Stop using py2deb, it seems more flexible this way
[mevemon] / package / src / ui / diablo / ui.py
1 #
2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010  Ryan and Danny Campbell, and the mEveMon Team
4 #
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
9 #
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 #
18
19 # DIABLO UI: Heavily based on Ry's Fremantle Python code. --danny
20
21 import sys, time
22
23 import gtk
24 import hildon
25 import gobject
26
27 class BaseUI():
28
29     about_name = 'mEveMon'
30     about_text = ('Mobile character monitor for EVE Online')
31     about_authors = [ 'Ryan Campbell','Danny Campbell' ]
32     about_website = 'http://mevemon.garage.maemo.org'
33     app_version = '0.1'
34     menu_items = ("Settings", "About", "Refresh")
35
36     def create_menu(self, window):
37         menu = gtk.Menu()
38         for command in self.menu_items:
39             button = gtk.MenuItem(command)
40             if command == "About":
41                 button.connect("activate", self.about_clicked)
42             elif command == "Settings":
43                 button.connect("activate", self.settings_clicked, window)
44             elif command == "Refresh":
45                 button.connect("activate", self.refresh_clicked, window)
46             else:
47                 assert False, command
48             # Add entry to the view menu
49             menu.append(button)
50         menu.show_all()
51         return menu
52
53     def set_pix(self, filename):
54         pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
55         return pixbuf
56
57     def settings_clicked(self, button, window):
58    
59         dialog = gtk.Dialog()
60     
61         #get the vbox to pack all the settings into
62         vbox = dialog.vbox
63     
64         dialog.set_transient_for(window)
65         dialog.set_title("Settings")
66
67         uidLabel = gtk.Label("User ID:")
68         uidLabel.set_justify(gtk.JUSTIFY_LEFT)
69         vbox.add(uidLabel)
70         
71         uidEntry = gtk.Entry()
72         uidEntry.set_text(self.controller.get_uid())
73         uidEntry.set_property('is_focus', False)
74         
75         vbox.add(uidEntry)
76
77         apiLabel = gtk.Label("API key:")
78         apiLabel.set_justify(gtk.JUSTIFY_LEFT)
79         vbox.add(apiLabel)
80         
81         apiEntry = gtk.Entry()
82         apiEntry.set_text(self.controller.get_api_key())
83         apiEntry.set_property('is_focus', False)
84
85         vbox.add(apiEntry)
86            
87         ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
88         help_button = dialog.add_button(gtk.STOCK_HELP, gtk.RESPONSE_HELP)
89
90
91         dialog.show_all()
92         result = dialog.run()
93
94         if result == gtk.RESPONSE_OK:
95             self.controller.set_api_key(apiEntry.get_text())
96             self.controller.set_uid(uidEntry.get_text())
97             self.update_model(self.char_model)
98         
99         dialog.destroy()
100
101         return result
102
103     def about_clicked(self, button):
104         dialog = gtk.AboutDialog()
105         dialog.set_website(self.about_website)
106         dialog.set_website_label(self.about_website)
107         dialog.set_name(self.about_name)
108         dialog.set_authors(self.about_authors)
109         dialog.set_comments(self.about_text)
110         dialog.set_version(self.app_version)
111         dialog.run()
112         dialog.destroy()
113
114     def add_label(self, text, box, markup=True, align="left", padding=1):
115         label = gtk.Label(text)
116         if markup:
117             label.set_use_markup(True)
118         if align == "left":
119             label.set_alignment(0, 0.5)
120         box.pack_start(label, False, False, padding)
121
122 class mEveMonUI(BaseUI):
123
124     def __init__(self, controller):
125         self.controller = controller
126         gtk.set_application_name("mEveMon")
127
128         # create the main window
129         win = hildon.Window()
130         win.connect("destroy", self.controller.quit)
131         win.show_all()
132         progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
133         progress_bar.set_fraction(0.4)
134
135         # Create menu
136         menu = self.create_menu(win)
137
138         # Attach menu to the window
139         win.set_menu(menu)
140
141         character_win = CharacterSheetUI(self.controller)
142
143         # create the treeview --danny
144         self.char_model = self.create_char_model()
145         treeview = gtk.TreeView(model = self.char_model)
146         treeview.connect('row-activated', character_win.build_window)
147         treeview.set_model(self.char_model)
148         self.add_columns_to_treeview(treeview)
149
150         # add the treeview with scrollbar --danny
151         win.add_with_scrollbar(treeview)
152         win.show_all()
153
154         progress_bar.set_fraction(1)
155         progress_bar.destroy()
156
157     def create_char_model(self):
158         lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
159         #get icon and name and put in a liststore
160         self.fill_char_model(lstore)
161         return lstore
162
163     def fill_char_model(self, lstore):
164         char_list = self.controller.get_characters()
165         for name, icon in char_list:
166             liter = lstore.append()
167             lstore.set(liter, 1, name, 0, self.set_pix(icon))
168
169     def update_model(self, lstore):
170         lstore.clear()
171         self.fill_char_model(lstore)
172
173     def add_columns_to_treeview(self, treeview):
174         #Column 0 for the treeview
175         renderer = gtk.CellRendererPixbuf()
176         column = gtk.TreeViewColumn()
177         column.pack_start(renderer, True)
178         column.add_attribute(renderer, "pixbuf", 0)
179         treeview.append_column(column)
180
181         #Column 1 for the treeview
182         renderer = gtk.CellRendererText()
183         column = gtk.TreeViewColumn('Character Name', renderer, text=1)
184         column.set_property("expand", True)
185         treeview.append_column(column)
186  
187     def refresh_clicked(self, button, window):
188         self.update_model(self.char_model)
189
190 class CharacterSheetUI(BaseUI):
191     
192     def __init__(self, controller):
193         self.controller = controller
194         self.sheet = None
195         self.char_id = None
196         self.skills_model = None
197
198     def build_window(self, treeview, path, view_column):
199         # TODO: this is a really long and ugly function, split it up somehow
200
201         win = hildon.Window()
202         win.show_all() 
203
204         progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading character sheet...")
