2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
30 menu_items = ("Settings", "About", "Refresh")
32 def create_menu(self, window):
33 menu = hildon.AppMenu()
35 for command in self.menu_items:
37 button = hildon.GtkButton(gtk.HILDON_SIZE_AUTO)
38 button.set_label(command)
40 if command == "About":
41 button.connect("clicked", self.about_clicked)
42 elif command == "Settings":
43 button.connect("clicked", self.settings_clicked, window)
44 elif command == "Refresh":
45 button.connect("clicked", self.refresh_clicked)
49 # Add entry to the view menu
56 def settings_clicked(self, button, window):
58 RESPONSE_NEW, RESPONSE_EDIT, RESPONSE_DELETE = range(3)
61 dialog.set_transient_for(window)
62 dialog.set_title("Settings")
64 pannable_area = hildon.PannableArea()
66 dialog_vbox = dialog.vbox
68 vbox = gtk.VBox(False, 1)
70 self.accounts_model = models.AccountsModel(self.controller)
72 accounts_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
73 accounts_treeview.set_model(self.accounts_model)
74 accounts_treeview.set_headers_visible(True)
75 self.add_columns_to_accounts(accounts_treeview)
76 vbox.pack_start(accounts_treeview, False, False, 1)
78 # all stock responses are negative, so we can use any positive value
79 new_button = dialog.add_button("New", RESPONSE_NEW)
80 #TODO: get edit button working
81 #edit_button = dialog.add_button("Edit", RESPONSE_EDIT)
82 delete_button = dialog.add_button("Delete", RESPONSE_DELETE)
83 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
85 pannable_area.add_with_viewport(vbox)
87 dialog_vbox.pack_start(pannable_area, True, True, 1)
94 while(result != gtk.RESPONSE_DELETE_EVENT):
95 if result == RESPONSE_NEW:
96 self.new_account_clicked(window)
97 #elif result == RESPONSE_EDIT:
98 # # get the selected treeview item and pop up the account_box
99 # self.edit_account(accounts_treeview)
100 elif result == RESPONSE_DELETE:
101 # get the selected treeview item, and delete the gconf keys
102 self.delete_account(accounts_treeview)
103 elif result == gtk.RESPONSE_OK:
104 self.char_model.get_characters()
107 result = dialog.run()
113 def get_selected_item(self, treeview, column):
114 selection = treeview.get_selection()
115 model, miter = selection.get_selected()
117 value = model.get_value(miter, column)
121 def edit_account(self, treeview):
122 uid = self.get_selected_item(treeview, 0)
123 # pop up the account dialog
125 self.accounts_model.get_accounts()
127 def delete_account(self, treeview):
128 uid = self.get_selected_item(treeview, 0)
129 self.controller.remove_account(uid)
131 self.accounts_model.get_accounts()
134 def add_columns_to_accounts(self, treeview):
135 #Column 0 for the treeview
136 renderer = gtk.CellRendererText()
137 column = gtk.TreeViewColumn('User ID', renderer,
138 text=models.AccountsModel.C_UID)
139 column.set_property("expand", True)
140 treeview.append_column(column)
142 #Column 2 (characters) for the treeview
143 column = gtk.TreeViewColumn('Characters', renderer,
144 markup=models.AccountsModel.C_CHARS)
145 column.set_property("expand", True)
146 treeview.append_column(column)
149 def new_account_clicked(self, window):
150 dialog = gtk.Dialog()
152 #get the vbox to pack all the settings into
155 dialog.set_transient_for(window)
156 dialog.set_title("New Account")
158 uidLabel = gtk.Label("User ID:")
159 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
162 uidEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
163 uidEntry.set_placeholder("User ID")
164 uidEntry.set_property('is_focus', False)
168 apiLabel = gtk.Label("API key:")
169 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
172 apiEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
173 apiEntry.set_placeholder("API Key")
174 apiEntry.set_property('is_focus', False)
178 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
181 result = dialog.run()
183 valid_credentials = False
185 while not valid_credentials:
186 if result == gtk.RESPONSE_OK:
187 uid = uidEntry.get_text()
188 # auth() fails if api_key has lower-case characters
189 api_key = apiEntry.get_text().upper()
193 validation.api_key(api_key)
194 except validation.ValidationError, e:
195 self.report_error(e.message)
196 result = dialog.run()
