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Decrease updates per second
author
Alberto Mardegan
<mardy@users.sourceforge.net>
Wed, 6 Jul 2011 11:06:18 +0000
(14:06 +0300)
committer
Alberto Mardegan
<mardy@users.sourceforge.net>
Tue, 12 Jul 2011 12:26:12 +0000
(15:26 +0300)
We are never going to have more than 30 fps anyway.
ball/game_common.h
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diff --git
a/ball/game_common.h
b/ball/game_common.h
index
1f343cf
..
458baf5
100644
(file)
--- a/
ball/game_common.h
+++ b/
ball/game_common.h
@@
-93,7
+93,7
@@
void game_view_fly(struct game_view *, const struct s_vary *, float);
/*---------------------------------------------------------------------------*/
-#define UPS 90
+#define UPS 30
#define DT (1.0f / (float) UPS)
/*