2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
19 # DIABLO UI: Heavily based on Ry's Fremantle Python code. --danny
29 about_name = 'mEveMon'
30 about_text = ('Mobile character monitor for EVE Online')
31 about_authors = [ 'Ryan Campbell','Danny Campbell' ]
32 about_website = 'http://mevemon.garage.maemo.org'
34 menu_items = ("Settings", "About", "Refresh")
36 def create_menu(self, window):
38 for command in self.menu_items:
39 button = gtk.MenuItem(command)
40 if command == "About":
41 button.connect("activate", self.about_clicked)
42 elif command == "Settings":
43 button.connect("activate", self.settings_clicked, window)
44 elif command == "Refresh":
45 button.connect("activate", self.refresh_clicked, window)
48 # Add entry to the view menu
53 def set_pix(self, filename):
54 pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
57 def settings_clicked(self, button, window):
61 #get the vbox to pack all the settings into
64 dialog.set_transient_for(window)
65 dialog.set_title("Settings")
67 uidLabel = gtk.Label("User ID:")
68 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
71 uidEntry = gtk.Entry()
72 uidEntry.set_text(self.controller.get_uid())
73 uidEntry.set_property('is_focus', False)
77 apiLabel = gtk.Label("API key:")
78 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
81 apiEntry = gtk.Entry()
82 apiEntry.set_text(self.controller.get_api_key())
83 apiEntry.set_property('is_focus', False)
87 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
88 help_button = dialog.add_button(gtk.STOCK_HELP, gtk.RESPONSE_HELP)
94 if result == gtk.RESPONSE_OK:
95 self.controller.set_api_key(apiEntry.get_text())
96 self.controller.set_uid(uidEntry.get_text())
97 self.update_model(self.char_model)
103 def about_clicked(self, button):
104 dialog = gtk.AboutDialog()
105 dialog.set_website(self.about_website)
106 dialog.set_website_label(self.about_website)
107 dialog.set_name(self.about_name)
108 dialog.set_authors(self.about_authors)
109 dialog.set_comments(self.about_text)
110 dialog.set_version(self.app_version)
114 def add_label(self, text, box, markup=True, align="left", padding=1):
115 label = gtk.Label(text)
117 label.set_use_markup(True)
119 label.set_alignment(0, 0.5)
120 box.pack_start(label, False, False, padding)
122 class mEveMonUI(BaseUI):
124 def __init__(self, controller):
125 self.controller = controller
126 gtk.set_application_name("mEveMon")
128 # create the main window
129 win = hildon.Window()
130 win.connect("destroy", self.controller.quit)
132 progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
133 progress_bar.set_fraction(0.4)
136 menu = self.create_menu(win)
138 # Attach menu to the window
141 character_win = CharacterSheetUI(self.controller)
143 # create the treeview --danny
144 self.char_model = self.create_char_model()
145 treeview = gtk.TreeView(model = self.char_model)
146 treeview.connect('row-activated', character_win.build_window)
147 treeview.set_model(self.char_model)
148 self.add_columns_to_treeview(treeview)
150 # add the treeview with scrollbar --danny
151 win.add_with_scrollbar(treeview)
154 progress_bar.set_fraction(1)
155 progress_bar.destroy()
157 def create_char_model(self):
158 lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
159 #get icon and name and put in a liststore
160 self.fill_char_model(lstore)
163 def fill_char_model(self, lstore):
164 char_list = self.controller.get_characters()
165 for name, icon in char_list:
166 liter = lstore.append()
167 lstore.set(liter, 1, name, 0, self.set_pix(icon))
169 def update_model(self, lstore):
171 self.fill_char_model(lstore)
173 def add_columns_to_treeview(self, treeview):
174 #Column 0 for the treeview
175 renderer = gtk.CellRendererPixbuf()
176 column = gtk.TreeViewColumn()
177 column.pack_start(renderer, True)
178 column.add_attribute(renderer, "pixbuf", 0)
179 treeview.append_column(column)
181 #Column 1 for the treeview
182 renderer = gtk.CellRendererText()
183 column = gtk.TreeViewColumn('Character Name', renderer, text=1)
184 column.set_property("expand", True)
185 treeview.append_column(column)
187 def refresh_clicked(self, button, window):
188 self.update_model(self.char_model)
190 class CharacterSheetUI(BaseUI):
192 def __init__(self, controller):
193 self.controller = controller
196 self.skills_model = None
198 def build_window(self, treeview, path, view_column):
199 # TODO: this is a really long and ugly function, split it up somehow
201 win = hildon.Window()
204 progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading character sheet...")
