Jan 2010 20:15:55 +0000 (22:15 +0200)
committerMarja Hassinen <marja2@Vahvero.(none)>
Fri, 1 Jan 2010 20:15:55 +0000 (22:15 +0200)
66 files changed:
AUTHORS [new file with mode: 0644]
LICENSE [new file with mode: 0644]
README [new file with mode: 0644]
data/level01.dat [new file with mode: 0644]
data/level01.leg [new file with mode: 0644]
data/level02.dat [new file with mode: 0644]
data/level02.leg [new file with mode: 0644]
data/level03.leg [new file with mode: 0644]
debian/changelog [new file with mode: 0644]
debian/compat [new file with mode: 0644]
debian/control [new file with mode: 0644]
debian/evilplumber.install [new file with mode: 0644]
debian/rules [new file with mode: 0755]
evilplumber.pro [new file with mode: 0644]
img/0_0_flow_10.png [new file with mode: 0644]
img/1_0.png [new file with mode: 0644]
img/1_0_flow_10.png [new file with mode: 0644]
img/1_90.png [new file with mode: 0644]
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img/icons/26x26/evilplumber.png [new file with mode: 0644]
img/icons/40x40/evilplumber.png [new file with mode: 0644]
img/icons/64x64/evilplumber.png [new file with mode: 0644]
img/icons/evilplumber.xpm [new file with mode: 0644]
src/evilplumber.desktop [new file with mode: 0644]
src/game.cpp [new file with mode: 0644]
src/game.h [new file with mode: 0644]
src/main.cpp [new file with mode: 0644]
src/main.ui [new file with mode: 0644]
src/src.pro [new file with mode: 0644]

diff --git a/AUTHORS b/AUTHORS
new file mode 100644 (file)
index 0000000..34368e9
--- /dev/null
+++ b/AUTHORS
@@ -0,0 +1 @@
+Marja Hassinen <marja.k.hassinen@gmail.com>
diff --git a/LICENSE b/LICENSE
new file mode 100644 (file)
index 0000000..20d40b6
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,674 @@
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
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+into a dwelling.  In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage.  For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product.  A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+  "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source.  The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+  If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information.  But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+  The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed.  Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+  Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+  7. Additional Terms.
+
+  "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law.  If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+  When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it.  (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.)  You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+  Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+    a) Disclaiming warranty or limiting liability differently from the
+    terms of sections 15 and 16 of this License; or
+
+    b) Requiring preservation of specified reasonable legal notices or
+    author attributions in that material or in the Appropriate Legal
+    Notices displayed by works containing it; or
+
+    c) Prohibiting misrepresentation of the origin of that material, or
+    requiring that modified versions of such material be marked in
+    reasonable ways as different from the original version; or
+
+    d) Limiting the use for publicity purposes of names of licensors or
+    authors of the material; or
+
+    e) Declining to grant rights under trademark law for use of some
+    trade names, trademarks, or service marks; or
+
+    f) Requiring indemnification of licensors and authors of that
+    material by anyone who conveys the material (or modified versions of
+    it) with contractual assumptions of liability to the recipient, for
+    any liability that these contractual assumptions directly impose on
+    those licensors and authors.
+
+  All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10.  If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term.  If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+  If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+  Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+  8. Termination.
+
+  You may not propagate or modify a covered work except as expressly
+provided under this License.  Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+  However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+  Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+  Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License.  If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+  9. Acceptance Not Required for Having Copies.
+
+  You are not required to accept this License in order to receive or
+run a copy of the Program.  Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance.  However,
+nothing other than this License grants you permission to propagate or
+modify any covered work.  These actions infringe copyright if you do
+not accept this License.  Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+  10. Automatic Licensing of Downstream Recipients.
+
+  Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License.  You are not responsible
+for enforcing compliance by third parties with this License.
+
+  An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations.  If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+  You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License.  For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+  11. Patents.
+
+  A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based.  The
+work thus licensed is called the contributor's "contributor version".
+
+  A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version.  For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+  Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+  In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement).  To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+  If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients.  "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+  If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+  A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License.  You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+  Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+  12. No Surrender of Others' Freedom.
+
+  If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all.  For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+  13. Use with the GNU Affero General Public License.
+
+  Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work.  The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+  14. Revised Versions of this License.
+
+  The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+  Each version is given a distinguishing version number.  If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation.  If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+  If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+  Later license versions may give you additional or different
+permissions.  However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+  15. Disclaimer of Warranty.
+
+  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+  16. Limitation of Liability.
+
+  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
\ No newline at end of file
diff --git a/README b/README
new file mode 100644 (file)
index 0000000..299d56b
--- /dev/null
+++ b/README
@@ -0,0 +1,5 @@
+Evil Plumber is a small puzzle game where the target is to build a
+long and complicated pipe connecting a source to a sink.
+
+http://doc.trolltech.com/4.5/
+http://wiki.maemo.org/Documentation/Maemo_5_Developer_Guide
diff --git a/data/level01.dat b/data/level01.dat
new file mode 100644 (file)
index 0000000..60553a7
--- /dev/null
@@ -0,0 +1,13 @@
+5
+7
+2
+12 0 0
+14 4 6
+6
+1 9
+2 9
+3 9
+4 9
+5 9
+6 9
+60
diff --git a/data/level01.leg b/data/level01.leg
new file mode 100644 (file)
index 0000000..4d45ced
--- /dev/null
@@ -0,0 +1 @@
+Build a pipe from the start <img src="IMGDIR/5_180.png" width="30" height="30"><br>to the end <img src="IMGDIR/6_0.png" width="30" height="30">.
\ No newline at end of file
diff --git a/data/level02.dat b/data/level02.dat
new file mode 100644 (file)
index 0000000..d291a33
--- /dev/null
@@ -0,0 +1,15 @@
+5
+7
+4
+12 4 2
+14 4 5
+3 1 1
+7 2 3
+6
+1 9
+2 9
+3 9
+4 9
+5 9
+6 9
+80
diff --git a/data/level02.leg b/data/level02.leg
new file mode 100644 (file)
index 0000000..15729de
--- /dev/null
@@ -0,0 +1 @@
+You must use all pre-placed pipes.<br> For pieces with two pipes, <img src="IMGDIR/3_0.png" width="30" height="30"> and <img src="IMGDIR/4_0.png" width="30" height="30">,<br>both pipes must be used.
diff --git a/data/level03.leg b/data/level03.leg
new file mode 100644 (file)
index 0000000..32f385a
--- /dev/null
@@ -0,0 +1 @@
+To maximize your profit,<br>build as long and complicated pipe as you can!
