4 #include "ConnectionSettings.h"
5 #include "Configuration.h"
6 #include "DisplaySettings.h"
7 #include "CommunicationManager.h"
8 // #include "DeviceManager.h"
10 #include "ErrorMapper.h"
11 #include "UIManager.h"
13 #include <QApplication>
18 QTime Engine::endOfTheDay = QTime( 23, 59, 0, 0); // end of the day is 11:59pm
19 const int IDLE_TIME_MULTIPLIER = 60000; // Multiplies milliseconds to minutes
21 // Macro to help deleting objects. This could be global.
22 #define QT_DELETE(X) \
31 iClock( 0 ), iConfiguration( 0 ), iCommunication( 0 ),
32 iWindowManager( 0 ), iUIManager( 0 )
34 qDebug() << "Engine::Engine()";
41 //initialize idle time counter
42 iIdleTimeCounter = new QTimer();
43 iIdleTimeCounter->setSingleShot( true );
44 // iIdleTimeCounter->setInterval( IDLE_TIME_MULTIPLIER * iConfiguration->displaySettings()->screensaver() );
45 iIdleTimeCounter->setInterval( 10000 );
46 iIdleTimeCounter->start();
48 // create application clock
50 connect( iClock, SIGNAL( tick( QDateTime ) ), this, SLOT( checkStatusOfAllRooms() ) );
51 // connect( iClock, SIGNAL( tick( QDateTime ) ), iWindowManager, SLOT( distributeDateTimeInfo( QDateTime ) ) );
53 // Create auto refresh timer
54 iAutoRefresh = new QTimer;
55 iAutoRefresh->setInterval(iConfiguration->connectionSettings()->refreshInterval() * 1000);
56 iAutoRefresh->start();
57 connect( iAutoRefresh, SIGNAL( timeout() ), iAutoRefresh, SLOT( start() ) );
58 connect( iAutoRefresh, SIGNAL( timeout() ), this, SLOT( fetchMeetings() ) );
60 if( iDevice->currentOperationMode() == DeviceManager::KioskMode )
62 iWindowManager->setFullscreen();
67 QTimer::singleShot( 0, this, SLOT( fetchMeetings() ) );
69 // TODO: continue implementation
74 qDebug() << "Engine::~Engine()";
75 while ( !iMeetings.isEmpty() )
76 delete iMeetings.takeFirst();
78 if ( iIdleTimeCounter != 0 )
80 iIdleTimeCounter->stop();
81 delete iIdleTimeCounter;
87 QT_DELETE( iUIManager );
88 QT_DELETE( iWindowManager );
91 void Engine::closeApplication()
93 qDebug() << "Engine::closeApplication()";
94 // closes application after 1 second
95 QTimer::singleShot( 1000, QApplication::instance(), SLOT( quit() ));
98 <<<<<<< HEAD:src/BusinessLogic/Engine.cpp
100 void Engine::observedEventDetected()
102 qDebug() << "Engine::observedEventDetected()";
103 if ( !iIdleTimeCounter->isActive() )
105 iWindowManager->weeklyView()->showCurrentWeek();
107 iWindowManager->showWeeklyView();
108 // prepare to restart idle counter
109 if (iIdleTimeCounter->isActive() )
111 iIdleTimeCounter->stop();
113 // (re)start idle counter
114 iIdleTimeCounter->start();
117 >>>>>>> 60b7802da53961d1998e276858bbc5e404b98a05:src/BusinessLogic/Engine.cpp
118 Room* Engine::defaultRoom()
120 qDebug() << "Engine::defaultRoom()";
121 return iConfiguration->defaultRoom();
124 void Engine::checkStatusOfAllRooms()
126 // qDebug() << "Engine::checkStatusOfAllRooms()";
127 // iterate trough on the rooms
128 for (int i = 0; i < iConfiguration->rooms().count(); i++)
130 // and check the status
131 roomStatusInfoNeeded(iConfiguration->rooms().at(i) );
135 int Engine::indexOfMeetingAt(Room *aRoom, QDateTime aAt)
137 // qDebug() << "Engine::indexOfMeetingAt( Room *, QDateTime )";
138 for ( int i = 0; i < iMeetings.count(); i++ )
140 // exchange server ensures that there is only one meeting in a room at a specified time
141 if (aRoom->equals(iMeetings.at( i )->room() ) && iMeetings.at( i )->startsAt() <= aAt && iMeetings.at( i )->endsAt() >= aAt)
149 int Engine::indexOfMeetingAfter(Room *aRoom, QDateTime aAfter)
