From 7e0a1815ec4d388536a2c1b0cce3f5600b617d36 Mon Sep 17 00:00:00 2001 From: Marja Hassinen Date: Fri, 1 Jan 2010 22:15:55 +0200 Subject: [PATCH] First draft of the game + graphics, build system, debian packaging. --- AUTHORS | 1 + LICENSE | 674 +++++++++++++++++++++++++++++++++++++++ README | 5 + data/level01.dat | 13 + data/level01.leg | 1 + data/level02.dat | 15 + data/level02.leg | 1 + data/level03.leg | 1 + debian/changelog | 7 + debian/compat | 1 + debian/control | 23 ++ debian/evilplumber.install | 4 + debian/rules | 52 +++ evilplumber.pro | 2 + img/0_0_flow_10.png | Bin 0 -> 1088 bytes img/1_0.png | Bin 0 -> 368 bytes img/1_0_flow_10.png | Bin 0 -> 377 bytes img/1_90.png | Bin 0 -> 386 bytes img/1_90_flow_10.png | Bin 0 -> 393 bytes img/2_0.png | Bin 0 -> 416 bytes img/2_0_flow_10.png | Bin 0 -> 426 bytes img/2_180.png | Bin 0 -> 419 bytes img/2_180_flow_10.png | Bin 0 -> 434 bytes img/2_270.png | Bin 0 -> 408 bytes img/2_270_flow_10.png | Bin 0 -> 415 bytes img/2_90.png | Bin 0 -> 400 bytes img/2_90_flow_10.png | Bin 0 -> 412 bytes img/3_0.png | Bin 0 -> 487 bytes img/3_0_flow_01.png | Bin 0 -> 500 bytes img/3_0_flow_10.png | Bin 0 -> 500 bytes img/3_0_flow_11.png | Bin 0 -> 498 bytes img/4_0.png | Bin 0 -> 635 bytes img/4_0_flow_01.png | Bin 0 -> 664 bytes img/4_0_flow_10.png | Bin 0 -> 666 bytes img/4_0_flow_11.png | Bin 0 -> 647 bytes img/4_90.png | Bin 0 -> 577 bytes img/4_90_flow_01.png | Bin 0 -> 597 bytes img/4_90_flow_10.png | Bin 0 -> 594 bytes img/4_90_flow_11.png | Bin 0 -> 588 bytes img/5_0.png | Bin 0 -> 418 bytes img/5_0_flow_10.png | Bin 0 -> 418 bytes img/5_180.png | Bin 0 -> 422 bytes img/5_180_flow_10.png | Bin 0 -> 423 bytes img/5_270.png | Bin 0 -> 412 bytes img/5_270_flow_10.png | Bin 0 -> 414 bytes img/5_90.png | Bin 0 -> 403 bytes img/5_90_flow_10.png | Bin 0 -> 409 bytes img/6_0.png | Bin 0 -> 413 bytes img/6_0_flow_10.png | Bin 0 -> 418 bytes img/6_180.png | Bin 0 -> 406 bytes img/6_180_flow_10.png | Bin 0 -> 423 bytes img/6_270.png | Bin 0 -> 400 bytes img/6_270_flow_10.png | Bin 0 -> 414 bytes img/6_90.png | Bin 0 -> 402 bytes img/6_90_flow_10.png | Bin 0 -> 409 bytes img/7_0.png | Bin 0 -> 308 bytes img/icons/26x26/evilplumber.png | Bin 0 -> 349 bytes img/icons/40x40/evilplumber.png | Bin 0 -> 373 bytes img/icons/64x64/evilplumber.png | Bin 0 -> 478 bytes img/icons/evilplumber.xpm | 47 +++ src/evilplumber.desktop | 9 + src/game.cpp | 613 +++++++++++++++++++++++++++++++++++ src/game.h | 257 +++++++++++++++ src/main.cpp | 33 ++ src/main.ui | 445 ++++++++++++++++++++++++++ src/src.pro | 38 +++ 66 files changed, 2242 insertions(+) create mode 100644 AUTHORS create mode 100644 LICENSE create mode 100644 README create mode 100644 data/level01.dat create mode 100644 data/level01.leg create mode 100644 data/level02.dat create mode 100644 data/level02.leg create mode 100644 data/level03.leg create mode 100644 debian/changelog create mode 100644 debian/compat create mode 100644 debian/control create mode 100644 debian/evilplumber.install create mode 100755 debian/rules create mode 100644 evilplumber.pro create mode 100644 img/0_0_flow_10.png create mode 100644 img/1_0.png create mode 100644 img/1_0_flow_10.png create mode 100644 img/1_90.png create mode 100644 img/1_90_flow_10.png create mode 100644 img/2_0.png create mode 100644 img/2_0_flow_10.png create mode 100644 img/2_180.png create mode 100644 img/2_180_flow_10.png create mode 100644 img/2_270.png create mode 100644 img/2_270_flow_10.png create mode 100644 img/2_90.png create mode 100644 img/2_90_flow_10.png create mode 100644 img/3_0.png create mode 100644 img/3_0_flow_01.png create mode 100644 img/3_0_flow_10.png create mode 100644 img/3_0_flow_11.png create mode 100644 img/4_0.png create mode 100644 img/4_0_flow_01.png create mode 100644 img/4_0_flow_10.png create mode 100644 img/4_0_flow_11.png create mode 100644 img/4_90.png create mode 100644 img/4_90_flow_01.png create mode 100644 img/4_90_flow_10.png create mode 100644 img/4_90_flow_11.png create mode 100644 img/5_0.png create mode 100644 img/5_0_flow_10.png create mode 100644 img/5_180.png create mode 100644 img/5_180_flow_10.png create mode 100644 img/5_270.png create mode 100644 img/5_270_flow_10.png create mode 100644 img/5_90.png create mode 100644 img/5_90_flow_10.png create mode 100644 img/6_0.png create mode 100644 img/6_0_flow_10.png create mode 100644 img/6_180.png create mode 100644 img/6_180_flow_10.png create