\ No newline at end of file
diff --git a/debian/changelog b/debian/changelog
new file mode 100644 (file)
index 0000000..7cc49bf
--- /dev/null
@@ -0,0 +1,7 @@
+evilplumber (0.1~unreleased) unstable; urgency=low
+
+  * 
+
+ -- Marja Hassinen <marja.k.hassinen@gmail.com>  Tue, 29 Dec 2009 20:24:45 +0200
+
+
diff --git a/debian/compat b/debian/compat
new file mode 100644 (file)
index 0000000..7ed6ff8
--- /dev/null
@@ -0,0 +1 @@
+5
diff --git a/debian/control b/debian/control
new file mode 100644 (file)
index 0000000..c6cedc1
--- /dev/null
@@ -0,0 +1,23 @@
+Source: evilplumber
+Section: user/games
+Priority: optional 
+Maintainer: Marja Hassinen <marja.k.hassinen@gmail.com>
+Build-Depends: debhelper (>= 5), libqt4-dev
+Standards-Version: 3.7.3
+
+Package: evilplumber
+Architecture: any
+Depends: ${shlibs:Depends}, ${misc:Depends}
+Description: A pipes variant
+ A small puzzle game where the target is to build a long and
+ complicated pipe connecting a source to a sink.
+XB-Maemo-Icon-26:
+ iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAIAAAAmKNuZAAAABGdBTUEAALGP
+ C/xhBQAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9oBARQKHXhrVMMA
+ AAAZdEVYdENvbW1lbnQAQ3JlYXRlZCB3aXRoIEdJTVBXgQ4XAAAAx0lEQVRI
+ x2P8//8/AwaYMX8xAyGQkRiLKciCS/XTV2/wmHXt4jkSjNu9excDWYAJq+ja
+ ZQQ8i0sBI9awQw5EZF9fu3gOv01MDFQFVDaOBZImdu/eRTC88IcJwnWQ0AmO
+ iiXbrKev3jx99Wb37l3U9izBzCAtJoJgu7rhzzAsxOcEXADZvsGdUGgZFdcu
+ niMn7FzdsBuHmZKJybPIcU0Dz0L8SHYmy0iMheeoEVVA4fQs/ryJtd7BaRxa
+ kGGtybAGIi1zBeU5BAC9/nJekRf6NgAAAABJRU5ErkJggg==
+
diff --git a/debian/evilplumber.install b/debian/evilplumber.install
new file mode 100644 (file)
index 0000000..5eea166
--- /dev/null
@@ -0,0 +1,4 @@
+/usr/bin/evilplumber
+/usr/share/evilplumber/*.png
+/usr/share/evilplumber/*.dat
+/usr/share/evilplumber/*.leg
diff --git a/debian/rules b/debian/rules
new file mode 100755 (executable)
index 0000000..89c58db
--- /dev/null
@@ -0,0 +1,52 @@
+#!/usr/bin/make -f
+APPNAME := evilplumber
+builddir:
+       mkdir -p builddir
+
+builddir/Makefile: builddir
+       cd builddir && qmake-qt4 PREFIX=/usr IMGDIR=/usr/share/${APPNAME} LEVDIR=/usr/share/${APPNAME} ../$(APPNAME).pro
+
+build: build-stamp
+
+build-stamp: builddir/Makefile
+       dh_testdir
+       # Add here commands to compile the package.
+       cd builddir && $(MAKE)
+       touch $@
+
+clean:
+       dh_testdir
+       dh_testroot
+       rm -f build-stamp
+       # Add here commands to clean up after the build process.
+       rm -rf builddir
+       dh_clean
+install: build
+       dh_testdir
+       dh_testroot
+       dh_clean -k
+       dh_installdirs
+
+       # Add here commands to install the package into debian/
+       cd builddir && $(MAKE) INSTALL_ROOT=$(CURDIR)/debian/$(APPNAME) install
+
+binary-indep: build install
+
+binary-arch: build install
+       dh_testdir
+       dh_testroot
+       dh_installdocs
+       dh_installexamples
+       dh_installman
+       dh_link
+       dh_strip
+       dh_compress
+       dh_fixperms
+       dh_installdeb
+       dh_shlibdeps
+       dh_gencontrol
+       dh_md5sums
+       dh_builddeb
+
+binary: binary-indep binary-arch
+.PHONY: build clean binary-indep binary-arch binary install configure
diff --git a/evilplumber.pro b/evilplumber.pro
new file mode 100644 (file)
index 0000000..5cf2d6d
--- /dev/null
@@ -0,0 +1,2 @@
+TEMPLATE = subdirs
+SUBDIRS  = src
diff --git a/img/0_0_flow_10.png b/img/0_0_flow_10.png
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diff --git a/img/7_0.png b/img/7_0.png
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diff --git a/img/icons/26x26/evilplumber.png b/img/icons/26x26/evilplumber.png
new file mode 100644 (file)
index 0000000..f7617d6
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diff --git a/img/icons/40x40/evilplumber.png b/img/icons/40x40/evilplumber.png
new file mode 100644 (file)
index 0000000..d4ef233
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diff --git a/img/icons/64x64/evilplumber.png b/img/icons/64x64/evilplumber.png
new file mode 100644 (file)
index 0000000..da32e2b
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diff --git a/img/icons/evilplumber.xpm b/img/icons/evilplumber.xpm
new file mode 100644 (file)
index 0000000..07f2b2d
--- /dev/null
@@ -0,0 +1,47 @@
+/* XPM */
+static char * evilplumber_xpm[] = {
+"40 40 4 1",
+"      c #FFFFFF",
+".     c #979EA2",
+"+     c #7C888E",
+"@     c #52595C",
+"            ................            ",
+"            .++++++++++++++@            ",
+"            .++++++++++++++@            ",
+"            @@@@@@@@@@@@@@@@            ",
+"               @@@@@@@@@@               ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"....            .++++++@            ....",
+".++@            .++++++@            .++@",
+".++@            .++++++@            .++@",
+".++@@           .++++++@           ..++@",
+".++@@................................++@",
+".++@@++++++++++++++++++++++++++++++..++@",
+".++@@++++++++++++++++++++++++++++++..++@",
+".++@@++++++++++++++++++++++++++++++..++@",
+".++@@++++++++++++++++++++++++++++++..++@",
+".++@@++++++++++++++++++++++++++++++..++@",
+".++@@++++++++++++++++++++++++++++++..++@",
+".++@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@..++@",
+".++@@           .++++++@           ..++@",
+".++@            .++++++@            .++@",
+".++@            .++++++@            .++@",
+".@@@            .++++++@            .@@@",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"                .++++++@                ",
+"               ..........               ",
+"            ................            ",
+"            .++++++++++++++@            ",
+"            .++++++++++++++@            ",
+"            .@@@@@@@@@@@@@@@            "};
diff --git a/src/evilplumber.desktop b/src/evilplumber.desktop
new file mode 100644 (file)
index 0000000..5d9afa1
--- /dev/null
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Encoding=UTF-8
+Version=0.1
+Type=Application
+Name=Evil Plumber
+Exec=/usr/bin/evilplumber
+Icon=evilplumber
+X-HildonDesk-ShowInToolbar=true
+X-Osso-Type=application/x-executable
\ No newline at end of file
diff --git a/src/game.cpp b/src/game.cpp
new file mode 100644 (file)
index 0000000..df29387
--- /dev/null
@@ -0,0 +1,613 @@
+/* Evil Plumber is a small puzzle game.
