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Treat angle values as floating point numbers
[neverball]
/
ball
/
game_server.h
2011-07-06
Alberto Mardegan
Treat angle values as floating point numbers
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2011-03-07
parasti
Cache and share base SOL data
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2011-02-17
parasti
Random cleanup
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2011-02-10
parasti
Implement game state interpolation (WIP)
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2011-02-10
parasti
Split SOL data structures into base, varying and render...
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2010-11-09
parasti
Remove obsolete input value conversion to/from short...
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2010-11-09
parasti
Use normalized floats to represent joystick axis values
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2010-08-02
parasti
Turn fly-in handling into (proper) shared code
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2009-06-12
parasti
Implement a Quake-like virtual file system layer
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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