198 valid_credentials = True
199 self.controller.add_account(uid, api_key)
200 self.accounts_model.get_accounts()
207 def report_error(self, error):
208 hildon.hildon_banner_show_information(self.win, '', error)
210 def about_clicked(self, button):
211 dialog = gtk.AboutDialog()
212 dialog.set_website(self.controller.about_website)
213 dialog.set_website_label(self.controller.about_website)
214 dialog.set_name(self.controller.about_name)
215 dialog.set_authors(self.controller.about_authors)
216 dialog.set_comments(self.controller.about_text)
217 dialog.set_version(self.controller.app_version)
221 def add_label(self, text, box, markup=True, align="left", padding=1):
222 label = gtk.Label(text)
224 label.set_use_markup(True)
226 label.set_alignment(0, 0.5)
228 box.pack_start(label, False, False, padding)
232 class mEveMonUI(BaseUI):
234 def __init__(self, controller):
235 self.controller = controller
236 gtk.set_application_name("mEveMon")
240 # create the main window
241 self.win = hildon.StackableWindow()
242 self.win.connect("destroy", self.controller.quit)
244 hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
247 menu = self.create_menu(self.win)
248 # Attach menu to the window
249 self.win.set_app_menu(menu)
251 pannable_area = hildon.PannableArea()
254 # gtk.HILDON_UI_MODE_NORMAL -> not selection in the treeview
255 # gtk.HILDON_UI_MODE_EDIT -> selection in the treeview
256 treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
257 treeview.connect('row-activated', self.do_charactersheet)
259 self.char_model = models.CharacterListModel(self.controller)
260 treeview.set_model(self.char_model)
261 self.add_columns_to_treeview(treeview)
263 pannable_area.add(treeview)
265 self.win.add(pannable_area);
269 hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
271 def add_columns_to_treeview(self, treeview):
272 #Column 0 for the treeview
273 renderer = gtk.CellRendererPixbuf()
274 column = gtk.TreeViewColumn()
275 column.pack_start(renderer, True)
276 column.add_attribute(renderer, "pixbuf",
277 models.CharacterListModel.C_PORTRAIT)
278 treeview.append_column(column)
280 #Column 1 for the treeview
281 renderer = gtk.CellRendererText()
282 column = gtk.TreeViewColumn('Character Name', renderer,
283 text=models.CharacterListModel.C_NAME)
284 column.set_property("expand", True)
285 treeview.append_column(column)
287 def refresh_clicked(self, button):
288 hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
289 self.char_model.get_characters()
290 hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
293 def do_charactersheet(self, treeview, path, view_column):
295 model = treeview.get_model()
296 miter = model.get_iter(path)
298 # column 0 is the portrait, column 1 is name
299 char_name = model.get_value(miter, 1)
300 uid = model.get_value(miter, 2)
303 CharacterSheetUI(self.controller, char_name, uid)
308 class CharacterSheetUI(BaseUI):
311 def __init__(self, controller, char_name, uid):
312 self.controller = controller
313 self.char_name = char_name
317 self.skills_model = None
322 def build_window(self):
323 # TODO: this is a really long and ugly function, split it up somehow
325 self.win = hildon.StackableWindow()
326 hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
330 # NOTE: we probably want a window-specific menu for this page, but the
331 # main appmenu works for now
332 menu = self.create_menu(self.win)
333 # Attach menu to the window
334 self.win.set_app_menu(menu)
336 pannable_area = hildon.PannableArea()
338 self.char_id = self.controller.char_name2id(self.char_name)
340 self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
342 self.win.set_title(self.char_name)
345 hbox = gtk.HBox(False, 0)
346 info_vbox = gtk.VBox(False, 0)
348 portrait = gtk.Image()
349 portrait.set_from_file(self.controller.get_portrait(self.char_name, 256))
352 hbox.pack_start(portrait, False, False, 10)
353 hbox.pack_start(info_vbox, False, False, 5)
355 vbox = gtk.VBox(False, 0)
356 pannable_area.add_with_viewport(vbox)
358 vbox.pack_start(hbox, False, False, 0)
360 self.fill_info(info_vbox)
361 self.fill_stats(info_vbox)
363 separator = gtk.HSeparator()
364 vbox.pack_start(separator, False, False, 5)
