Fixed keepScreenLit(true) after black pause
[chessclock] / classes / clockswidget.cpp
1  /**************************************************************************
2
3     Chess Clock
4
5     Copyright (c) Arto Hyvättinen 2010
6
7     This file is part of Chess Clock software.
8
9     Chess Clock is free software: you can redistribute it and/or modify
10     it under the terms of the GNU General Public License as published by
11     the Free Software Foundation, either version 3 of the License, or
12     (at your option) any later version.
13
14     Chess Clock is distributed in the hope that it will be useful,
15     but WITHOUT ANY WARRANTY; without even the implied warranty of
16     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17     GNU General Public License for more details.
18
19
20 **************************************************************************/
21
22 #include "clockswidget.h"
23 #include "chessclock.h"
24
25 #include "screenlitkeeper.h"
26
27 #include <QLabel>
28 #include <QPixmap>
29 #include <QApplication>
30 #include <QHBoxLayout>
31 #include <QVBoxLayout>
32 #include <QFont>
33 #include <cstdlib>
34 #include <QMouseEvent>
35 #include <QToolButton>
36 #include <QSize>
37 #include <QWidget>
38
39 ClocksWidget::ClocksWidget(ChessClock *white, ChessClock *black, QWidget *parent):
40     QWidget(parent)
41 {
42     // Set up clocks
43     white_ = white;
44     black_ = black;
45
46     // SET UP UI
47     // Make layout for clocks
48     QHBoxLayout* clockLayout = new QHBoxLayout;
49     clockLayout->addWidget(white_ );
50     clockLayout->addWidget( black_ );
51
52     // Pause information label
53     pauseLabel_ = new QLabel( tr("<font color=yellow>Paused. Touch to continue.</font>"),this);
54     pauseLabel_->setFont( QFont("Helvetica",25));
55     pauseLabel_->setAlignment( Qt::AlignCenter);
56     pauseLabel_->setVisible( false );
57
58     // Welcome label for first touch
59     welcomeLabel_ = new QLabel( tr("<font color=green>Welcome! Please touch to start game.<br>"
60                                    "Then touch to end turn.</font>"),this);
61     welcomeLabel_->setFont( QFont("Helvetica",25));
62     welcomeLabel_->setAlignment( Qt::AlignCenter);
63     welcomeLabel_->setVisible( true );  // Show welcome message
64
65     // Pause button
66     pauseButton_ = new QToolButton;
67     pauseButton_->setIcon( QIcon(":/rc/pic/pausebutton.png"));
68     pauseButton_->setIconSize(QSize(75,75));
69     connect(pauseButton_, SIGNAL(clicked()), this, SLOT(pause()));
70     pauseButton_->setVisible(false);
71
72     // Put all in layout
73     QVBoxLayout* mainLayout = new QVBoxLayout;
74     mainLayout->addLayout(clockLayout);
75
76     // Extra layout and widget for information
77     QVBoxLayout* extraLayout = new QVBoxLayout;
78     extraLayout->addWidget(pauseLabel_);
79     extraLayout->addWidget(welcomeLabel_);
80
81     QHBoxLayout* pbLayout = new QHBoxLayout;
82     pbLayout->addStretch();
83     pbLayout->addWidget(pauseButton_);
84     pbLayout->addStretch();
85     extraLayout->addLayout(pbLayout);
86
87     QWidget* extraWidget = new QWidget(this);
88     extraWidget->setLayout(extraLayout);
89     // Some fun event filtering to grap clicking welcome and pause labels...
90     extraWidget->installEventFilter(this);
91     pauseLabel_->installEventFilter(this);
92     welcomeLabel_->installEventFilter(this);
93
94     mainLayout->addWidget(extraWidget);
95     setLayout( mainLayout);
96     status_ = Welcome;
97
98     // First paint
99     white_->repaintClock();
100     black_->repaintClock();
101
102     // Set up others
103     white_->setAnother(black_);
104     black_->setAnother(white_);
105
106     delayTimer_.start(); // Initial start
107
108     recentX = recentY = -1;
109
110     // ScreenLitKeeper to keep screen lit when playing
111     keeper_ = new ScreenLitKeeper(this);
112 }
113
114 ClocksWidget::~ClocksWidget()
115 {
116     delete white_;
117     delete black_;
118 }
119
120 void ClocksWidget::pause()
121 {
122     if(status_ == WhiteTurn)
123     {
124         status_= WhitePause;
125         white_->pauseTurn();
126         pauseLabel_->setVisible(true);
127         pauseButton_->setVisible(false);
128         keeper_->keepScreenLit(false);
129
130     }
131     else if( status_ == BlackTurn)
132     {
133         status_ = BlackPause;
134         black_->pauseTurn();
135         pauseLabel_->setVisible(true);
136         pauseButton_->setVisible(false);
137         keeper_->keepScreenLit(false);
138     }
139 }
140
141 void ClocksWidget::stopPlay()
142 {
143     if( status_ == BlackTurn || status_ == BlackPause )
144        emit TurnFinished( black_->endTurn());
145     else if( status_ == WhiteTurn || status_ == WhitePause )
146         emit TurnFinished( white_->endTurn());
147     status_ = Stopped;
148 }
149
150
151 void ClocksWidget::mouseReleaseEvent(QMouseEvent *event)
152 {
153
154     // To avoid double clicks
155     // a) delay (default 1,2 secs) OR
156     // b) distance more than 90 pixels in axis.
157     if( delayTimer_.elapsed() > CLICKDELAY ||
158         std::abs( event->x() - recentX ) > 90 ||
159         std::abs( event->y() - recentY ) > 90
160         )
161     {
162         delayTimer_.start();    // to reset delay timer!
163         switch( status_)
164         {
165         case Welcome :
166             // Start game!
167             welcomeLabel_->setVisible(false);
168             pauseButton_->setVisible(true);
169             keeper_->keepScreenLit(true);
170             white_->startTurn();
171             status_ = WhiteTurn;
172             break;
173         case WhiteTurn:
174             // White turn finished, then black
175             emit TurnFinished( white_->endTurn());
176             black_->startTurn();
177             status_=BlackTurn;
178             break;
179         case BlackTurn:
180             // Black finished, then white
181             emit TurnFinished( black_->endTurn());
182             white_->startTurn();
183             status_=WhiteTurn;
184             break;
185         case WhitePause:
186             // Continue play
187             keeper_->keepScreenLit(true);
188             pauseLabel_->setVisible(false);
189             pauseButton_->setVisible(true);
190             white_->continueTurn();
191             status_=WhiteTurn;
192             break;
193         case BlackPause:
194             // Continue play
195             keeper_->keepScreenLit(true);
196             pauseLabel_->setVisible(false);
197             pauseButton_->setVisible(true);
198             black_->continueTurn();
199             status_=BlackTurn;
200             break;
201         case Stopped:
202             emit ClickedWhenStopped();
203
204
205         }
206     }
207     recentX = event->x();
208     recentY = event->y();
209 }
210
211 // to grap clicking pause or welcome label
212 bool ClocksWidget::eventFilter(QObject *obj, QEvent *event)
213 {
214     if (event->type() == QEvent::MouseButtonRelease) {
215         QMouseEvent *mEvent = static_cast<QMouseEvent *>(event);
216         mouseReleaseEvent( mEvent );
217         return true;
218     } else {
219         // standard event processing
220         return QObject::eventFilter(obj, event);
221     }
222 }
223
224
225 int const ClocksWidget::CLICKDELAY;