151 // qDebug() << "Engine::indexOfMeetingAfter( Room *, QDateTime )";
152 // seeks for the next meeting on the SAME DAY
154 for (int i = 0; i < iMeetings.count(); i++)
156 // if the meeting is in the same room, on the same day but after the specified time
157 if (aRoom->equals(iMeetings.at( i )->room() ) && iMeetings.at( i )->startsAt().date() == aAfter.date() && iMeetings.at( i )->startsAt() > aAfter)
159 // if there was not any meeting find yet or the previously found is a later one then the (i)th
160 if (min == -1 || iMeetings.at( min )->startsAt() > iMeetings.at( i )->startsAt() )
169 void Engine::roomStatusInfoNeeded(Room *aRoom)
171 // qDebug() << "Engine::roomStatusInfoNeeded( Room * )";
177 int indexOfCurrentMeeting = indexOfMeetingAt(aRoom, iClock->datetime() );
178 int indexOfNextMeeting = indexOfMeetingAfter(aRoom, iClock->datetime() );
180 // if there is no meeting, then status is Free; otherwise Busy
183 (indexOfCurrentMeeting == -1 ) ? Room::FreeStatus : Room::BusyStatus;
184 // if room is Busy, then check end time, otherwise...
185 QTime until = (status == Room::BusyStatus ) ? iMeetings.at( indexOfCurrentMeeting )->endsAt().time() :
186 // ...if there is meeting following on the same day then check end time, otherwise end is the of the working day
187 ((indexOfNextMeeting != -1 ) ? iMeetings.at( indexOfNextMeeting )->startsAt().time() : Engine::endOfTheDay );
189 //currently works only for deafult room
190 // if( aRoom->equals( *(defaultRoom() ) ) )
191 // iWindowManager->roomStatusChanged( aRoom, status, until );
194 void Engine::fetchMeetings()
196 Room *room = defaultRoom();
197 qDebug() << "Engine::fetchMeetings for " << room->name();
198 fetchMeetings(iClock->datetime(), iClock->datetime().addDays( 7), room);
201 void Engine::fetchMeetingDetails(Meeting *aMeeting)
203 qDebug() << "Engine::fetchMeetingDetails( Meeting* )";
204 /* iWindowManager->showProgressBar(tr("Please Wait"), true);
205 iWindowManager->updateProgressBar(tr("Fetching Meeting Details...") );
206 connect(iWindowManager,
207 SIGNAL( progressBarCancelled() ), this,
208 SLOT( fetchMeetingDetailsCancelled() ));
209 iCommunication->fetchMeetingDetails( *aMeeting); */
211 iCommunication->fetchMeetingDetails( *aMeeting );
214 void Engine::meetingsFetched( const QList<Meeting*> &aMeetings )
216 qDebug() << "Engine::meetingsFetched( const QList<Meeting*> & )";
218 for ( int i = 0; i < iMeetings.count(); ++i ) {
219 Meeting* m = iMeetings.takeAt( i );
223 for ( int i = 0; i < aMeetings.count(); ++i ) {
224 Meeting* m = new Meeting( *(aMeetings.at( i )) );
225 iMeetings.append( m );
228 // refresh room status info
229 roomStatusInfoNeeded(defaultRoom() );
232 void Engine::errorHandler( int aCode, const QString &aAddInfo )
234 if ( iWindowManager != 0 )
236 iWindowManager->error( ErrorMapper::codeToString( aCode, aAddInfo ) );
240 void Engine::fetchMeetings( const QDateTime &aFrom, const QDateTime &aUntil, const Room *aIn )
243 << "Engine::fetchMeetings( const QDateTime &, const QDateTime &, const Room * )";
244 iCommunication->fetchMeetings(aFrom, aUntil, *aIn);
247 void Engine::cancelFetchMeetingDetails()
249 iCommunication->cancelFetchMeetingDetails();
252 void Engine::shownWeekChanged( QDate aFrom )
254 qDebug() << "[Engine::shownWeekChanged] <Invoked>";
255 QDateTime from( aFrom );
256 QDateTime to( aFrom.addDays( 7 ), QTime( 23, 59 ) );
257 qDebug() << "[Engine::shownWeekChanged] <From " << aFrom.toString( "d.m. h:mm" ) << " to " << to.toString( "d.m. h:mm" ) << ">";
