399f0fe5744a3544580306d83688cadcfd353040
[evehomescreen] / src / widget.cpp
1 // Copyright (C) 2010 Jaakko Kyro <jkyro@korjaussarja.net>
2 // This file is licenced under GPL, see COPYING
3 // for full licence information
4 #include "widget.h"
5 #include <QPainter>
6 #include "eveaccount.h"
7 #include "evesettingsdialog.h"
8 #include "eveskilltraining.h"
9 #include "skilltree.h"
10 #include <QtDebug>
11 #include <QNetworkConfigurationManager>
12 #include <QSettings>
13 #include <QTimer>
14 #include <QDateTime>
15
16 QTM_USE_NAMESPACE
17
18 Widget::Widget(QWidget *parent)
19     : QLabel(parent),
20     m_settings(new EveSettingsDialog(this)),
21     m_training(NULL),
22     m_net(new QNetworkConfigurationManager(this)),
23     m_skills(new SkillTree(this)),
24     m_model(new EveModel),
25     m_timer(new QTimer(this))
26 {
27     setAlignment(Qt::AlignCenter);
28     setAttribute(Qt::WA_TranslucentBackground);
29     setGeometry(0,0,150,180);
30     connect(m_net,SIGNAL(onlineStateChanged(bool)),this,SLOT(onlineStateChanged(bool)));
31     connect(m_skills,SIGNAL(skillsLoaded()),this,SLOT(update()));
32     m_skills->loadSkills();
33     m_model->loadSettings();
34     m_settings->setModel(m_model);
35     EveCharacter *c = m_model->selectedCharacter();
36     if (c != NULL) {
37         loadTraining();
38     }
39     m_timer->setSingleShot(true);
40     connect(m_timer,SIGNAL(timeout()),this,SLOT(loadTraining()));
41 }
42
43 Widget::~Widget()
44 {
45
46 }
47
48
49 QSize Widget::sizeHint() const
50 {
51     return 2 * QLabel::sizeHint();
52 }
53
54 void Widget::paintEvent(QPaintEvent *event)
55 {
56     QPainter p(this);
57     QColor bgColor(0, 0, 0, 128);
58     p.setBrush(bgColor);
59     p.setPen(Qt::NoPen);
60     p.drawRoundedRect(rect(), 25, 25);
61
62     QFont dFont(p.font());
63     dFont.setPixelSize(15);
64     p.setFont(dFont);
65     EveCharacter *character = m_model->selectedCharacter();
66     if (character != NULL) {
67         QPoint iconLoc((150-64)/2,(150-64)/2);
68         if (character->characterIcon) {
69             p.drawPixmap(iconLoc,*(character->characterIcon));
70         }
71         QRect nameLoc(0,10,150,20);
72         p.setPen(Qt::white);
73         p.drawText(nameLoc,Qt::AlignCenter,character->name);
74         if (m_training && m_training->training) {
75             int timeLeft = m_training->currentTime.secsTo(m_training->lastTraining().endTime);
76             qDebug() << "Time left:" << timeLeft;
77             if (timeLeft < 60*60*24) {
78                         // Queue not full -> yellow text
79
80                 QColor penColor(254,241,53);
81                 p.setPen(penColor);
82             }
83
84             QRect skillTitle(0,100,150,50);
85             p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
86                        QString("%1 %2").arg(m_skills->skillName(m_training->firstTraining().typeId))
87                                        .arg(m_training->firstTraining().level));
88             QRect skillLoc(0,145,150,20);
89             p.drawText(skillLoc,Qt::AlignCenter,m_training->firstTraining().endTime.toString(Qt::SystemLocaleShortDate));
90         } else {
91
92             QRect skillTitle(0,110,150,50);
93             p.setPen(Qt::red);
94             p.drawText(skillTitle,Qt::AlignCenter|Qt::TextWordWrap,
95                        "No skill in training");
96         }
97
98     }
99     p.end();
100
101     QLabel::paintEvent(event);
102 }
103
104 void Widget::showSettingsDialog()
105 {
106
107     int result = m_settings->exec();
108     if (result == QDialog::Accepted) {
109
110         m_model->setSelected(m_settings->selectedCharacter());
111         EveCharacter *character = m_model->selectedCharacter();
112         if (character != NULL) {
113             qDebug() << "Got character " << character->name;
114             connect(character,SIGNAL(imageLoaded()),this,SLOT(skillReady()));
115             character->fetchImage();
116
117             loadTraining();
118         }
119     }
120 }
121
122 void Widget::loadTraining()
123 {
124     EveCharacter *character = m_model->selectedCharacter();
125     if (character != NULL) {
126
127         qDebug() << "Fetch skills";
128         if (m_training == NULL) {
129             m_training = new EveSkillTraining(this);
130             connect(m_training,SIGNAL(finished()),this,SLOT(trainingLoaded()));
131         }
132         m_training->setAccount(m_settings->model().data());
133         m_training->setCharacter(character);
134
135         m_training->fetchInfo();
136     }
137 }
138
139 void Widget::skillReady()
140 {
141     update();
142     m_training->fetchInfo();
143     m_model->saveSettings();
144 }
145
146 void Widget::onlineStateChanged(bool online)
147 {
148     qDebug() << "Online status changed, reloading info";
149     if (online) {
150         m_training->fetchInfo();
151     }
152 }
153
154 void Widget::trainingLoaded()
155 {
156     qDebug() << "Training loaded";
157     if (m_training != NULL && m_training->training) {
158         QDateTime limit = (m_training->cachedUntil > m_training->lastTraining().endTime) ?
159                           m_training->cachedUntil : m_training->lastTraining().endTime;
160
161         qDebug() << "Next refresh:" << limit.toString(Qt::SystemLocaleShortDate);
162         int interval = 1000 * (m_training->currentTime.secsTo(limit) + 15);
163         //qDebug() << "Timer interval" << interval;
164         if (m_timer->isActive()) {
165             m_timer->stop();
166         }
167         m_timer->setInterval( interval );
168         m_timer->start();
169     }
170     update();
171 }