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Fix look-around mode by resetting current color after drawing coin particles
[neverball]
/
ball
/
game_draw.c
2011-04-27
parasti
Fix look-around mode by resetting current color after...
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commitdiff
2011-04-18
parasti
Track material state in a structure
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2011-04-09
parasti
Fix remaining errors when compiling against GL ES 1...
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2011-04-05
rlk
Fixed the level fade-out.
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2011-04-04
rlk
Added a test to enable conditional compilation of OpenG...
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2011-04-03
rlk
Flattened the alpha of the background gradients to...
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2011-04-03
rlk
Several minor changes for ES compatibility.
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2011-04-03
rlk
Ported the mtrl loft to putt.
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2011-04-03
rlk
Pushed the mtrl tracking code down through the entire...
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2011-04-02
rlk
Enabled SOL billboards on items.
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2011-04-02
rlk
Converted the remaining particle usage (coin bursts...
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2011-04-01
rlk
Minor tweaks to geom.c.
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2011-03-31
rlk
Sketched in possible alternatives for jump and goal...
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2011-03-29
rlk
Added default material to enable SOL files that don...
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2011-03-29
rlk
Converted mark GL into SOL.
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2011-03-28
rlk
CURRENTLY BROKEN DUE TO FLAG GEOM.
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2011-03-27
rlk
Testing a SOL-based goal renderer as an efficient alter...
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2011-03-26
rlk
Converted the SOL renderer to use VBOs.
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2011-03-13
parasti
Tweak shadow code to keep the transforms in one place
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2011-03-07
parasti
Cache and share base SOL data
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2011-02-11
parasti
Implement particle interpolation
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2011-02-11
parasti
Pass the interpolation blend factor differently
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2011-02-10
parasti
Implement game state interpolation (WIP)
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2011-02-10
parasti
Move reflective flag to SOL draw structure
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2011-02-10
parasti
Split SOL data structures into base, varying and render...
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2010-10-28
parasti
Revert "share/solid: wrap all structs with typedefs"
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2010-10-27
parasti
share/solid: wrap all structs with typedefs
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2010-08-29
parasti
ball/game_draw: move draw state here
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