+   Copyright (C) 2010 Marja Hassinen
+
+   This program is free software: you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation, either version 3 of the License, or
+   (at your option) any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "game.h"
+
+#include <QTableWidget>
+#include <QDebug>
+#include <QLabel>
+#include <QFile>
+#include <QPushButton>
+#include <QFrame>
+#include <QApplication>
+
+
+QString pieceToIconId(const Piece* piece, bool flow1 = false, bool flow2 = false)
+{
+    QString fileName = QString(IMGDIR) + "/" + QString::number(piece->type) + "_" + QString::number(piece->rotation);
+    if (flow1 || flow2) {
+        fileName += (QString("_flow_") + (flow1? "1" : "0") + (flow2? "1" : "0"));
+    }
+
+
+    qDebug() << "need: " << fileName;
+    return fileName + ".png";
+}
+
+int flowCount(const Piece* piece)
+{
+    // How many times the liquid can flow through this pre-placed
+    // pipe.
+    int flowCount = 0;
+    for (int i = 0; i < 4; ++i) {
+        if (piece->flows[i] != DirNone) {
+            ++flowCount;
+        }
+    }
+    return flowCount / 2;
+}
+
+Direction flowsTo(const Piece* piece, Direction flowFrom)
+{
+    //qDebug() << piece->flows[0];
+    //qDebug() << piece->flows[1];
+    //qDebug() << piece->flows[2];
+    //qDebug() << piece->flows[3];
+    //qDebug() << "check" << flowFrom;
+    if (piece->flows[0] == flowFrom)
+        return piece->flows[1];
+    if (piece->flows[1] == flowFrom)
+        return piece->flows[0];
+    if (piece->flows[2] == flowFrom)
+        return piece->flows[3];
+    if (piece->flows[3] == flowFrom)
+        return piece->flows[2];
+    return DirNone;
+}
+
+GameField::GameField(QTableWidget* ui)
+: fieldUi(ui), field(0), rows(0), cols(0)
+{
+    connect(fieldUi, SIGNAL(cellClicked(int, int)), this, SIGNAL(cellClicked(int, int)));
+    fieldUi->setContentsMargins(0, 0, 0, 0);
+}
+
+void GameField::initGame(int rows_, int cols_, int count, PrePlacedPiece* prePlaced)
+{
+    fieldUi->clear();
+    // FIXME: Does the table widget call the destructors of its items...
+
+    rows = rows_;
+    cols = cols_;
+
+    delete[] field;
+    field = new PlacedPiece[rows*cols];
+
+    for (int i = 0; i < rows*cols; ++i) {
+        field[i].piece = ppieces;
+        field[i].fixed = false;
+        field[i].flow[0] = false;
+        field[i].flow[1] = false;
+    }
+
+    // Setup ui  
+    fieldUi->setRowCount(rows);
+    fieldUi->setColumnCount(cols);
+
+    for (int i = 0; i < rows; ++i)
+        fieldUi->setRowHeight(i, 72);
+
+    for (int c = 0; c < cols; ++c) {
+        fieldUi->setColumnWidth(c, 72);
+        for (int r = 0; r < rows; ++r) {
+            QModelIndex index = fieldUi->model()->index(r, c);
+            fieldUi->setIndexWidget(index, new QLabel(""));
+        }
+    }
+
+    // Set pre-placed pieces
+    for (int i = 0; i < count; ++i) {
+        setPiece(prePlaced[i].row, prePlaced[i].col, prePlaced[i].piece, true);
+    }
+}
+
+int GameField::toIndex(int row, int col)
+{
+    return row * cols + col;
+}
+
+bool GameField::setPiece(int row, int col, const Piece* piece, bool fixed)
+{
+    qDebug() << "set piece" << row << col;
+
+    if (row < 0 || row >= rows || col < 0 || col >= cols) {
+        qWarning() << "Invalid piece index";
+        return false;
+    }
+
+    int index = toIndex(row, col);
+    if (field[index].piece->type == PieceNone) {
+        qDebug() << "really setting";
+        field[index].piece = piece;
+        field[index].fixed = fixed;
+
+        QString iconId = pieceToIconId(piece);
+        QModelIndex index = fieldUi->model()->index(row, col);
+        QLabel* label = (QLabel*)fieldUi->indexWidget(index);
+        label->setPixmap(QPixmap(iconId));
+
+        return true;
+    }
+    return false;
+}
+
+const Piece* GameField::pieceAt(int row, int col)
+{
+    if (row < 0 || row >= rows || col < 0 || col >= cols) {
+        qWarning() << "Invalid piece index";
+        return ppieces;
+    }
+
+    int index = toIndex(row, col);
+    return field[index].piece;
+}
+
+bool GameField::isPrePlaced(int row, int col)
+{
+    if (row < 0 || row >= rows || col < 0 || col >= cols) {
+        qWarning() << "Invalid piece index";
+        return false;
+    }
+
+    int index = toIndex(row, col);
+    return field[index].fixed;
+}
+
+void GameField::indicateFlow(int row, int col, Direction dir)
+{
+    // Indicate the flow: fill the piece in question with the
+    // liquid. (The piece can also be an empty one, or an illegal
+    // one.)
+    qDebug() << "ind flow" << row << col << dir;
+    if (row < 0 || col < 0 || row >= rows || col >= cols) {
+        return;
+    }
+    int index = toIndex(row, col);
+    if (dir != DirNone && (field[index].piece->flows[0] == dir || field[index].piece->flows[1] == dir)) {
+        field[index].flow[0] = true;
+    }
+    else if (dir != DirNone && (field[index].piece->flows[2] == dir || field[index].piece->flows[3] == dir)) {
+        field[index].flow[1] = true;
+    }
+    else if (dir == DirNone) {
+        // Flowing to a pipe from a wrong direction -> A hack to get
+        // the correct icon (same as an empty square flooded)
+        field[index].piece = ppieces;
+        field[index].flow[0] = true;
+        field[index].flow[1] = false;
+        
+    }
+    else {
+        qWarning() << "Indicate flow: illegal direction" << row << col << dir;
+        return;
+    }
+
+    QString iconId = pieceToIconId(field[index].piece, field[index].flow[0], field[index].flow[1]);
+    qDebug() << "icon id" << iconId;
+    QModelIndex mIndex = fieldUi->model()->index(row, col);
+    QLabel* label = (QLabel*)fieldUi->indexWidget(mIndex);
+
+    label->setPixmap(QPixmap(iconId));
+    // The pixmap won't show nicely if we're just sleeping...