mode 100644 img/6_270.png create mode 100644 img/6_270_flow_10.png create mode 100644 img/6_90.png create mode 100644 img/6_90_flow_10.png create mode 100644 img/7_0.png create mode 100644 img/icons/26x26/evilplumber.png create mode 100644 img/icons/40x40/evilplumber.png create mode 100644 img/icons/64x64/evilplumber.png create mode 100644 img/icons/evilplumber.xpm create mode 100644 src/evilplumber.desktop create mode 100644 src/game.cpp create mode 100644 src/game.h create mode 100644 src/main.cpp create mode 100644 src/main.ui create mode 100644 src/src.pro diff --git a/AUTHORS b/AUTHORS new file mode 100644 index 0000000..34368e9 --- /dev/null +++ b/AUTHORS @@ -0,0 +1 @@ +Marja Hassinen diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..20d40b6 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/README b/README new file mode 100644 index 0000000..299d56b --- /dev/null +++ b/README @@ -0,0 +1,5 @@ +Evil Plumber is a small puzzle game where the target is to build a +long and complicated pipe connecting a source to a sink. + +http://doc.trolltech.com/4.5/ +http://wiki.maemo.org/Documentation/Maemo_5_Developer_Guide diff --git a/data/level01.dat b/data/level01.dat new file mode 100644 index 0000000..60553a7 --- /dev/null +++ b/data/level01.dat @@ -0,0 +1,13 @@ +5 +7 +2 +12 0 0 +14 4 6 +6 +1 9 +2 9 +3 9 +4 9 +5 9 +6 9 +60 diff --git a/data/level01.leg b/data/level01.leg new file mode 100644 index 0000000..4d45ced --- /dev/null +++ b/data/level01.leg @@ -0,0 +1 @@ +Build a pipe from the start
to the end . \ No newline at end of file diff --git a/data/level02.dat b/data/level02.dat new file mode 100644 index 0000000..d291a33 --- /dev/null +++ b/data/level02.dat @@ -0,0 +1,15 @@ +5 +7 +4 +12 4 2 +14 4 5 +3 1 1 +7 2 3 +6 +1 9 +2 9 +3 9 +4 9 +5 9 +6 9 +80 diff --git a/data/level02.leg b/data/level02.leg new file mode 100644 index 0000000..15729de --- /dev/null +++ b/data/level02.leg @@ -0,0 +1 @@ +You must use all pre-placed pipes.
For pieces with two pipes, and ,
both pipes must be used. diff --git a/data/level03.leg b/data/level03.leg new file mode 100644 index 0000000..32f385a --- /dev/null +++ b/data/level03.leg @@ -0,0 +1 @@ +To maximize your profit,
build as long and complicated pipe as you can! \ No newline at end of file diff --git a/debian/changelog b/debian/changelog new file mode 100644 index 0000000..7cc49bf --- /dev/null +++ b/debian/changelog @@ -0,0 +1,7 @@ +evilplumber (0.1~unreleased) unstable; urgency=low + + * + + -- Marja Hassinen Tue, 29 Dec 2009 20:24:45 +0200 + + diff --git a/debian/compat b/debian/compat new file mode 100644 index 0000000..7ed6ff8 --- /dev/null +++ b/debian/compat @@ -0,0 +1 @@ +5 diff --git a/debian/control b/debian/control new file mode 100644 index 0000000..c6cedc1 --- /dev/null +++ b/debian/control @@ -0,0 +1,23 @@ +Source: evilplumber +Section: user/games +Priority: optional +Maintainer: Marja Hassinen +Build-Depends: debhelper (>= 5), libqt4-dev +Standards-Version: 3.7.3 + +Package: evilplumber +Architecture: any +Depends: ${shlibs:Depends}, ${misc:Depends} +Description: A pipes variant + A small puzzle game where the target is to build a long and + complicated pipe connecting a source to a sink. +XB-Maemo-Icon-26: + iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAIAAAAmKNuZAAAABGdBTUEAALGP + C/xhBQAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9oBARQKHXhrVMMA + AAAZdEVYdENvbW1lbnQAQ3JlYXRlZCB3aXRoIEdJTVBXgQ4XAAAAx0lEQVRI + x2P8//8/AwaYMX8xAyGQkRiLKciCS/XTV2/wmHXt4jkSjNu9excDWYAJq+ja + ZQQ8i0sBI9awQw5EZF9fu3gOv01MDFQFVDaOBZImdu/eRTC88IcJwnWQ0AmO + iiXbrKev3jx99Wb37l3U9izBzCAtJoJgu7rhzzAsxOcEXADZvsGdUGgZFdcu + niMn7FzdsBuHmZKJybPIcU0Dz0L8SHYmy0iMheeoEVVA4fQs/ryJtd7BaRxa + kGGtybAGIi1zBeU5BAC9/nJekRf6NgAAAABJRU5ErkJggg== + diff --git a/debian/evilplumber.install b/debian/evilplumber.install new file mode 100644 index 0000000..5eea166 --- /dev/null +++ b/debian/evilplumber.install @@ -0,0 +1,4 @@ +/usr/bin/evilplumber +/usr/share/evilplumber/*.png +/usr/share/evilplumber/*.dat +/usr/share/evilplumber/*.leg diff --git a/debian/rules b/debian/rules new file mode 100755 index 0000000..89c58db --- /dev/null +++ b/debian/rules @@ -0,0 +1,52 @@ +#!