neverball
2011-04-05 rlkFixed the level fade-out.
2011-04-05 parastiFix title screen fly-by initialization
2011-04-04 rlkImplemented an ugly hack to silence a C warning about...
2011-04-04 rlkAdded a test to enable conditional compilation of OpenG...
2011-04-03 rlkFlattened the alpha of the background gradients to...
2011-04-03 rlkOptional use of vertex arrays in the particle system.
2011-04-03 rlkConverted putt vector to SOL.
2011-04-03 rlkSeveral minor changes for ES compatibility.
2011-04-03 rlkPorted the mtrl loft to putt.
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-04-02 rlkEnabled SOL billboards on items.
2011-04-02 rlkConverted the remaining particle usage (coin bursts...
2011-04-01 rlkMinor tweaks to geom.c.
2011-03-31 rlkSketched in possible alternatives for jump and goal...
2011-03-31 rlkAdded a per-rendering pass mesh count to the body draw...
2011-03-31 rlkRewrote all mtrl files to use flag names instead of...
2011-03-31 rlkFinished GUI rewrite.
2011-03-30 rlkTiny tweaks to eliminate pointless transforms.
2011-03-30 rlkGUI rewrite is mostly complete. Removed all display...
2011-03-29 rlkAdded default material to enable SOL files that don...
2011-03-29 rlkConverted mark GL into SOL.
2011-03-28 rlkFixed flag SOL. The culprit was a lack of texture...
2011-03-28 rlkCURRENTLY BROKEN DUE TO FLAG GEOM.
2011-03-27 rlkTesting a SOL-based goal renderer as an efficient alter...
2011-03-27 rlkAdded a billboard VBO to the draw structure.
2011-03-27 rlkFixed rendering decals after opaque material and before...
2011-03-26 rlkFixed the shadow, though the shadow clip is still broken.
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-17 rlkAdded struct b_offs to solid_base.
2011-03-15 rlkBranch for OpenGL ES work.
2011-03-14 elvizNevermania: Texture tweaks
2011-03-13 parastiClip shadow above ball with a texture
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-13 parastiMove lines around
2011-03-12 tonesfrommarsset-tones.txt: puncuation.
2011-03-12 tonesfrommarstones/bumperoo.map: fix coin values.
2011-03-12 tonesfrommarsbigpipe.map: add funhouse rotation to big pipe. Too...
2011-03-12 elvizNevermania: Add ladybirds.map
2011-03-11 parastiGenerate texture coordinates for ball shadow
2011-03-09 elvizmapc: Allow more (temporary) edges
2011-03-07 parastiCache and share base SOL data
2011-02-27 elvizNevermania: Add rings.map
2011-02-25 parastiFix naming inconsistency
2011-02-24 parastiOpt not to crash when loading level SOLs with no balls
2011-02-24 parastiTolerate mismatching number of levels in the score...
2011-02-23 elvizSet svn:eol-style=native for some more text files
2011-02-23 elvizNevermania: Dial down sharpening of level shots
2011-02-20 tonesfrommarsadd tones level set
2011-02-19 elvizdiscs.map: Use standard turf texture and switch to...
2011-02-19 elvizNevermania: Replace uses of poof-blue with orb-blue
2011-02-19 elvizAdd new billboard for marking platform paths
2011-02-17 parastiFix lookaround mode without changing lerp alpha, also...
2011-02-17 parastiFix lookaround mode
2011-02-17 parastiRandom cleanup
2011-02-15 parastiFix interpolation in fall-out and goal screens
2011-02-12 parastiFix crash on attemp to render missing background
2011-02-11 parastiFix misnamed function
2011-02-11 parastiFix interpolation in title screen replays
2011-02-11 parastiImplement particle interpolation
2011-02-11 elvizslope.map: Tiny texture fix
2011-02-11 parastiFix glitches in teleport interpolation
2011-02-11 parastiTrack command state in a structure
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-11 parastiFix missing do-while wrappers for macros
2011-02-11 parastiOrthonormalize the interpolated reference frame
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2011-02-09 elvizsparselines.map: Re-texture level as per RlksNotes
2011-02-09 elvizramps.map: Caution texture tweaks
2011-02-07 tonesfrommarsgolf-jambalaya: visibility adjustment and hole texture...
2011-02-07 elvizadventure.map: Reduce decoration overload
2011-02-06 elvizhardrise.map: Use standard edge parameters
2011-02-05 tonesfrommarsspiraldn.map: glass-dark under final ramp for speed...
2011-02-05 tonesfrommarstimer-test_2.map: add rotation shadow bug demo.
2011-02-05 elvizufo.map: Reverse order of poof billboards to improve...
2011-02-05 elvizdiscs.map: Use traditional coin pads and add caution...
2011-02-03 tonesfrommarsgolf_jambalaya: still tweekin.
2011-01-31 tonesfrommarsgolf-jambalaya: some more fixes.
2011-01-30 tonesfrommarsgreens.png: adjusted color balance to get rid of murky...
2011-01-30 parastiRemove an unnecessary widget extent check
2011-01-30 parastiImplement arbitrary GUI fillers and fix ball screen...
2011-01-30 parastiFix a crash in replay screen on empty replay directory
2011-01-30 tonesfrommarsvoodoo.map minor tweeks.
2011-01-30 tonesfrommarsgolf-jambalaya: rework voodoo.map. Craziest putt hole...
2011-01-30 tonesfrommarsgolf-jambalaya: remove some whitespace and minor fixes.
2011-01-29 tonesfrommarsgolf-jambalaya: redesign windmill to use rotating lumps...
2011-01-29 tonesfrommarsgolf-jambalaya: a few more texture fixes.
2011-01-28 tonesfrommarsgolf-jambalaya: more texture refinements.
2011-01-27 elvizswarm.map: Tweak
2011-01-27 elvizNevermania: Standardize shape and size of coin markers
2011-01-24 parastishare/common.h: add illusion of sanity
2011-01-24 parastiFix corner cases like 0.251f in seconds-to-milliseconds...
2011-01-24 tonesfrommarsreverting change to locks.map in r3456
2011-01-24 tonesfrommarsgolf-jambalaya: additional refinements, rework pyramid...
2011-01-24 elvizNevermania: Restrict time values to millisecond precision
2011-01-24 tonesfrommarslocks.map: restore switch behavior as per discussion...
2011-01-24 elviztimer-test_2.map: Add test case
2011-01-23 parastiConvert all path-related (body, switch) logic to use...
2011-01-23 tonesfrommarsgolf-jambalaya: texture tweek & cleanup
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