Fix shadow in Neverputt
[neverball] / share / solid_draw.c
2011-05-25 parastiFix shadow in Neverputt
2011-05-25 parastiFix crash on missing level background
2011-04-18 parastiFix shadow for non-standard ball radii
2011-04-18 parastiFix color cache initialization for default and particle...
2011-04-18 parastiTrack material state in a structure
2011-04-05 rlkOptimization to sol_apply_mtrl.
2011-04-05 rlkFixed the level fade-out.
2011-04-04 rlkAdded a test to enable conditional compilation of OpenG...
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-03-31 rlkSketched in possible alternatives for jump and goal...
2011-03-31 rlkAdded a per-rendering pass mesh count to the body draw...
2011-03-31 rlkRewrote all mtrl files to use flag names instead of...
2011-03-30 rlkTiny tweaks to eliminate pointless transforms.
2011-03-29 rlkConverted mark GL into SOL.
2011-03-28 rlkCURRENTLY BROKEN DUE TO FLAG GEOM.
2011-03-27 rlkTesting a SOL-based goal renderer as an efficient alter...
2011-03-27 rlkAdded a billboard VBO to the draw structure.
2011-03-27 rlkFixed rendering decals after opaque material and before...
2011-03-26 rlkFixed the shadow, though the shadow clip is still broken.
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-17 rlkAdded struct b_offs to solid_base.
2011-03-13 parastiClip shadow above ball with a texture
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-13 parastiMove lines around
2011-03-11 parastiGenerate texture coordinates for ball shadow
2011-02-12 parastiFix crash on attemp to render missing background
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...