+    QApplication::processEvents();
+}
+
+QHash<QPair<PieceType, int>, const Piece*> AvailablePieces::pieceCache;
+
+AvailablePieces::AvailablePieces(QTableWidget* ui)
+  : pieceUi(ui)
+{
+    connect(pieceUi, SIGNAL(itemClicked(QTableWidgetItem*)), this, SLOT(onItemClicked(QTableWidgetItem*)));
+
+    initPieceCache();
+
+    // Setup ui
+
+    qDebug() << pieceUi->rowCount() << pieceUi->columnCount();
+
+    for (int i = 0; i < 2; ++i)
+        pieceUi->setColumnWidth(i, 120);
+
+    for (int i = 0; i < 4; ++i)
+        pieceUi->setRowHeight(i, 70);
+
+    for (int i = 0; ppieces[i].type != PiecesEnd; ++i) {
+        if (ppieces[i].userCanAdd == false) continue;
+
+        //qDebug() << ppieces[i].type << ppieces[i].rotation;
+        QString fileName = pieceToIconId(&(ppieces[i]));
+
+        QTableWidgetItem* item = new QTableWidgetItem(QIcon(fileName), "0", QTableWidgetItem::UserType + pieceToId(&(ppieces[i])));
+
+        pieceUi->setItem(ppieces[i].uiRow, ppieces[i].uiColumn, item);
+    }
+}
+
+int AvailablePieces::pieceToId(const Piece* piece)
+{
+    return piece->type * 4 + piece->rotation/90;
+}
+
+const Piece* AvailablePieces::idToPiece(int id)
+{
+    int rotation = (id % 4)*90;
+    PieceType type = (PieceType)(id / 4);
+    QPair<PieceType, int> key(type, rotation);
+    if (!pieceCache.contains(key))
+        return ppieces;
+    return pieceCache[key];
+}
+
+void AvailablePieces::initPieceCache()
+{
+    for (int i = 0; ppieces[i].type != PiecesEnd; ++i)
+        pieceCache.insert(QPair<PieceType, int>(ppieces[i].type, ppieces[i].rotation), &ppieces[i]);
+}
+
+void AvailablePieces::initGame(int count, AvailablePiece* pieces)
+{
+    for (int i = 0; ppieces[i].type != PiecesEnd; ++i) {
+        if (ppieces[i].userCanAdd == false) continue;
+        pieceCounts.insert(&ppieces[i], 0);
+        pieceUi->item(ppieces[i].uiRow, ppieces[i].uiColumn)->setText(QString::number(0));
+    }
+
+    for (int i = 0; i < count; ++i) {
+        pieceCounts.insert(pieces[i].piece, pieces[i].count);
+        pieceUi->item(pieces[i].piece->uiRow, pieces[i].piece->uiColumn)->setText(QString::number(pieces[i].count));
+    }
+    pieceUi->clearSelection();
+}
+
+void AvailablePieces::onItemClicked(QTableWidgetItem* item)
+{
+    qDebug() << "piece clicked";
+    int id =  item->type() - QTableWidgetItem::UserType;
+
+    const Piece* piece = idToPiece(id);
+    if (piece->type != PieceNone && pieceCounts[piece] > 0) {
+         emit validPieceSelected(piece);
+    }
+    else
+        emit invalidPieceSelected();
+}
+
+void AvailablePieces::onPieceUsed(const Piece* piece)
+{
+    pieceCounts[piece]--;
+    pieceUi->item(piece->uiRow, piece->uiColumn)->setText(QString::number(pieceCounts[piece]));
+
+    // TODO: perhaps clear the selection
+    if (pieceCounts[piece] == 0)
+        emit invalidPieceSelected();
+}
+
+GameController::GameController(AvailablePieces* pieceUi, GameField* fieldUi, 
+                               QLabel* timeLabel, QPushButton* doneButton)
+    : pieceUi(pieceUi), fieldUi(fieldUi), 
+      timeLabel(timeLabel), doneButton(doneButton),
+      currentPiece(ppieces), rows(0), cols(0), timeLeft(0), levelRunning(false), neededFlow(0),
+      startRow(0), startCol(0), startDir(DirNone), flowRow(0), flowCol(0), flowDir(DirNone), flowPreplaced(0), flowScore(0)
+{
+    connect(fieldUi, SIGNAL(cellClicked(int, int)), this, SLOT(onCellClicked(int, int)));
+    connect(pieceUi, SIGNAL(invalidPieceSelected()), 
+            this, SLOT(onInvalidPieceSelected()));
+    connect(pieceUi, SIGNAL(validPieceSelected(const Piece*)), 
+            this, SLOT(onValidPieceSelected(const Piece*)));
+
+    connect(this, SIGNAL(pieceUsed(const Piece*)), pieceUi, SLOT(onPieceUsed(const Piece*)));
+
+    connect(doneButton, SIGNAL(clicked()), this, SLOT(levelEnds()));
+
+    // Setup the timer, but don't start it yet
+    timer.setInterval(1000);
+    timer.setSingleShot(false);
+    connect(&timer, SIGNAL(timeout()), this, SLOT(onTimeout()));
+    timeLabel->setText("");
+
+    flowTimer.setInterval(500);
+    flowTimer.setSingleShot(false);
+    connect(&flowTimer, SIGNAL(timeout()), this, SLOT(computeFlow()));
+}
+
+void GameController::startLevel(QString fileName)
+{
+    // TODO: read the data while the user is reading the
+    // instructions...
+
+    // Read data about pre-placed pieces and available pieces from a
+    // text file.
+    QFile file(fileName);
+    if (!file.exists())
+        qFatal("Error reading game file: doesn't exist");
+
+    file.open(QIODevice::ReadOnly);
+    QTextStream gameData(&file);
+
+    gameData >> rows;
+    gameData >> cols;
+    qDebug() << rows << cols;
+    if (rows < 2 || rows > 10 || cols < 2 || cols > 10)
+        qFatal("Error reading game file: rows and cols");
+
+    neededFlow = 0;
+    int prePlacedCount = 0;
+    gameData >> prePlacedCount;
+    qDebug() << rows << cols;
+    if (prePlacedCount < 2 || prePlacedCount > 100)
+        qFatal("Error reading game file: piece count000");
+
+    PrePlacedPiece* prePlaced = new PrePlacedPiece[prePlacedCount];
+    for (int i = 0; i < prePlacedCount; ++i) {
+        int ix = 0;
+        gameData >> ix;
+        if (ix < 0 || ix >= noPieces)
+            qFatal("Error reading game file: no of pieces");
+        prePlaced[i].piece = &ppieces[ix];
+
+        // Record that the liquid must flow through this pre-placed
+        // piece (if it can)
+        neededFlow += flowCount(prePlaced[i].piece);
+
+        gameData >> prePlaced[i].row;
+        gameData >> prePlaced[i].col;
+        if (prePlaced[i].row < 0 || prePlaced[i].row >= rows || 
+            prePlaced[i].col < 0 || prePlaced[i].col >= cols)
+            qFatal("Error reading game file: piece position");
+
+        if (prePlaced[i].piece->type == PieceStart) {
+            startRow = prePlaced[i].row;
+            startCol = prePlaced[i].col;
+            startDir = prePlaced[i].piece->flows[0];
+        }
+    }
+    fieldUi->initGame(rows, cols, prePlacedCount, prePlaced);
+    delete[] prePlaced;
+
+    int availableCount = 0;
+    gameData >> availableCount;
+    if (availableCount < 2 || availableCount >= noPieces)
+        qFatal("Error reading game file: no of pieeces");
+
+    AvailablePiece* availablePieces = new AvailablePiece[availableCount];
+    for (int i = 0; i < availableCount; ++i) {
+        int ix = 0;
+        gameData >> ix;
+        if (ix < 0 || ix >= noPieces)
+            qFatal("Error reading game file: piece index");
+        availablePieces[i].piece = &ppieces[ix];
+        gameData >> availablePieces[i].count;
