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Treat angle values as floating point numbers
[neverball]
/
ball
/
game_server.c
diff --git
a/ball/game_server.c
b/ball/game_server.c
index
deba45d
..
b82bd45
100644
(file)
--- a/
ball/game_server.c
+++ b/
ball/game_server.c
@@
-823,7
+823,7
@@
void game_set_z(float k)
input_set_z(+ANGLE_BOUND * k);
}
-void game_set_ang(int x, int z)
+void game_set_ang(float x, float z)
{
input_set_x(x);
input_set_z(z);