258 iCommunication->fetchMeetings( from, to, *defaultRoom() );
259 // fetchMeetings( from, to, iWindowManager->weeklyView()->currentRoom() );
262 void Engine::changeDeviceMode( bool aChange )
266 connect( iDevice, SIGNAL( changingModeFailed() ), this, SLOT( changeModeFailed() ) );
267 iAutoRefresh->stop(); // Stop the meeting update
269 iDevice->changeMode( aChange );
272 void Engine::changeModeFailed()
274 qDebug() << "Engine::progressBarCancelled()";
275 iDevice->changeMode( false );
276 iAutoRefresh->start(); //we start the metting updating
279 void Engine::initUserInterface()
281 qDebug() << "[Engine::initUserInterface] <Invoked>";
283 // Initialize the window manager and connect what ever signals can be connected
284 iWindowManager = new WindowManager;
285 // Create the UIManager which internally handles most of the UI actions
286 iUIManager = new UIManager( this, iWindowManager );
288 connect( iWindowManager, SIGNAL( eventDetected() ), this, SLOT( handleViewEvent() ) );
289 connect( iWindowManager, SIGNAL( previousViewRestored() ), iUIManager, SLOT( previousViewRestored() ) );
290 connect( iWindowManager, SIGNAL( dialogActivated() ), this, SLOT( dialogActivated() ) );
291 connect( iWindowManager, SIGNAL( dialogDeactivated() ), this, SLOT( dialogDeactivated() ) );
294 iWindowManager->setWindowState( Qt::WindowMaximized );
295 iWindowManager->show();
296 iUIManager->showMainView();
298 qDebug() << "[Engine::initUserInterface] <Finished>";
301 void Engine::handleViewEvent()
303 if ( iIdleTimeCounter != 0 )
305 // Restart the idle time counter when view event is received
306 iIdleTimeCounter->stop();
307 iIdleTimeCounter->start();
311 void Engine::initConfiguration()
313 iConfiguration = Configuration::instance();
314 if ( iConfiguration == 0 )
316 QTimer::singleShot( 0, this, SLOT( closeApplication() ) );
320 void Engine::connectSignals()
322 // Connect engine objects signals to UIManager
323 connect( iClock, SIGNAL( tick( QDateTime ) ), iUIManager, SLOT( updateTime( QDateTime ) ) );
324 connect( iIdleTimeCounter, SIGNAL( timeout() ) , iUIManager, SLOT( roomStatusIndicatorRequested() ) );
326 iUIManager->connectDeviceManager( iDevice );
327 iUIManager->connectCommunicationManager( iCommunication );
330 void Engine::initCommunication()
332 // initialize communication
333 iCommunication = new CommunicationManager( *(iConfiguration->connectionSettings()) );
334 connect( iCommunication, SIGNAL( error( int, CommunicationManager::CommunicationType ) ),
335 this, SLOT( errorHandler( int ) ) );
336 connect( iCommunication, SIGNAL( meetingsFetched( const QList<Meeting*>& ) ),
337 this, SLOT( meetingsFetched( const QList<Meeting*>& ) ) );
340 void Engine::initDevice()
342 // create device manager
343 iDevice = new DeviceManager( iConfiguration->startupSettings() );
344 connect( iDevice, SIGNAL( error( int, const QString& ) ), this, SLOT( errorHandler( int, const QString& ) ) );
345 iDevice->initDeviceManager();
348 void Engine::dialogActivated()
350 if ( iIdleTimeCounter != 0 )
352 iIdleTimeCounter->stop();
356 void Engine::dialogDeactivated()
358 if ( iIdleTimeCounter != 0 )
360 iIdleTimeCounter->start();
364 void Engine::previousViewRestored()
366 if ( iIdleTimeCounter != 0 )
368 iIdleTimeCounter->start();
372 void Engine::stopIdleTimeCounter()
374 if ( iIdleTimeCounter != 0 )
376 iIdleTimeCounter->stop();
380 void Engine::startIdleTimeCounter()
382 if ( iIdleTimeCounter != 0 )
384 iIdleTimeCounter->start();