+        if (availablePieces[i].count < 0 || availablePieces[i].count > 100)
+            qFatal("Error reading game file: piece count");
+    }
+    pieceUi->initGame(availableCount, availablePieces);
+    delete[] availablePieces;
+
+    gameData >> timeLeft;
+    if (timeLeft < 0) 
+        qFatal("Error reading game file: time left");
+    timeLabel->setText(QString::number(timeLeft));
+
+    // Clear piece selection
+    onInvalidPieceSelected();
+
+    doneButton->setEnabled(true);
+    timer.start();
+    levelRunning = true;
+}
+
+void GameController::onTimeout()
+{
+    --timeLeft;
+    timeLabel->setText(QString::number(timeLeft));
+    if (timeLeft <= 0) {
+        timer.stop();
+        levelEnds();
+    }
+}
+
+void GameController::onCellClicked(int row, int column)
+{
+  qDebug() << "clicked: " << row << column;
+  if (!levelRunning) return;
+  if (currentPiece->type == PieceNone) return;
+  if (fieldUi->setPiece(row, column, currentPiece))
+      emit pieceUsed(currentPiece);
+}
+
+void GameController::onValidPieceSelected(const Piece* piece)
+{
+    qDebug() << "selected: " << piece->type << piece->rotation;
+    currentPiece = piece;
+}
+
+void GameController::onInvalidPieceSelected()
+{
+    currentPiece = ppieces;
+}
+
+void GameController::levelEnds()
+{
+    if (!levelRunning) return;
+
+    doneButton->setEnabled(false);
+    levelRunning = false;
+    timer.stop();
+
+    // Initiate computing the flow
+    flowRow = startRow;
+    flowCol = startCol;
+    flowDir = startDir;
+    flowPreplaced = 0;
+    flowScore = 0;
+    flowTimer.setInterval(500);
+    flowTimer.start();
+}
+
+void GameController::computeFlow()
+{
+    // We know:
+    // Where the flow currently is
+    // and which direction the flow goes after that piece
+    fieldUi->indicateFlow(flowRow, flowCol, flowDir);
+
+    if (flowDir == DirFailed) {
+        flowTimer.stop();
+        emit levelFailed();
+        return;
+    }
+
+    if (flowDir == DirNone) {
+        // This square contained no pipe or an incompatible pipe. Get
+        // some more time, so that the user sees the failure before we
+        // emit levelFailed.
+        flowDir = DirFailed;
+        flowTimer.setInterval(1000);
+        return;
+    }
+    flowScore += 10;
+
+    if (flowDir == DirDone) {
+        if (flowPreplaced < neededFlow) {
+            flowDir = DirFailed;
+            // TODO: indicate which pipes were missing
+            flowTimer.setInterval(1000);
+        }
+        else {
+            flowTimer.stop();
+            emit levelPassed(flowScore);
+        }
+        return;
+    }
+
+    // Compute where it flows next
+    if (flowDir == DirRight) {
+        ++flowCol;
+        flowDir = DirLeft;
+    }
+    else if (flowDir == DirLeft) {
+        --flowCol;
+        flowDir = DirRight;
+    }
+    else if (flowDir == DirUp) {
+        --flowRow;
+        flowDir = DirDown;
+    }
+    else if (flowDir == DirDown) {
+        ++flowRow;
+        flowDir = DirUp;
+    }
+
+    if (flowRow < 0 || flowCol < 0 || flowRow >= rows || flowCol >= cols) {
+        // Out of bounds
+        flowDir = DirFailed;
+        flowTimer.setInterval(1000);
+        return;
+    }
+
+    // Now we know the next piece and where the flow comes *from*
+    qDebug() << "flow to" << flowRow << flowCol;
+
+    // Check which piece is there
+    const Piece* piece = fieldUi->pieceAt(flowRow, flowCol);
+    qDebug() << "there is" << piece->type << piece->rotation;
+    flowDir = flowsTo(piece, flowDir);
+    // If the piece was pre-placed, record that the liquid has
+    // flown through it once
+    if (fieldUi->isPrePlaced(flowRow, flowCol))
+        flowPreplaced += 1;
+}
+
+LevelSwitcher::LevelSwitcher(GameController* gameController, QLabel* levelLabel, 
+                             QFrame* startFrame, QLabel* startTitle, QLabel* startLabel, QPushButton* startButton,
+                             QLabel* scoreLabel,
+
+                             QStringList levels)
+    : gameController(gameController), levelLabel(levelLabel), 
+      startFrame(startFrame), startTitle(startTitle), startLabel(startLabel), startButton(startButton),
+      scoreLabel(scoreLabel),
+      levels(levels), level(0), totalScore(0)
+{
+    connect(startButton, SIGNAL(clicked()), this, SLOT(onStartClicked()));
+    connect(gameController, SIGNAL(levelPassed(int)), this, SLOT(onLevelPassed(int)));
+    connect(gameController, SIGNAL(levelFailed()), this, SLOT(onLevelFailed()));
+    startTitle->setText("Starting a new game.");
+    scoreLabel->setText("0");
+    initiateLevel();
+}
+
+void LevelSwitcher::onStartClicked()
+{
+    startFrame->hide();
+    levelLabel->setText(QString::number(level+1));
+    gameController->startLevel(QString(LEVDIR) + "/" + levels[level] + ".dat");
+}
+
+void LevelSwitcher::initiateLevel()
+{
+    QFile file(QString(LEVDIR) + "/" + levels[level] + ".leg");
+    if (!file.exists())
+        qFatal("Error reading game file: doesn't exist");
+    file.open(QIODevice::ReadOnly);
+    QTextStream gameData(&file);
+
+    QString introText = gameData.readLine();
+    introText.replace("IMGDIR", IMGDIR);
+    startLabel->setText(introText);
+    startFrame->show();
+}
+
+void LevelSwitcher::onLevelPassed(int score)
+{
+    totalScore += score;
+    scoreLabel->setText(QString::number(score));
+
+    if (level < levels.size() - 1) {
+        ++ level;
+        startTitle->setText(QString("Level ") + QString::number(level) + QString(" passed, proceeding to level ") + QString::number(level+1));
+        initiateLevel();
+    }
+    else {
+        startTitle->setText(QString("All levels passed. Score: ") + QString::number(score));
+        startLabel->setText("Start a new game?");
+        // TODO: go to the level set selection screen
+        level = 0;
+        startFrame->show();
+    }
+}
+
+void LevelSwitcher::onLevelFailed()
+{
+    startTitle->setText(QString("Level ") + QString::number(level+1) + QString(" failed, try again!"));
+    initiateLevel();
+}
+
+// Todo next:
+// desktop stuff
+// icon for app manager
+// install all graphics
+// better graphics
+// save & load
+// level collections: introduction + basic
+// more levels
+// make fixed pipes look different than non-fixed ones
+// --------------
+// re-placing pieces
+// graphical hints on what to do next
+// graphical help, showing the ui elements: demo
+// "done" animation
+// level editor
diff --git a/src/game.h b/src/game.h
new file mode 100644 (file)
index 0000000..cf83eb2
--- /dev/null
@@ -0,0 +1,257 @@
+/* Evil Plumber is a small puzzle game.