/usr/bin/make -f +APPNAME := evilplumber +builddir: + mkdir -p builddir + +builddir/Makefile: builddir + cd builddir && qmake-qt4 PREFIX=/usr IMGDIR=/usr/share/${APPNAME} LEVDIR=/usr/share/${APPNAME} ../$(APPNAME).pro + +build: build-stamp + +build-stamp: builddir/Makefile + dh_testdir + # Add here commands to compile the package. + cd builddir && $(MAKE) + touch $@ + +clean: + dh_testdir + dh_testroot + rm -f build-stamp + # Add here commands to clean up after the build process. + rm -rf builddir + dh_clean +install: build + dh_testdir + dh_testroot + dh_clean -k + dh_installdirs + + # Add here commands to install the package into debian/ + cd builddir && $(MAKE) INSTALL_ROOT=$(CURDIR)/debian/$(APPNAME) install + +binary-indep: build install + +binary-arch: build install + dh_testdir + dh_testroot + dh_installdocs + dh_installexamples + dh_installman + dh_link + dh_strip + dh_compress + dh_fixperms + dh_installdeb + dh_shlibdeps + dh_gencontrol + dh_md5sums + dh_builddeb + +binary: binary-indep binary-arch +.PHONY: build clean 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"1" : "0") + (flow2? "1" : "0")); + } + + + qDebug() << "need: " << fileName; + return fileName + ".png"; +} + +int flowCount(const Piece* piece) +{ + // How many times the liquid can flow through this pre-placed + // pipe. + int flowCount = 0; + for (int i = 0; i < 4; ++i) { + if (piece->flows[i] != DirNone) { + ++flowCount; + } + } + return flowCount / 2; +} + +Direction flowsTo(const Piece* piece, Direction flowFrom) +{ + //qDebug() << piece->flows[0]; + //qDebug() << piece->flows[1]; + //qDebug() << piece->flows[2]; + //qDebug() << piece->flows[3]; + //qDebug() << "check" << flowFrom; + if (piece->flows[0] == flowFrom) + return piece->flows[1]; + if (piece->flows[1] == flowFrom) + return piece->flows[0]; + if (piece->flows[2] == flowFrom) + return piece->flows[3]; + if (piece->flows[3] == flowFrom) + return piece->flows[2]; + return DirNone; +} + +GameField::GameField(QTableWidget* ui) +: fieldUi(ui), field(0), rows(0), cols(0) +{ + connect(fieldUi, SIGNAL(cellClicked(int, int)), this, SIGNAL(cellClicked(int, int))); + fieldUi->setContentsMargins(0, 0, 0, 0); +} + +void GameField::initGame(int rows_, int cols_, int count, PrePlacedPiece* prePlaced) +{ + fieldUi->clear(); + // FIXME: Does the table widget call the destructors of its items... + + rows = rows_; + cols = cols_; + + delete[] field; + field = new PlacedPiece[rows*cols]; + + for (int i = 0; i < rows*cols; ++i) { + field[i].piece = ppieces; + field[i].fixed = false; + field[i].flow[0] = false; + field[i].flow[1] = false; + } + + // Setup ui + fieldUi->setRowCount(rows); + fieldUi->setColumnCount(cols); + + for (int i = 0; i < rows; ++i) + fieldUi->setRowHeight(i, 72); + + for (int c = 0; c < cols; ++c) { + fieldUi->setColumnWidth(c, 72); + for (int r = 0; r < rows; ++r) { + QModelIndex index = fieldUi->model()->index(r, c); + fieldUi->setIndexWidget(index, new QLabel("")); + } + } + + // Set pre-placed pieces + for (int i = 0; i < count; ++i) { + setPiece(prePlaced[i].row, prePlaced[i].col, prePlaced[i].piece, true); + } +} + +int GameField::toIndex(int row, int col) +{ + return row * cols + col; +} + +bool GameField::setPiece(int row, int col, const Piece* piece, bool fixed) +{ + qDebug() << "set piece" << row << col; + + if (row < 0 || row >= rows || col < 0 || col >= cols) { + qWarning() << "Invalid piece index"; + return false; + } + + int index = toIndex(row, col); + if (field[index].piece->type == PieceNone) { + qDebug() << "really setting"; + field[index].piece = piece; + field[index].fixed = fixed; + + QString iconId = pieceToIconId(piece); + QModelIndex index = fieldUi->model()->index(row, col); + QLabel* label = (QLabel*)fieldUi->indexWidget(index); + label->setPixmap(QPixmap(iconId)); + + return true; + } + return false; +} + +const Piece* GameField::pieceAt(int row, int col) +{ + if (row < 0 || row >= rows || col < 0 || col >= cols) { + qWarning() << "Invalid piece index"; + return ppieces; + } + + int index = toIndex(row, col); + return field[index].piece; +} + +bool GameField::isPrePlaced(int row, int col) +{ + if (row < 0 || row >= rows || col < 0 || col >= cols) { + qWarning() << "Invalid piece index"; + return false; + } + + int index = toIndex(row, col); + return field[index].fixed; +} + +void GameField::indicateFlow(int row, int col, Direction dir) +{ + // Indicate the flow: fill the piece in question with the + // liquid. (The piece can also be an empty one, or an illegal + // one.) + qDebug() << "ind flow" << row << col << dir; + if (row < 0 || col < 0 || row >= rows || col >= cols) { + return; + } + int index = toIndex(row, col); + if (dir != DirNone && (field[index].piece->flows[0] == dir || field[index].piece->flows[1] == dir)) { + field[index].flow[0] = true; + } + else if (dir != DirNone && (field[index].piece->flows[2] == dir || field[index].piece->flows[3] == dir)) { + field[index].flow[1] = true; + } + else if (dir == DirNone) { + // Flowing to a pipe from a wrong direction -> A hack to get + // the correct icon (same as an empty square flooded) + field[index].piece = ppieces; + field[index].flow[0] = true; + field[index].flow[1] = false; + + } + else { + qWarning() << "Indicate flow: illegal direction" << row << col << dir; + return; + } + + QString iconId = pieceToIconId(field[index].piece, field[index].flow[0], field[index].flow[1]); + qDebug() << "icon id" << iconId; + QModelIndex mIndex = fieldUi->model()->index(row, col); + QLabel* label = (QLabel*)fieldUi->indexWidget(mIndex); + + label->setPixmap(QPixmap(iconId)); + // The pixmap won't show nicely if we're just sleeping... + QApplication::processEvents(); +} + +QHash, const Piece*> AvailablePieces::pieceCache; + +AvailablePieces::AvailablePieces(QTableWidget* ui) + : pieceUi(ui) +{ + connect(pieceUi, SIGNAL(itemClicked(QTableWidgetItem*)), this, SLOT(onItemClicked(QTableWidgetItem*))); + + initPieceCache(); + + // Setup ui + + qDebug() << pieceUi->rowCount() << pieceUi->columnCount(); + + for (int i = 0; i < 2; ++i) + pieceUi->setColumnWidth(i, 120); + + for (int i = 0; i < 4; ++i) + pieceUi->setRowHeight(i, 70); + + for (int i = 0; ppieces[i].type != PiecesEnd; ++i) { + if (ppieces[i].userCanAdd == false) continue; + + //qDebug() << ppieces[i].type << ppieces[i].rotation; + QString fileName = pieceToIconId(&(ppieces[i])); + + QTableWidgetItem* item = new QTableWidgetItem(QIcon(fileName), "0", QTableWidgetItem::UserType + pieceToId(&(ppieces[i]))); + + pieceUi->setItem(ppieces[i].uiRow, ppieces[i].uiColumn, item); + } +} + +int AvailablePieces::pieceToId(const Piece* piece) +{ + return piece->type * 4 + piece->rotation/90; +} + +const Piece* AvailablePieces::idToPiece(int id) +{ + int rotation = (id % 4)*90; + PieceType type = (PieceType)(id / 4); + QPair key(type, rotation); + if (!pieceCache.contains(key)) + return ppieces; + return pieceCache[key]; +} + +void AvailablePieces::initPieceCache() +{ + for (int i = 0; ppieces[i].type != PiecesEnd; ++i) + pieceCache.insert(QPair(ppieces[i].type, ppieces[i].rotation), &ppieces[i]); +} + +void AvailablePieces::initGame(int count, AvailablePiece* pieces) +{ + for (int i = 0; ppieces[i].type != PiecesEnd; ++i) { + if (ppieces[i].userCanAdd == false) continue; + pieceCounts.insert(&ppieces[i], 0); + pieceUi->item(ppieces[i].uiRow, ppieces[i].uiColumn)->setText(QString::number(0)); + } + + for (int i = 0; i < count; ++i) { + pieceCounts.insert(pieces[i].piece, pieces[i].count); + pieceUi->item(pieces[i].piece->uiRow, pieces[i].piece->uiColumn)->setText(QString::number(pieces[i].count)); + } + pieceUi->clearSelection(); +} + +void AvailablePieces::onItemClicked(QTableWidgetItem* item) +{ + qDebug() << "piece clicked"; + int id = item->type() - QTableWidgetItem::UserType; + + const Piece* piece = idToPiece(id); + if (piece->type != PieceNone && pieceCounts[piece] > 0) { + emit validPieceSelected(piece); + } + else + emit invalidPieceSelected(); +} + +void AvailablePieces::onPieceUsed(const Piece* piece) +{ + pieceCounts[piece]--; + pieceUi->item(piece->uiRow, piece->uiColumn)->setText(QString::number(pieceCounts[piece])); + + // TODO: perhaps clear the selection + if (pieceCounts[piece] == 0) + emit invalidPieceSelected(); +} + +GameController::GameController(AvailablePieces* pieceUi, GameField* fieldUi, + QLabel* timeLabel, QPushButton* doneButton) + : pieceUi(pieceUi), fieldUi(fieldUi), + timeLabel(timeLabel), doneButton(doneButton), + currentPiece(ppieces), rows(0), cols(0), timeLeft(0), levelRunning(false), neededFlow(0), + startRow(0), startCol(0), startDir(DirNone), flowRow(0), flowCol(0), flowDir(DirNone), flowPreplaced(0), flowScore(0) +{ + connect(fieldUi, SIGNAL(cellClicked(int, int)), this, SLOT(onCellClicked(int, int))); + connect(pieceUi, SIGNAL(invalidPieceSelected()), + this, SLOT(onInvalidPieceSelected())); + connect(pieceUi, SIGNAL(validPieceSelected(const Piece*)), + this, SLOT(onValidPieceSelected(const Piece*))); + + connect(this, SIGNAL(pieceUsed(const Piece*)), pieceUi, SLOT(onPieceUsed(const Piece*))); + + connect(doneButton, SIGNAL(clicked()), this, SLOT(levelEnds())); + + // Setup the timer, but don't