autopauseTimer.setInterval(15*60*1000);
connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
- pResourceSet_ = new ResourcePolicy::ResourceSet("gaming",this);
+ pResourceSet_ = new ResourcePolicy::ResourceSet("game",this);
ResourcePolicy::VibraResource * pVibraResource = new ResourcePolicy::VibraResource();
pVibraResource->setOptional(false); //The only resource of the set, so no sense for it to be optional
pResourceSet_->addResourceObject(pVibraResource);