win.set_title(char_name)
- skillLabel = gtk.Label("Skills")
+ skillLabel = gtk.Label("<big><big>Skills</big></big>")
+ skillLabel.set_use_markup( True )
- name = gtk.Label("Name: %s" % char_name)
+ name = gtk.Label("<big><big>%s</big></big>" % char_name)
+ name.set_use_markup(True)
name.set_alignment(0, 0.5)
- race = gtk.Label("%s %s %s" % (sheet.gender, sheet.race,
+ race = gtk.Label("<small>%s %s %s</small>" % (sheet.gender, sheet.race,
sheet.bloodLine))
+ race.set_use_markup(True)
race.set_alignment(0, 0.5)
- corp = gtk.Label("Corp: %s" % sheet.corporationName)
+ corp = gtk.Label("<small>Corp:%s</small>" % sheet.corporationName)
+ corp.set_use_markup(True)
corp.set_alignment(0, 0.5)
balance = gtk.Label("Balance: %s ISK" % sheet.balance)
+ balance.set_use_markup(True)
balance.set_alignment(0, 0.5)
- intel = gtk.Label("Intelligence: %d" % sheet.attributes.intelligence)
+ intel = gtk.Label("<small><small>Intelligence:\t%d</small></small>" % sheet.attributes.intelligence)
+ intel.set_use_markup(True)
intel.set_alignment(0, 0.5)
- mem = gtk.Label("Memory: %d" % sheet.attributes.memory)
+ mem = gtk.Label("<small><small>Memory:\t\t%d</small></small>" % sheet.attributes.memory)
+ mem.set_use_markup(True)
mem.set_alignment(0, 0.5)
- char = gtk.Label("Charisma: %d" % sheet.attributes.charisma)
+ char = gtk.Label("<small><small>Charisma:\t%d</small></small>" % sheet.attributes.charisma)
+ char.set_use_markup(True)
char.set_alignment(0, 0.5)
- percep = gtk.Label("Perception: %d" % sheet.attributes.perception)
+ percep = gtk.Label("<small><small>Perception:\t%d</small></small>" % sheet.attributes.perception)
+ percep.set_use_markup(True)
percep.set_alignment(0, 0.5)
- wp = gtk.Label("Willpower: %d" % sheet.attributes.willpower)
+ wp = gtk.Label("<small><small>Willpower:\t%d</small></small>" % sheet.attributes.willpower)
+ wp.set_use_markup(True)
wp.set_alignment(0, 0.5)
- blank_label = gtk.Label('')
- blank_label.set_alignment(0, 0.5)
+# blank_label = gtk.Label('')
+# blank_label.set_alignment(0, 0.5)
portrait = gtk.Image()
portrait.set_from_file(self.controller.get_portrait(char_name, 256))
hbox = gtk.HBox(False, 0)
- info_vbox = gtk.VBox(False, 0)
+ info_vbox = gtk.VBox(False, 1)
info_vbox.pack_start(name, False, False, 1)
info_vbox.pack_start(race, False, False, 1)
info_vbox.pack_start(corp, False, False, 1)
info_vbox.pack_start(balance, False, False, 1)
- info_vbox.pack_start(blank_label, False, False, 1)
+# info_vbox.pack_start(blank_label, False, False, 1)
info_vbox.pack_start(intel, False, False, 1)
info_vbox.pack_start(mem, False, False, 1)
def add_columns_to_skills_view(self, treeview):
#Column 0 for the treeview
renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Skill Name', renderer, text=0)
+ column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
column.set_property("expand", True)
treeview.append_column(column)
#Column 1 for the treeview
renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Skill Info', renderer, text=1)
+ column = gtk.TreeViewColumn('Skill Info', renderer, markup=1)
column.set_property("expand", True)
treeview.append_column(column)
# add row for this skill
liter = lstore.append()
- lstore.set(liter, 0, "%s (Rank %d)" % (skill.typeName, skill.rank), 1, "SP: %d Level %d" % (trained.skillpoints, trained.level))
+
+ lstore.set(liter, 0, "<small>%s</small> <small><small>(Rank %d)</small></small>" % (skill.typeName, skill.rank), 1, "<small>SP: %d Level %d</small>" % (trained.skillpoints, trained.level))
return lstore