Fix look-around mode by resetting current color after drawing coin particles
[neverball] / ball / game_draw.c
2011-04-27 parastiFix look-around mode by resetting current color after...
2011-04-18 parastiTrack material state in a structure
2011-04-09 parastiFix remaining errors when compiling against GL ES 1...
2011-04-05 rlkFixed the level fade-out.
2011-04-04 rlkAdded a test to enable conditional compilation of OpenG...
2011-04-03 rlkFlattened the alpha of the background gradients to...
2011-04-03 rlkSeveral minor changes for ES compatibility.
2011-04-03 rlkPorted the mtrl loft to putt.
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-04-02 rlkEnabled SOL billboards on items.
2011-04-02 rlkConverted the remaining particle usage (coin bursts...
2011-04-01 rlkMinor tweaks to geom.c.
2011-03-31 rlkSketched in possible alternatives for jump and goal...
2011-03-29 rlkAdded default material to enable SOL files that don...
2011-03-29 rlkConverted mark GL into SOL.
2011-03-28 rlkCURRENTLY BROKEN DUE TO FLAG GEOM.
2011-03-27 rlkTesting a SOL-based goal renderer as an efficient alter...
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-07 parastiCache and share base SOL data
2011-02-11 parastiImplement particle interpolation
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-08-29 parastiball/game_draw: move draw state here