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Outcommented some qDebug()s
author
Heli Hyvättinen
<heli.hyvattinen@kymp.net>
Tue, 26 Jul 2011 15:06:40 +0000
(18:06 +0300)
committer
Heli Hyvättinen
<heli.hyvattinen@kymp.net>
Tue, 26 Jul 2011 15:06:40 +0000
(18:06 +0300)
seascene.cpp
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diff --git
a/seascene.cpp
b/seascene.cpp
index
65c2ad7
..
fa17ec2
100644
(file)
--- a/
seascene.cpp
+++ b/
seascene.cpp
@@
-368,16
+368,16
@@
void SeaScene::pause(bool paused)
else
{
else
{
- qDebug("about to stop movement");
+// qDebug("about to stop movement");
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
if (pPausetextItem_ != NULL)
{
emit pauseOn();
screenLitKeeper_.keepScreenLit(false);
if (pPausetextItem_ != NULL)
{
- qDebug() << "about to show the pause text";
+// qDebug() << "about to show the pause text";
pPausetextItem_->show();
pPausetextItem_->show();
- qDebug() << "showing pause text";
+// qDebug() << "showing pause text";
}
}
- else qDebug() << "No pause text available";
+// else qDebug() << "No pause text available";
autopauseTimer.stop(); //No need to count toward autopause when already paused
}
autopauseTimer.stop(); //No need to count toward autopause when already paused
}
@@
-453,7
+453,7
@@
void SeaScene::handleScreenTapped()
if (pItem == pRestartGameItem_)
{
if (pItem == pRestartGameItem_)
{
- qDebug() << "game restart requested";
+// qDebug() << "game restart requested";
restartGame();
pPauseAction_->setChecked(false); //unpause game
restartGame();
pPauseAction_->setChecked(false); //unpause game
@@
-461,7
+461,7
@@
void SeaScene::handleScreenTapped()
else if (pItem == pRestartLevelItem_)
{
else if (pItem == pRestartLevelItem_)
{
- qDebug() << "Level restart requested";
+// qDebug() << "Level restart requested";
restartLevel();
pPauseAction_->setChecked(false); //unpause game
restartLevel();
pPauseAction_->setChecked(false); //unpause game