368 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
370 self.display_skill_in_training(vbox)
372 separator = gtk.HSeparator()
373 vbox.pack_start(separator, False, False, 0)
376 self.add_label("<big>Skills:</big>", vbox, align="normal")
378 skills_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
379 self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
380 skills_treeview.set_model(self.skills_model)
381 self.add_columns_to_skills_view(skills_treeview)
382 vbox.pack_start(skills_treeview, False, False, 1)
384 self.win.add(pannable_area)
387 hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
389 # if we start the timer too early, get_is_topmost() returns False
390 self.timer = gobject.timeout_add_seconds(self.UPDATE_INTERVAL, self.update_live_sp)
392 self.win.connect("destroy", self.back)
394 def back(self, widget):
395 gobject.source_remove(self.timer)
396 gtk.Window.destroy(self.win)
399 def display_skill_in_training(self, vbox):
400 skill = self.controller.get_skill_in_training(self.uid, self.char_id)
402 if skill.skillInTraining:
404 skilltree = self.controller.get_skill_tree()
406 # I'm assuming that we will always find a skill with the skill ID
407 for group in skilltree.skillGroups:
408 found_skill = group.skills.Get(skill.trainingTypeID, False)
410 skill_name = found_skill.typeName
413 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
414 vbox, align="normal")
415 self.add_label("<small>start time: %s\t\tend time: %s</small>"
416 %(time.ctime(skill.trainingStartTime),
417 time.ctime(skill.trainingEndTime)), vbox, align="normal")
419 progressbar = gtk.ProgressBar()
420 fraction_completed = (time.time() - skill.trainingStartTime) / \
421 (skill.trainingEndTime - skill.trainingStartTime)
423 progressbar.set_fraction(fraction_completed)
424 align = gtk.Alignment(0.5, 0.5, 0.5, 0)
425 vbox.pack_start(align, False, False, 5)
427 align.add(progressbar)
430 self.add_label("<small>No skills are currently being trained</small>",
431 vbox, align="normal")
435 def fill_info(self, box):
436 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
437 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender,
438 self.sheet.race, self.sheet.bloodLine), box)
439 self.add_label("", box, markup=False)
440 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
441 self.add_label("<small><b>Balance:</b> %s ISK</small>" %
442 util.comma(self.sheet.balance), box)
444 self.live_sp_val = self.controller.get_sp(self.uid, self.char_id)
445 self.live_sp = self.add_label("<small><b>Total SP:</b> %s</small>" %
446 util.comma(int(self.live_sp_val)), box)
448 self.spps = self.controller.get_spps(self.uid, self.char_id)[0]
451 def fill_stats(self, box):
453 atr = self.sheet.attributes
455 self.add_label("<small><b>I: </b>%d <b>M: </b>%d <b>C: </b>%d " \
456 "<b>P: </b>%d <b>W: </b>%d</small>" % (atr.intelligence,
457 atr.memory, atr.charisma, atr.perception, atr.willpower), box)
460 def add_columns_to_skills_view(self, treeview):
461 #Column 0 for the treeview
462 renderer = gtk.CellRendererText()
463 column = gtk.TreeViewColumn('Skill Name', renderer,
464 markup=models.CharacterSkillsModel.C_NAME)
465 column.set_property("expand", True)
466 treeview.append_column(column)
468 #Column 1 for the treeview
469 column = gtk.TreeViewColumn('Rank', renderer,
470 markup=models.CharacterSkillsModel.C_RANK)
471 column.set_property("expand", True)
472 treeview.append_column(column)
475 column = gtk.TreeViewColumn('Points', renderer,
476 markup=models.CharacterSkillsModel.C_SKILLPOINTS)
477 column.set_property("expand", True)
478 treeview.append_column(column)
481 column = gtk.TreeViewColumn('Level', renderer,
482 markup=models.CharacterSkillsModel.C_LEVEL)
483 column.set_property("expand", True)
484 treeview.append_column(column)
487 def refresh_clicked(self, button):
488 hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
489 self.skills_model.get_skills()
490 hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
493 def update_live_sp(self):
494 self.live_sp_val = self.live_sp_val + self.spps * self.UPDATE_INTERVAL
495 self.live_sp.set_label("<small><b>Total SP:</b> %s</small>" %
496 util.comma(int(self.live_sp_val)))
501 if __name__ == "__main__":