fixed character sheet formatting in diablo
authorRyan Campbell <campbellr@gmail.com>
Thu, 29 Apr 2010 18:08:36 +0000 (12:08 -0600)
committerRyan Campbell <campbellr@gmail.com>
Thu, 29 Apr 2010 18:08:36 +0000 (12:08 -0600)
package/Makefile
package/src/ui/diablo/gui.py

index d7fcd3c..277deaf 100644 (file)
@@ -5,7 +5,7 @@
 #edit these when creating a new release
 MAJOR_VER='0'
 MINOR_VER='2'
-PKG_VER='4'
+PKG_VER='7'
 
 compile:
        perl -ni -e 'print; exit if /^XB-Maemo-Icon-26:$$/' debian/control
index e5a2021..4de7a41 100644 (file)
@@ -223,12 +223,6 @@ class CharacterSheetUI(BaseUI):
 
         vbox.pack_start(hbox, False, False, 0)
 
-        skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
-        skills_treeview = gtk.TreeView(model = skills_model)
-        skills_treeview.set_model(skills_model)
-        self.add_columns_to_skills_view(skills_treeview)
-
-        vbox.pack_start(skills_treeview, False, False, 0)
 
         self.fill_info(info_vbox)
         
@@ -255,6 +249,14 @@ class CharacterSheetUI(BaseUI):
 
         self.add_label("<big>Skills:</big>", vbox, align="normal")
 
+
+        skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
+        skills_treeview = gtk.TreeView(model = skills_model)
+        skills_treeview.set_model(skills_model)
+        self.add_columns_to_skills_view(skills_treeview)
+
+        vbox.pack_start(skills_treeview, False, False, 0)
+
         win.add_with_scrollbar(vbox)
         win.show_all()