+   Copyright (C) 2010 Marja Hassinen
+
+   This program is free software: you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation, either version 3 of the License, or
+   (at your option) any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef GAME__H
+#define GAME__H
+
+#include <QObject>
+#include <QHash>
+#include <QTimer>
+#include <QStringList>
+
+class QTableWidget;
+class QTableWidgetItem;
+class QLabel;
+class QWidget;
+class QPushButton;
+class QFrame;
+
+enum PieceType
+{
+    PieceNone = 0,
+    PieceStraight,
+    PieceCorner,
+    PieceCross,
+    PieceCorners,
+    PieceStart,
+    PieceEnd,
+    PieceBlock,
+    PiecesEnd
+};
+
+enum Direction
+{
+    DirNone = 0,
+    DirLeft,
+    DirUp,
+    DirRight,
+    DirDown,
+    DirDone,
+    DirFailed
+};
+
+typedef struct Piece
+{
+    PieceType type;
+    int rotation;
+    bool userCanAdd;
+    int uiRow;
+    int uiColumn;
+    Direction flows[4];
+} Piece;
+
+static const Piece ppieces[] = {
+    {PieceNone, 0, false, 0, 0,              // 0 
+     {DirNone, DirNone, DirNone, DirNone}},
+    {PieceStraight, 0, true, 0, 0,           // 1
+     {DirUp, DirDown, DirNone, DirNone}},
+    {PieceStraight, 90, true, 0, 1,          // 2
+     {DirLeft, DirRight, DirNone, DirNone}},
+    {PieceCorner, 270, true, 1, 0,           // 3
+     {DirDown, DirRight, DirNone, DirNone}},
+    {PieceCorner, 0, true, 1, 1,             // 4
+     {DirLeft, DirDown, DirNone, DirNone}},
+    {PieceCorner, 180, true, 2, 0,           // 5
+     {DirUp, DirRight, DirNone, DirNone}},
+    {PieceCorner, 90, true, 2, 1,            // 6
+     {DirLeft, DirUp, DirNone, DirNone}},
+    {PieceCross, 0, true, 3, 0,              // 7
+     {DirLeft, DirRight, DirUp, DirDown}},
+    {PieceCorners, 0, true, 4, 0,            // 8
+     {DirLeft, DirUp, DirRight, DirDown}},
+    {PieceCorners, 90, true, 4, 1,          // 9
+     {DirUp, DirRight, DirLeft, DirDown}},
+    {PieceStart, 0, false, 0, 0,             // 10
+     {DirLeft, DirNone, DirNone, DirNone}},
+    {PieceStart, 90, false, 0, 0,            // 11
+     {DirUp, DirNone, DirNone, DirNone}},
+    {PieceStart, 180, false, 0, 0,           // 12
+     {DirRight, DirNone, DirNone, DirNone}},
+    {PieceStart, 270, false, 0, 0,           // 13
+     {DirDown, DirNone, DirNone, DirNone}},
+    {PieceEnd, 0, false, 0, 0,               // 14
+     {DirLeft, DirDone, DirNone, DirNone}},
+    {PieceEnd, 90, false, 0, 0,              // 15
+     {DirUp, DirDone, DirNone, DirNone}},
+    {PieceEnd, 180, false, 0, 0,             // 16
+     {DirRight, DirDone, DirNone, DirNone}},
+    {PieceEnd, 270, false, 0, 0,             // 17
+     {DirDown, DirDone, DirNone, DirNone}},
+    {PieceBlock, 0, false, 0, 0,             // 18
+     {DirNone, DirNone, DirNone, DirNone}},
+    {PiecesEnd, 0, false, 0, 0,              // 19
+     {DirNone, DirNone, DirNone, DirNone}}};
+
+const int noPieces = 20;
+
+typedef struct _PlacedPiece
+{
+    const Piece* piece;
+    bool fixed;
+    bool flow[2]; // which directions the liquid has already flown
+} PlacedPiece;
+
+typedef struct _PrePlacedPiece
+{
+    const Piece* piece;
+    int row;
+    int col;
+} PrePlacedPiece;
+
+typedef struct _AvailablePiece
+{
+    const Piece* piece;
+    int count;
+} AvailablePiece;
+
+class GameField : public QObject
+{
+    Q_OBJECT
+public:
+    GameField(QTableWidget* ui);
+    void initGame(int rows_, int cols_, int count, PrePlacedPiece* prePlaced);
+
+    bool setPiece(int row, int col, const Piece* piece, bool fixed = false);
+    const Piece* pieceAt(int row, int col);
+    bool isPrePlaced(int row, int col);
+    void indicateFlow(int row, int col, Direction dir);
+
+signals:
+    void cellClicked(int, int);
+
+private:
+    int toIndex(int row, int col);
+
+    QTableWidget* fieldUi;
+    PlacedPiece* field;
+    int rows;
+    int cols;
+};
+
+class AvailablePieces : public QObject
+{
+    Q_OBJECT
+public:
+    AvailablePieces(QTableWidget* pieceTable);
+    void initGame(int count, AvailablePiece* pieces);
+
+signals:
+    void validPieceSelected(const Piece* piece);
+    void invalidPieceSelected();
+
+public slots:
+    void onPieceUsed(const Piece* piece);
+
+private slots:
+    void onItemClicked(QTableWidgetItem* item);
+
+private:
+    void initPieceCache();
+    static int pieceToId(const Piece* piece);
+    static const Piece* idToPiece(int id);
+
+    static QHash<QPair<PieceType, int>, const Piece*> pieceCache;
+    QTableWidget* pieceUi;
+    QHash<const Piece*, int> pieceCounts;
+};
+
+class GameController : public QObject
+{
+    Q_OBJECT
+public:
+    GameController(AvailablePieces* pieceUi, GameField* fieldUi, 
+                   QLabel* timeLabel, QPushButton* doneButton);
+    void startLevel(QString fileName);
+
+signals:
+    void pieceUsed(const Piece* piece);
+    void levelPassed(int score);
+    void levelFailed();
+
+private slots:
+    void onCellClicked(int row, int column);
+    void onValidPieceSelected(const Piece* piece);
+    void onInvalidPieceSelected();
+    void onTimeout();
+    void levelEnds();
+    void computeFlow();
+
+private:
+    AvailablePieces* pieceUi; // Not owned
+    GameField* fieldUi; // Not owned
+    QLabel* timeLabel; // Not owned
+    QPushButton* doneButton; // Not owned
+
+    // Data about the current situation in the game
+    const Piece* currentPiece;
+    int rows, cols;
+    QTimer timer;
+    QTimer flowTimer;
+    int timeLeft;
+    bool levelRunning;
+    // how many times does the liquid need to flow through the pre-placed pieces
+    int neededFlow;
+    int startRow;
+    int startCol;
+    Direction startDir;
+    int flowRow;
+    int flowCol;
+    Direction flowDir;
+    int flowPreplaced;
+    int flowScore;
+};
+
+class LevelSwitcher : public QObject
+{
+    Q_OBJECT
+public:
+    LevelSwitcher(GameController* gameController, QLabel* levelLabel, 
+                  QFrame* startFrame, QLabel* startTitle, QLabel* startLabel, QPushButton* startButton,
+                  QLabel* scoreLabel,
+                  QStringList levels);
+    void initiateLevel();
+
+private slots:
+    void onStartClicked();
+    void onLevelPassed(int score);
+    void onLevelFailed();
+
+private:
+    GameController* gameController; // Not owned
+    QLabel* levelLabel; // Not owned
+    QFrame* startFrame; // Not owned
+    QLabel* startTitle; // Not owned
