static struct lockstep update_step = { demo_update_read, DT };
-float demo_play_blend(void)
+float demo_replay_blend(void)
{
return lockstep_blend(&update_step);
}
void demo_play_step(void);
void demo_play_stat(int, int, int);
void demo_play_stop(void);
-float demo_play_blend(void);
int demo_saved (void);
void demo_rename(const char *);
int demo_replay_init(const char *, int *, int *, int *, int *, int *);
int demo_replay_step(float);
void demo_replay_stop(int);
+float demo_replay_blend(void);
const char *curr_demo(void);
load_ball_demo();
}
- game_client_blend(demo_play_blend());
+ game_client_blend(demo_replay_blend());
}
static int ball_buttn(int b, int d)
else
{
progress_step();
- game_client_blend(demo_play_blend());
+ game_client_blend(demo_replay_blend());
}
}
if (!demo_replay_step(dt))
goto_state(&st_help);
- game_client_blend(demo_play_blend());
+ game_client_blend(demo_replay_blend());
}
static int help_demo_buttn(int b, int d)
mode = 3;
}
else
- game_client_blend(demo_play_blend());
+ game_client_blend(demo_replay_blend());
break;