start it yet + timer.setInterval(1000); + timer.setSingleShot(false); + connect(&timer, SIGNAL(timeout()), this, SLOT(onTimeout())); + timeLabel->setText(""); + + flowTimer.setInterval(500); + flowTimer.setSingleShot(false); + connect(&flowTimer, SIGNAL(timeout()), this, SLOT(computeFlow())); +} + +void GameController::startLevel(QString fileName) +{ + // TODO: read the data while the user is reading the + // instructions... + + // Read data about pre-placed pieces and available pieces from a + // text file. + QFile file(fileName); + if (!file.exists()) + qFatal("Error reading game file: doesn't exist"); + + file.open(QIODevice::ReadOnly); + QTextStream gameData(&file); + + gameData >> rows; + gameData >> cols; + qDebug() << rows << cols; + if (rows < 2 || rows > 10 || cols < 2 || cols > 10) + qFatal("Error reading game file: rows and cols"); + + neededFlow = 0; + int prePlacedCount = 0; + gameData >> prePlacedCount; + qDebug() << rows << cols; + if (prePlacedCount < 2 || prePlacedCount > 100) + qFatal("Error reading game file: piece count000"); + + PrePlacedPiece* prePlaced = new PrePlacedPiece[prePlacedCount]; + for (int i = 0; i < prePlacedCount; ++i) { + int ix = 0; + gameData >> ix; + if (ix < 0 || ix >= noPieces) + qFatal("Error reading game file: no of pieces"); + prePlaced[i].piece = &ppieces[ix]; + + // Record that the liquid must flow through this pre-placed + // piece (if it can) + neededFlow += flowCount(prePlaced[i].piece); + + gameData >> prePlaced[i].row; + gameData >> prePlaced[i].col; + if (prePlaced[i].row < 0 || prePlaced[i].row >= rows || + prePlaced[i].col < 0 || prePlaced[i].col >= cols) + qFatal("Error reading game file: piece position"); + + if (prePlaced[i].piece->type == PieceStart) { + startRow = prePlaced[i].row; + startCol = prePlaced[i].col; + startDir = prePlaced[i].piece->flows[0]; + } + } + fieldUi->initGame(rows, cols, prePlacedCount, prePlaced); + delete[] prePlaced; + + int availableCount = 0; + gameData >> availableCount; + if (availableCount < 2 || availableCount >= noPieces) + qFatal("Error reading game file: no of pieeces"); + + AvailablePiece* availablePieces = new AvailablePiece[availableCount]; + for (int i = 0; i < availableCount; ++i) { + int ix = 0; + gameData >> ix; + if (ix < 0 || ix >= noPieces) + qFatal("Error reading game file: piece index"); + availablePieces[i].piece = &ppieces[ix]; + gameData >> availablePieces[i].count; + if (availablePieces[i].count < 0 || availablePieces[i].count > 100) + qFatal("Error reading game file: piece count"); + } + pieceUi->initGame(availableCount, availablePieces); + delete[] availablePieces; + + gameData >> timeLeft; + if (timeLeft < 0) + qFatal("Error reading game file: time left"); + timeLabel->setText(QString::number(timeLeft)); + + // Clear piece selection + onInvalidPieceSelected(); + + doneButton->setEnabled(true); + timer.start(); + levelRunning = true; +} + +void GameController::onTimeout() +{ + --timeLeft; + timeLabel->setText(QString::number(timeLeft)); + if (timeLeft <= 0) { + timer.stop(); + levelEnds(); + } +} + +void GameController::onCellClicked(int row, int column) +{ + qDebug() << "clicked: " << row << column; + if (!levelRunning) return; + if (currentPiece->type == PieceNone) return; + if (fieldUi->setPiece(row, column, currentPiece)) + emit pieceUsed(currentPiece); +} + +void GameController::onValidPieceSelected(const Piece* piece) +{ + qDebug() << "selected: " << piece->type << piece->rotation; + currentPiece = piece; +} + +void GameController::onInvalidPieceSelected() +{ + currentPiece = ppieces; +} + +void GameController::levelEnds() +{ + if (!levelRunning) return; + + doneButton->setEnabled(false); + levelRunning = false; + timer.stop(); + + // Initiate computing the flow + flowRow = startRow; + flowCol = startCol; + flowDir = startDir; + flowPreplaced = 0; + flowScore = 0; + flowTimer.setInterval(500); + flowTimer.start(); +} + +void GameController::computeFlow() +{ + // We know: + // Where the flow currently is + // and which direction the flow goes after that piece + fieldUi->indicateFlow(flowRow, flowCol, flowDir); + + if (flowDir == DirFailed) { + flowTimer.stop(); + emit levelFailed(); + return; + } + + if (flowDir == DirNone) { + // This square contained no pipe or an incompatible pipe. Get + // some more time, so that the user sees the failure before we + // emit levelFailed. + flowDir = DirFailed; + flowTimer.setInterval(1000); + return; + } + flowScore += 10; + + if (flowDir == DirDone) { + if (flowPreplaced < neededFlow) { + flowDir = DirFailed; + // TODO: indicate which pipes were missing + flowTimer.setInterval(1000); + } + else { + flowTimer.stop(); + emit levelPassed(flowScore); + } + return; + } + + // Compute where it flows next + if (flowDir == DirRight) { + ++flowCol; + flowDir = DirLeft; + } + else if (flowDir == DirLeft) { + --flowCol; + flowDir = DirRight; + } + else if (flowDir == DirUp) { + --flowRow; + flowDir = DirDown; + } + else if (flowDir == DirDown) { + ++flowRow; + flowDir = DirUp; + } + + if (flowRow < 0 || flowCol < 0 || flowRow >= rows || flowCol >= cols) { + // Out of bounds + flowDir = DirFailed; + flowTimer.setInterval(1000); + return; + } + + // Now we know the next piece and where the flow comes *from* + qDebug() << "flow to" << flowRow << flowCol; + + // Check which piece is there + const Piece* piece = fieldUi->pieceAt(flowRow, flowCol); + qDebug() << "there is" << piece->type << piece->rotation; + flowDir = flowsTo(piece, flowDir); + // If the piece was pre-placed, record that the liquid has + // flown through it once + if (fieldUi->isPrePlaced(flowRow, flowCol)) + flowPreplaced += 1; +} + +LevelSwitcher::LevelSwitcher(GameController* gameController, QLabel* levelLabel, + QFrame* startFrame, QLabel* startTitle, QLabel* startLabel, QPushButton* startButton, + QLabel* scoreLabel, + + QStringList levels) + : gameController(gameController), levelLabel(levelLabel), + startFrame(startFrame), startTitle(startTitle), startLabel(startLabel), startButton(startButton), + scoreLabel(scoreLabel), + levels(levels), level(0), totalScore(0) +{ + connect(startButton, SIGNAL(clicked()), this, SLOT(onStartClicked())); + connect(gameController, SIGNAL(levelPassed(int)), this, SLOT(onLevelPassed(int))); + connect(gameController, SIGNAL(levelFailed()), this, SLOT(onLevelFailed())); + startTitle->setText("Starting a new game."); + scoreLabel->setText("0"); + initiateLevel(); +} + +void LevelSwitcher::onStartClicked() +{ + startFrame->hide(); + levelLabel->setText(QString::number(level+1)); + gameController->startLevel(QString(LEVDIR) + "/" + levels[level] + ".dat"); +} + +void LevelSwitcher::initiateLevel() +{ + QFile file(QString(LEVDIR) + "/" + levels[level] + ".leg"); + if (!file.exists()) + qFatal("Error reading game file: doesn't exist"); + file.open(QIODevice::ReadOnly); + QTextStream gameData(&file); + + QString introText = gameData.readLine(); + introText.replace("IMGDIR", IMGDIR); + startLabel->setText(introText); + startFrame->show(); +} + +void LevelSwitcher::onLevelPassed(int score) +{ + totalScore += score; + scoreLabel->setText(QString::number(score)); + + if (level < levels.size() - 1) { + ++ level; + startTitle->setText(QString("Level ") + QString::number(level) + QString(" passed, proceeding to level ") + QString::number(level+1)); + initiateLevel(); + } + else { + startTitle->setText(QString("All levels passed. Score: ") + QString::number(score)); + startLabel->setText("Start a new game?"); + // TODO: go to the level set selection screen + level = 0; + startFrame->show(); + } +} + +void LevelSwitcher::onLevelFailed() +{ + startTitle->setText(QString("Level ") + QString::number(level+1) + QString(" failed, try again!")); + initiateLevel(); +} + +// Todo next: +// desktop stuff +// icon for app manager +// install all graphics +// better graphics +// save & load +// level collections: introduction + basic +// more levels +// make fixed pipes look different than non-fixed ones +// -------------- +// re-placing pieces +// graphical hints on what to do next +// graphical help, showing the ui elements: demo +// "done" animation +// level editor diff --git a/src/game.h b/src/game.h new file mode 100644 index 0000000..cf83eb2 --- /dev/null +++ b/src/game.h @@ -0,0 +1,257 @@ +/* Evil Plumber is a small puzzle game. + Copyright (C) 2010 Marja Hassinen + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ + +#ifndef GAME__H +#define GAME__H + +#include +#include +#include +#include + +class QTableWidget; +class QTableWidgetItem; +class QLabel; +class QWidget; +class QPushButton; +class QFrame; + +enum PieceType +{ + PieceNone = 0, + PieceStraight, + PieceCorner, + PieceCross, + PieceCorners, + PieceStart, + PieceEnd, + PieceBlock, + PiecesEnd +}; + +enum Direction +{ + DirNone = 0, + DirLeft, + DirUp, + DirRight, + DirDown, + DirDone, + DirFailed +}; + +typedef struct Piece +{ + PieceType