205 progress_bar.set_fraction(0.4)
208 # NOTE: we probably want a window-specific menu for this page, but the
209 # main appmenu works for now
210 menu = self.create_menu(win)
211 # Attach menu to the window
214 model = treeview.get_model()
215 miter = model.get_iter(path)
217 # column 0 is the portrait, column 1 is name
218 char_name = model.get_value(miter, 1)
219 self.char_id = self.controller.char_name2id(char_name)
220 self.sheet = self.controller.get_char_sheet(self.char_id)
222 win.set_title(char_name)
224 hbox = gtk.HBox(False, 0)
225 info_vbox = gtk.VBox(False, 1)
227 portrait = gtk.Image()
228 portrait.set_from_file(self.controller.get_portrait(char_name, 256))
231 hbox.pack_start(portrait, False, False, 10)
232 hbox.pack_start(info_vbox, False, False, 5)
234 vbox = gtk.VBox(False, 0)
236 vbox.pack_start(hbox, False, False, 0)
238 skills_model = self.create_skills_model()
239 skills_treeview = gtk.TreeView(model = skills_model)
240 skills_treeview.set_model(skills_model)
241 self.add_columns_to_skills_view(skills_treeview)
243 vbox.pack_start(skills_treeview, False, False, 0)
245 self.fill_info(info_vbox)
247 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
248 skill = self.controller.get_skill_in_training(self.char_id)
250 if skill.skillInTraining:
252 skilltree = self.controller.get_skill_tree()
254 # I'm assuming that we will always find a skill with the skill ID
255 for group in skilltree.skillGroups:
256 found_skill = group.skills.Get(skill.trainingTypeID, False)
258 skill_name = found_skill.typeName
261 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
262 vbox, align="normal")
263 self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
264 time.ctime(skill.trainingEndTime)), vbox, align="normal")
266 self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
268 self.add_label("<big>Skills:</big>", vbox, align="normal")
270 win.add_with_scrollbar(vbox)
273 progress_bar.set_fraction(1)
274 progress_bar.destroy()
276 def fill_info(self, box):
277 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
278 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
279 self.add_label("", box, markup=False)
280 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
281 self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
282 self.add_label("", box, markup=False)
283 self.add_label("", box, markup=False)
284 self.add_label("", box, markup=False)
285 self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
286 self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
287 self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
288 self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
289 self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
291 def add_columns_to_skills_view(self, treeview):
292 #Column 0 for the treeview
293 renderer = gtk.CellRendererText()
294 column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
295 column.set_property("expand", True)
296 treeview.append_column(column)
298 #Column 1 for the treeview
299 renderer = gtk.CellRendererText()
300 column = gtk.TreeViewColumn('Skill Info', renderer, markup=1)
301 column.set_property("expand", True)
302 treeview.append_column(column)
304 def create_skills_model(self):
305 lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
306 self.fill_skills_model(lstore)
309 def fill_skills_model(self, lstore):
310 skilltree = self.controller.get_skill_tree()
311 sp = [0, 250, 1414, 8000, 45255, 256000]
312 for g in skilltree.skillGroups:
313 skills_trained_in_this_group = False
314 for skill in g.skills:
315 trained = self.sheet.skills.Get(skill.typeID, False)
317 if not skills_trained_in_this_group:
318 #TODO: add as a heading/category
319 skills_trained_in_this_group = True
320 # add row for this skill
321 liter = lstore.append()
322 lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank), 1, "SP: %d Level %d" % (trained.skillpoints, trained.level))
324 def update_model(self, lstore):
326 self.sheet = self.controller.get_char_sheet(self.char_id)
327 self.fill_skills_model(lstore)
329 def refresh_clicked(self, button, window):
330 progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
331 progress_bar.set_fraction(1)
332 self.update_model(self.skills_model)
333 progress_bar.destroy()
335 if __name__ == "__main__":