scene.daytime = get_daytime();
scene.actors = NULL;
+
+ actor = init_object(desktop_plugin, "sky", "sky.png", 0, 0, SKY_LEVEL, 800, 480,
+ TRUE, 100, 255, &change_static_actor, NULL);
+ change_static_actor(actor, desktop_plugin);
+ scene.actors = g_slist_append(scene.actors, actor);
actor = init_object(desktop_plugin, "sun", "sun.png", 0, 0, SUN_LEVEL, 88, 88,
TRUE, 100, 255, &change_sun, &probability_sun);
actor->time_start_animation = time(NULL);
change_sun(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
- actor = init_object(desktop_plugin, "sky", "sky.png", 0, 0, SKY_LEVEL, 800, 480,
- TRUE, 100, 255, &change_static_actor, NULL);
- change_static_actor(actor, desktop_plugin);
- scene.actors = g_slist_append(scene.actors, actor);
-
actor = init_object(desktop_plugin, "town", "town.png", 0, 0, TOWN_LEVEL, 800, 480,
TRUE, 100, 255, &change_static_actor, NULL);
FALSE, 100, 255, &change_moon, NULL);
change_moon(actor, desktop_plugin);
scene.actors = g_slist_append(scene.actors, actor);
-
//scene.dynamic_actors = g_slist_append(scene.dynamic_actors, G_OBJECT(actor));
/*