205         progress_bar.set_fraction(0.4)
206
207         # Create menu
208         # NOTE: we probably want a window-specific menu for this page, but the
209         # main appmenu works for now
210         menu = self.create_menu(win)
211         # Attach menu to the window
212         win.set_menu(menu)
213
214         model = treeview.get_model()
215         miter = model.get_iter(path)
216         
217         # column 0 is the portrait, column 1 is name
218         char_name = model.get_value(miter, 1)
219         self.char_id = self.controller.char_name2id(char_name)
220         self.sheet = self.controller.get_char_sheet(self.char_id)
221
222         win.set_title(char_name)
223         
224         hbox = gtk.HBox(False, 0)
225         info_vbox = gtk.VBox(False, 1)
226
227         portrait = gtk.Image()
228         portrait.set_from_file(self.controller.get_portrait(char_name, 256))
229         portrait.show()
230
231         hbox.pack_start(portrait, False, False, 10)
232         hbox.pack_start(info_vbox, False, False, 5)
233         
234         vbox = gtk.VBox(False, 0)
235
236         vbox.pack_start(hbox, False, False, 0)
237
238         skills_model = self.create_skills_model()
239         skills_treeview = gtk.TreeView(model = skills_model)
240         skills_treeview.set_model(skills_model)
241         self.add_columns_to_skills_view(skills_treeview)
242
243         vbox.pack_start(skills_treeview, False, False, 0)
244
245         self.fill_info(info_vbox)
246         
247         self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
248         skill = self.controller.get_skill_in_training(self.char_id)
249         
250         if skill.skillInTraining:
251
252             skilltree = self.controller.get_skill_tree()
253             
254             # I'm assuming that we will always find a skill with the skill ID
255             for group in skilltree.skillGroups:
256                 found_skill = group.skills.Get(skill.trainingTypeID, False)
257                 if found_skill:
258                     skill_name = found_skill.typeName
259                     break
260                 
261             self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
262                     vbox, align="normal")
263             self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
264                 time.ctime(skill.trainingEndTime)), vbox, align="normal")
265         else:
266             self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
267
268         self.add_label("<big>Skills:</big>", vbox, align="normal")
269
270         win.add_with_scrollbar(vbox)
271         win.show_all()
272
273         progress_bar.set_fraction(1)
274         progress_bar.destroy()
275
276     def fill_info(self, box):
277         self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
278         self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
279         self.add_label("", box, markup=False)
280         self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
281         self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
282         self.add_label("", box, markup=False)
283         self.add_label("", box, markup=False)
284         self.add_label("", box, markup=False)
285         self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
286         self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
287         self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
288         self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
289         self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
290
291     def add_columns_to_skills_view(self, treeview):
292         #Column 0 for the treeview
293         renderer = gtk.CellRendererText()
294         column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
295         column.set_property("expand", True)
296         treeview.append_column(column)
297         
298         #Column 1 for the treeview
299         renderer = gtk.CellRendererText()
300         column = gtk.TreeViewColumn('Skill Info', renderer, markup=1)
301         column.set_property("expand", True)
302         treeview.append_column(column)
303
304     def create_skills_model(self):
305         lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
306         self.fill_skills_model(lstore)
307         return lstore
308
309     def fill_skills_model(self, lstore):
310         skilltree = self.controller.get_skill_tree()
311         sp = [0, 250, 1414, 8000, 45255, 256000]
312         for g in skilltree.skillGroups:
313             skills_trained_in_this_group = False
314             for skill in g.skills:
315                 trained = self.sheet.skills.Get(skill.typeID, False)
316                 if trained:
317                     if not skills_trained_in_this_group:
318                         #TODO: add as a heading/category
319                         skills_trained_in_this_group = True
320                     # add row for this skill
321                     liter = lstore.append()
322                     lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank), 1, "SP: %d Level %d" % (trained.skillpoints, trained.level))
323
324     def update_model(self, lstore):
325         lstore.clear()
326         self.sheet = self.controller.get_char_sheet(self.char_id)
327         self.fill_skills_model(lstore)
328
329     def refresh_clicked(self, button, window):
330         progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
331         progress_bar.set_fraction(1)
332         self.update_model(self.skills_model)
333         progress_bar.destroy()
334
335 if __name__ == "__main__":
336     main()
337