type; + int rotation; + bool userCanAdd; + int uiRow; + int uiColumn; + Direction flows[4]; +} Piece; + +static const Piece ppieces[] = { + {PieceNone, 0, false, 0, 0, // 0 + {DirNone, DirNone, DirNone, DirNone}}, + {PieceStraight, 0, true, 0, 0, // 1 + {DirUp, DirDown, DirNone, DirNone}}, + {PieceStraight, 90, true, 0, 1, // 2 + {DirLeft, DirRight, DirNone, DirNone}}, + {PieceCorner, 270, true, 1, 0, // 3 + {DirDown, DirRight, DirNone, DirNone}}, + {PieceCorner, 0, true, 1, 1, // 4 + {DirLeft, DirDown, DirNone, DirNone}}, + {PieceCorner, 180, true, 2, 0, // 5 + {DirUp, DirRight, DirNone, DirNone}}, + {PieceCorner, 90, true, 2, 1, // 6 + {DirLeft, DirUp, DirNone, DirNone}}, + {PieceCross, 0, true, 3, 0, // 7 + {DirLeft, DirRight, DirUp, DirDown}}, + {PieceCorners, 0, true, 4, 0, // 8 + {DirLeft, DirUp, DirRight, DirDown}}, + {PieceCorners, 90, true, 4, 1, // 9 + {DirUp, DirRight, DirLeft, DirDown}}, + {PieceStart, 0, false, 0, 0, // 10 + {DirLeft, DirNone, DirNone, DirNone}}, + {PieceStart, 90, false, 0, 0, // 11 + {DirUp, DirNone, DirNone, DirNone}}, + {PieceStart, 180, false, 0, 0, // 12 + {DirRight, DirNone, DirNone, DirNone}}, + {PieceStart, 270, false, 0, 0, // 13 + {DirDown, DirNone, DirNone, DirNone}}, + {PieceEnd, 0, false, 0, 0, // 14 + {DirLeft, DirDone, DirNone, DirNone}}, + {PieceEnd, 90, false, 0, 0, // 15 + {DirUp, DirDone, DirNone, DirNone}}, + {PieceEnd, 180, false, 0, 0, // 16 + {DirRight, DirDone, DirNone, DirNone}}, + {PieceEnd, 270, false, 0, 0, // 17 + {DirDown, DirDone, DirNone, DirNone}}, + {PieceBlock, 0, false, 0, 0, // 18 + {DirNone, DirNone, DirNone, DirNone}}, + {PiecesEnd, 0, false, 0, 0, // 19 + {DirNone, DirNone, DirNone, DirNone}}}; + +const int noPieces = 20; + +typedef struct _PlacedPiece +{ + const Piece* piece; + bool fixed; + bool flow[2]; // which directions the liquid has already flown +} PlacedPiece; + +typedef struct _PrePlacedPiece +{ + const Piece* piece; + int row; + int col; +} PrePlacedPiece; + +typedef struct _AvailablePiece +{ + const Piece* piece; + int count; +} AvailablePiece; + +class GameField : public QObject +{ + Q_OBJECT +public: + GameField(QTableWidget* ui); + void initGame(int rows_, int cols_, int count, PrePlacedPiece* prePlaced); + + bool setPiece(int row, int col, const Piece* piece, bool fixed = false); + const Piece* pieceAt(int row, int col); + bool isPrePlaced(int row, int col); + void indicateFlow(int row, int col, Direction dir); + +signals: + void cellClicked(int, int); + +private: + int toIndex(int row, int col); + + QTableWidget* fieldUi; + PlacedPiece* field; + int rows; + int cols; +}; + +class AvailablePieces : public QObject +{ + Q_OBJECT +public: + AvailablePieces(QTableWidget* pieceTable); + void initGame(int count, AvailablePiece* pieces); + +signals: + void validPieceSelected(const Piece* piece); + void invalidPieceSelected(); + +public slots: + void onPieceUsed(const Piece* piece); + +private slots: + void onItemClicked(QTableWidgetItem* item); + +private: + void initPieceCache(); + static int pieceToId(const Piece* piece); + static const Piece* idToPiece(int id); + + static QHash, const Piece*> pieceCache; + QTableWidget* pieceUi; + QHash pieceCounts; +}; + +class GameController : public QObject +{ + Q_OBJECT +public: + GameController(AvailablePieces* pieceUi, GameField* fieldUi, + QLabel* timeLabel, QPushButton* doneButton); + void startLevel(QString fileName); + +signals: + void pieceUsed(const Piece* piece); + void levelPassed(int score); + void levelFailed(); + +private slots: + void onCellClicked(int row, int column); + void onValidPieceSelected(const Piece* piece); + void onInvalidPieceSelected(); + void onTimeout(); + void levelEnds(); + void computeFlow(); + +private: + AvailablePieces* pieceUi; // Not owned + GameField* fieldUi; // Not owned + QLabel* timeLabel; // Not owned + QPushButton* doneButton; // Not owned + + // Data about the current situation in the game + const Piece* currentPiece; + int rows, cols; + QTimer timer; + QTimer flowTimer; + int timeLeft; + bool levelRunning; + // how many times does the liquid need to flow through the pre-placed pieces + int neededFlow; + int startRow; + int startCol; + Direction startDir; + int flowRow; + int flowCol; + Direction flowDir; + int flowPreplaced; + int flowScore; +}; + +class LevelSwitcher : public QObject +{ + Q_OBJECT +public: + LevelSwitcher(GameController* gameController, QLabel* levelLabel, + QFrame* startFrame, QLabel* startTitle, QLabel* startLabel, QPushButton* startButton, + QLabel* scoreLabel, + QStringList