+    QLabel* startLabel; // Not owned
+    QPushButton* startButton; // Not owned
+    QLabel* scoreLabel; // Not owned
+
+    QStringList levels;
+    int level;
+    int totalScore;
+};
+
+#endif
diff --git a/src/main.cpp b/src/main.cpp
new file mode 100644 (file)
index 0000000..88bb083
--- /dev/null
@@ -0,0 +1,33 @@
+#include "ui_main.h"
+#include "game.h"
+
+#include <QDebug>
+#include <QApplication>
+
+#include <QWidget>
+#include <QObject>
+
+int main(int argc, char** argv)
+{
+  QApplication app(argc, argv);
+
+  qDebug() << "Reading levels from" << LEVDIR;
+  qDebug() << "Reading images from" << IMGDIR;
+
+  QWidget mainWindow;
+  
+  Ui::Main ui;
+  ui.setupUi(&mainWindow);
+  GameField field(ui.gameTable);
+  AvailablePieces pieces(ui.pieceTable);
+  QStringList levels;
+  levels << "level01" << "level02";
+  GameController controller(&pieces, &field, ui.timeLabel, ui.doneButton);
+  LevelSwitcher switcher(&controller, ui.levelLabel, ui.startFrame, ui.startTitle, ui.startLabel, ui.startButton, ui.scoreLabel, levels);
+
+  mainWindow.show();
+
+
+
+  return app.exec();
+}
diff --git a/src/main.ui b/src/main.ui
new file mode 100644 (file)
index 0000000..d6ef801
--- /dev/null
@@ -0,0 +1,445 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>Main</class>
+ <widget class="QWidget" name="Main">
+  <property name="geometry">
+   <rect>
+    <x>0</x>
+    <y>0</y>
+    <width>800</width>
+    <height>430</height>
+   </rect>
+  </property>
+  <property name="font">
+   <font>
+    <family>AlArabiya</family>
+    <pointsize>20</pointsize>
+   </font>
+  </property>
+  <property name="contextMenuPolicy">
+   <enum>Qt::NoContextMenu</enum>
+  </property>
+  <property name="windowTitle">
+   <string>Evil Plumber</string>
+  </property>
+  <widget class="QTableWidget" name="gameTable">
+   <property name="geometry">
+    <rect>
+     <x>270</x>
+     <y>50</y>
+     <width>511</width>
+     <height>361</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>Sans Serif</family>
+     <pointsize>2</pointsize>
+    </font>
+   </property>
+   <property name="layoutDirection">
+    <enum>Qt::LeftToRight</enum>
+   </property>
+   <property name="styleSheet">
+    <string/>
+   </property>
+   <property name="lineWidth">
+    <number>1</number>
+   </property>
+   <property name="verticalScrollBarPolicy">
+    <enum>Qt::ScrollBarAlwaysOff</enum>
+   </property>
+   <property name="horizontalScrollBarPolicy">
+    <enum>Qt::ScrollBarAlwaysOff</enum>
+   </property>
+   <property name="autoScroll">
+    <bool>false</bool>
+   </property>
+   <property name="editTriggers">
+    <set>QAbstractItemView::NoEditTriggers</set>
+   </property>
+   <property name="showDropIndicator" stdset="0">
+    <bool>false</bool>
+   </property>
+   <property name="dragDropOverwriteMode">
+    <bool>false</bool>
+   </property>
+   <property name="selectionMode">
+    <enum>QAbstractItemView::NoSelection</enum>
+   </property>
+   <property name="iconSize">
+    <size>
+     <width>68</width>
+     <height>68</height>
+    </size>
+   </property>
+   <property name="textElideMode">
+    <enum>Qt::ElideNone</enum>
+   </property>
+   <property name="showGrid">
+    <bool>true</bool>
+   </property>
+   <property name="gridStyle">
+    <enum>Qt::SolidLine</enum>
+   </property>
+   <property name="wordWrap">
+    <bool>false</bool>
+   </property>
+   <property name="cornerButtonEnabled">
+    <bool>false</bool>
+   </property>
+   <attribute name="horizontalHeaderVisible">
+    <bool>false</bool>
+   </attribute>
+   <attribute name="horizontalHeaderHighlightSections">
+    <bool>true</bool>
+   </attribute>
+   <attribute name="verticalHeaderVisible">
+    <bool>false</bool>
+   </attribute>
+  </widget>
+  <widget class="QLabel" name="timeLegend">
+   <property name="geometry">
+    <rect>
+     <x>270</x>
+     <y>0</y>
+     <width>121</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>AlArabiya</family>
+     <pointsize>20</pointsize>
+    </font>
+   </property>
+   <property name="text">
+    <string>Time left:</string>
+   </property>
+  </widget>
+  <widget class="QLabel" name="timeLabel">
+   <property name="geometry">
+    <rect>
+     <x>390</x>
+     <y>0</y>
+     <width>111</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>AlArabiya</family>
+     <pointsize>20</pointsize>
+    </font>
+   </property>
+   <property name="text">
+    <string/>
+   </property>
+  </widget>
+  <widget class="QTableWidget" name="pieceTable">
+   <property name="geometry">
+    <rect>
+     <x>10</x>
+     <y>50</y>
+     <width>201</width>
+     <height>341</height>
+    </rect>
+   </property>
+   <property name="verticalScrollBarPolicy">
+    <enum>Qt::ScrollBarAlwaysOff</enum>
+   </property>
+   <property name="horizontalScrollBarPolicy">
+    <enum>Qt::ScrollBarAlwaysOff</enum>
+   </property>
+   <property name="autoScroll">
+    <bool>false</bool>
+   </property>
+   <property name="editTriggers">
+    <set>QAbstractItemView::NoEditTriggers</set>
+   </property>
+   <property name="showDropIndicator" stdset="0">
+    <bool>false</bool>
+   </property>
+   <property name="selectionMode">
+    <enum>QAbstractItemView::SingleSelection</enum>
+   </property>
+   <property name="iconSize">
+    <size>
+     <width>50</width>
+     <height>50</height>
+    </size>
+   </property>
+   <property name="wordWrap">
+    <bool>false</bool>
+   </property>
+   <property name="cornerButtonEnabled">
+    <bool>false</bool>
+   </property>
+   <property name="rowCount">
+    <number>6</number>
+   </property>
+   <property name="columnCount">
+    <number>2</number>
+   </property>
+   <attribute name="horizontalHeaderVisible">
+    <bool>false</bool>
+   </attribute>
+   <attribute name="verticalHeaderVisible">
+    <bool>false</bool>
+   </attribute>
+   <row/>
+   <row/>
+   <row/>
+   <row/>
+   <row/>
+   <row/>
+   <column/>
+   <column/>
+  </widget>
+  <widget class="QLabel" name="levelLegend">
+   <property name="geometry">
+    <rect>
+     <x>10</x>
+     <y>0</y>
+     <width>81</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>AlArabiya</family>
+     <pointsize>20</pointsize>
+    </font>
+   </property>
+   <property name="text">
+    <string>Level:</string>
+   </property>
+  </widget>
+  <widget class="QPushButton" name="doneButton">
+   <property name="geometry">
