<file>pic/black_small.png</file>
<file>pic/hourglass.png</file>
<file>pic/oldclock.png</file>
+ <file>pic/addafter.png</file>
+ <file>pic/addbefore.png</file>
+ <file>pic/pauseafter.png</file>
+ <file>pic/pausebefore.png</file>
</qresource>
</RCC>
leftLayout->addWidget(copyLabel);
modeSelect_ = new QListWidget();
- modeSelect_->setViewMode(QListView::IconMode);
+ modeSelect_->setViewMode(QListView::ListMode);
modeSelect_->setMovement(QListView::Static);
modeSelect_->setSelectionMode(QAbstractItemView::NoSelection);
- modeSelect_->setIconSize(QSize(64,64 ));
+ modeSelect_->setIconSize(QSize(40,40 ));
connect( modeSelect_, SIGNAL(itemClicked(QListWidgetItem*)),this,SLOT(selectControl(QListWidgetItem*)));
return qApp->translate("Delay","Time up to special increment is added after turn");
}
+QIcon DelayAfterTimeControl::getIcon()
+{
+ return QIcon(":/rc/pic/pauseafter.png");
+}
+
ClocksWidget* DelayAfterTimeControl::initGame(bool useLastSettings)
{
BasicDialog dialog(getName());
DelayAfterTimeControl();
QString getName();
+ QIcon getIcon();
QString getDescription();
ClocksWidget* initGame(bool useLastSettings);
};
return qApp->translate("Delay","Delay");
}
+QIcon DelayTimeControl::getIcon()
+{
+ return QIcon(":/rc/pic/pausebefore.png");
+}
+
QString DelayTimeControl::getDescription()
{
return qApp->translate("Delay","The clock waits for the delay period before starting");
DelayTimeControl();
QString getName();
+ QIcon getIcon();
QString getDescription();
ClocksWidget* initGame(bool useLastSettings);
};
return qApp->translate("FischerAfter","Specified time increment is added to clock after turn.");
}
+QIcon FischerAfterTimeControl::getIcon()
+{
+ return QIcon(":/rc/pic/addafter.png");
+}
+
ClocksWidget* FischerAfterTimeControl::initGame(bool useLastSettings)
{
BasicDialog dialog(getName());
QString getName() { return qApp->translate("FischerAfter","Addition after"); }
QString getDescription();
+ QIcon getIcon();
ClocksWidget* initGame( bool useLastSettings);
};
return qApp->translate("Fischer","Specified time increment is added to clock before turn.");
}
+QIcon FischerTimeControl::getIcon()
+{
+ return QIcon(":/rc/pic/addbefore.png");
+}
+
ClocksWidget* FischerTimeControl::initGame(bool useLastSettings)
{
BasicDialog dialog(getName());
QString getName() { return qApp->translate("Fischer","Addition before"); }
QString getDescription();
+ QIcon getIcon();
ClocksWidget* initGame(bool useLastSettings);
};