levels); + void initiateLevel(); + +private slots: + void onStartClicked(); + void onLevelPassed(int score); + void onLevelFailed(); + +private: + GameController* gameController; // Not owned + QLabel* levelLabel; // Not owned + QFrame* startFrame; // Not owned + QLabel* startTitle; // Not owned + QLabel* startLabel; // Not owned + QPushButton* startButton; // Not owned + QLabel* scoreLabel; // Not owned + + QStringList levels; + int level; + int totalScore; +}; + +#endif diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..88bb083 --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,33 @@ +#include "ui_main.h" +#include "game.h" + +#include +#include + +#include +#include + +int main(int argc, char** argv) +{ + QApplication app(argc, argv); + + qDebug() << "Reading levels from" << LEVDIR; + qDebug() << "Reading images from" << IMGDIR; + + QWidget mainWindow; + + Ui::Main ui; + ui.setupUi(&mainWindow); + GameField field(ui.gameTable); + AvailablePieces pieces(ui.pieceTable); + QStringList levels; + levels << "level01" << "level02"; + GameController controller(&pieces, &field, ui.timeLabel, ui.doneButton); + LevelSwitcher switcher(&controller, ui.levelLabel, ui.startFrame, ui.startTitle, ui.startLabel, ui.startButton, ui.scoreLabel, levels); + + mainWindow.show(); + + + + return app.exec(); +} diff --git a/src/main.ui b/src/main.ui new file mode 100644 index 0000000..d6ef801 --- /dev/null +++ b/src/main.ui @@ -0,0 +1,445 @@ + + + Main + + + + 0 + 0 + 800 + 430 + + + + + AlArabiya + 20 + + + + Qt::NoContextMenu + + + Evil Plumber + + + + + 270 + 50 + 511 + 361 + + + + + Sans Serif + 2 + + + + Qt::LeftToRight + + + + + + 1 + + + Qt::ScrollBarAlwaysOff + + + Qt::ScrollBarAlwaysOff + + + false + + + QAbstractItemView::NoEditTriggers + + + false + + + false + + + QAbstractItemView::NoSelection + + + + 68 + 68 + + + + Qt::ElideNone + + + true + + + Qt::SolidLine + + + false + + + false + + + false + + + true + + + false + + + + + + 270 + 0 + 121 + 41 + + + + + AlArabiya + 20 + + + + Time left: + + + + + + 390 + 0 + 111 + 41 + + + + + AlArabiya + 20 + + + + + + + + + + 10 + 50 + 201 + 341 + + + + Qt::ScrollBarAlwaysOff + + + Qt::ScrollBarAlwaysOff + + + false + + + QAbstractItemView::NoEditTriggers + + + false + + + QAbstractItemView::SingleSelection + + + + 50 + 50 + + + + false + + + false + + + 6 + + + 2 + + + false + + + false + + + + + + + + + + + + + + 10 + 0 + 81 + 41 + + + + + AlArabiya + 20 + + + + Level: + + + + + + 150 + 0 + 101 + 41 + + + + Done + + + + + + 550 + 0 + 91 + 41 + + + + + AlArabiya + 20 + + + + Score: + + + + + + 640 + 0 + 111 + 41 + + + + + AlArabiya + 20 + + + + + + + + + + 100 + 90 + 581 + 251 + + + + + Sans Serif + + + + true + + + QFrame::Box + + + QFrame::Raised + + + 3 + + + 0 + + + + + 0 + 0 + 581 + 251 + + + + + + + + Sans Serif + + + + + + + Qt::RichText + + + 10 + + + + + + + + Sans Serif + + + + + + + Qt::RichText + + + 10 + + + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + Sans Serif + 20 + + + + Start + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + Quit + + + + + + + Qt::Horizontal + + + + 40 + 20 + + + + + + + + + + Qt::Vertical + + + + 20 + 40 + + + + + + + + + + + 90 + 0 + 51 + 41 + + + + + AlArabiya + 20 + + + + + + + + + + diff --git a/src/src.pro b/src/src.pro new file mode 100644 index 0000000..b986b40 --- /dev/null +++ b/src/src.pro @@ -0,0 +1,38 @@ +TEMPLATE = app +TARGET = evilplumber +DEPENDPATH += . +INCLUDEPATH += . + +# Input +HEADERS += game.h +FORMS += main.ui +SOURCES += game.cpp main.cpp + +include("../common.pri") + +#MAKE INSTALL + +INSTALLS += target levels images desktop iconxpm icon26 icon40 icon64 + +target.path =$$BINDIR + +levels.path = $$DATADIR/$${TARGET} +levels.files = ../data/level01.dat ../data/level01.leg ../data/level02.dat ../data/level02.leg + +images.path = $$DATADIR/$${TARGET} +images.files = ../img/*.png + +desktop.path = $$DATADIR/applications/hildon +desktop.files += $${TARGET}.desktop + +iconxpm.path = $$DATADIR/pixmap +iconxpm.files += ../img/icons/$${TARGET}.xpm + +icon26.path = $$DATADIR/icons/hicolor/26x26/apps +icon26.files += ../img/icons/26x26/$${TARGET}.png + +icon40.path = $$DATADIR/icons/hicolor/40x40/apps +icon40.files += ../img/icons/40x40/$${TARGET}.png + +icon64.path = $$DATADIR/icons/hicolor/64x64/apps +icon64.files += ../img/icons/64x64/$${TARGET}.png -- 1.7.9.5