+    <rect>
+     <x>150</x>
+     <y>0</y>
+     <width>101</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="text">
+    <string>Done</string>
+   </property>
+  </widget>
+  <widget class="QLabel" name="scoreLegend">
+   <property name="geometry">
+    <rect>
+     <x>550</x>
+     <y>0</y>
+     <width>91</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>AlArabiya</family>
+     <pointsize>20</pointsize>
+    </font>
+   </property>
+   <property name="text">
+    <string>Score:</string>
+   </property>
+  </widget>
+  <widget class="QLabel" name="scoreLabel">
+   <property name="geometry">
+    <rect>
+     <x>640</x>
+     <y>0</y>
+     <width>111</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>AlArabiya</family>
+     <pointsize>20</pointsize>
+    </font>
+   </property>
+   <property name="text">
+    <string/>
+   </property>
+  </widget>
+  <widget class="QFrame" name="startFrame">
+   <property name="geometry">
+    <rect>
+     <x>100</x>
+     <y>90</y>
+     <width>581</width>
+     <height>251</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>Sans Serif</family>
+    </font>
+   </property>
+   <property name="autoFillBackground">
+    <bool>true</bool>
+   </property>
+   <property name="frameShape">
+    <enum>QFrame::Box</enum>
+   </property>
+   <property name="frameShadow">
+    <enum>QFrame::Raised</enum>
+   </property>
+   <property name="lineWidth">
+    <number>3</number>
+   </property>
+   <property name="midLineWidth">
+    <number>0</number>
+   </property>
+   <widget class="QWidget" name="layoutWidget">
+    <property name="geometry">
+     <rect>
+      <x>0</x>
+      <y>0</y>
+      <width>581</width>
+      <height>251</height>
+     </rect>
+    </property>
+    <layout class="QVBoxLayout" name="verticalLayout">
+     <item>
+      <widget class="QLabel" name="startTitle">
+       <property name="font">
+        <font>
+         <family>Sans Serif</family>
+        </font>
+       </property>
+       <property name="text">
+        <string/>
+       </property>
+       <property name="textFormat">
+        <enum>Qt::RichText</enum>
+       </property>
+       <property name="margin">
+        <number>10</number>
+       </property>
+      </widget>
+     </item>
+     <item>
+      <widget class="QLabel" name="startLabel">
+       <property name="font">
+        <font>
+         <family>Sans Serif</family>
+        </font>
+       </property>
+       <property name="text">
+        <string/>
+       </property>
+       <property name="textFormat">
+        <enum>Qt::RichText</enum>
+       </property>
+       <property name="margin">
+        <number>10</number>
+       </property>
+      </widget>
+     </item>
+     <item>
+      <layout class="QHBoxLayout" name="horizontalLayout">
+       <item>
+        <spacer name="horizontalSpacer">
+         <property name="orientation">
+          <enum>Qt::Horizontal</enum>
+         </property>
+         <property name="sizeHint" stdset="0">
+          <size>
+           <width>40</width>
+           <height>20</height>
+          </size>
+         </property>
+        </spacer>
+       </item>
+       <item>
+        <widget class="QPushButton" name="startButton">
+         <property name="font">
+          <font>
+           <family>Sans Serif</family>
+           <pointsize>20</pointsize>
+          </font>
+         </property>
+         <property name="text">
+          <string>Start</string>
+         </property>
+        </widget>
+       </item>
+       <item>
+        <spacer name="horizontalSpacer_3">
+         <property name="orientation">
+          <enum>Qt::Horizontal</enum>
+         </property>
+         <property name="sizeHint" stdset="0">
+          <size>
+           <width>40</width>
+           <height>20</height>
+          </size>
+         </property>
+        </spacer>
+       </item>
+       <item>
+        <widget class="QPushButton" name="pushButton">
+         <property name="text">
+          <string>Quit</string>
+         </property>
+        </widget>
+       </item>
+       <item>
+        <spacer name="horizontalSpacer_2">
+         <property name="orientation">
+          <enum>Qt::Horizontal</enum>
+         </property>
+         <property name="sizeHint" stdset="0">
+          <size>
+           <width>40</width>
+           <height>20</height>
+          </size>
+         </property>
+        </spacer>
+       </item>
+      </layout>
+     </item>
+     <item>
+      <spacer name="verticalSpacer_2">
+       <property name="orientation">
+        <enum>Qt::Vertical</enum>
+       </property>
+       <property name="sizeHint" stdset="0">
+        <size>
+         <width>20</width>
+         <height>40</height>
+        </size>
+       </property>
+      </spacer>
+     </item>
+    </layout>
+   </widget>
+  </widget>
+  <widget class="QLabel" name="levelLabel">
+   <property name="geometry">
+    <rect>
+     <x>90</x>
+     <y>0</y>
+     <width>51</width>
+     <height>41</height>
+    </rect>
+   </property>
+   <property name="font">
+    <font>
+     <family>AlArabiya</family>
+     <pointsize>20</pointsize>
+    </font>
+   </property>
+   <property name="text">
+    <string/>
+   </property>
+  </widget>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/src.pro b/src/src.pro
new file mode 100644 (file)
index 0000000..b986b40
--- /dev/null
@@ -0,0 +1,38 @@
+TEMPLATE = app
+TARGET = evilplumber
+DEPENDPATH += .
+INCLUDEPATH += .
+
+# Input
+HEADERS += game.h
+FORMS += main.ui
+SOURCES += game.cpp main.cpp
+
+include("../common.pri")
+
+#MAKE INSTALL
+
+INSTALLS += target levels images desktop iconxpm icon26 icon40 icon64
+
+target.path =$$BINDIR
+
+levels.path = $$DATADIR/$${TARGET}
+levels.files = ../data/level01.dat ../data/level01.leg ../data/level02.dat ../data/level02.leg
+
+images.path = $$DATADIR/$${TARGET}
+images.files = ../img/*.png
+
+desktop.path = $$DATADIR/applications/hildon
+desktop.files += $${TARGET}.desktop
+
+iconxpm.path = $$DATADIR/pixmap
+iconxpm.files += ../img/icons/$${TARGET}.xpm
+
+icon26.path = $$DATADIR/icons/hicolor/26x26/apps
+icon26.files += ../img/icons/26x26/$${TARGET}.png
+
+icon40.path = $$DATADIR/icons/hicolor/40x40/apps
+icon40.files += ../img/icons/40x40/$${TARGET}.png
+
+icon64.path = $$DATADIR/icons/hicolor/64x64/apps
+icon64.files += ../img/icons/64x64/$${TARGET}.png