def __init__(self, controller):
self.controller = controller
+ self.sheet = None
def build_window(self, treeview, path, view_column):
# column 0 is the portrait, column 1 is name
char_name = model.get_value(miter, 1)
char_id = self.controller.char_name2id(char_name)
- sheet = self.controller.get_char_sheet(char_id)
+ self.sheet = self.controller.get_char_sheet(char_id)
win.set_title(char_name)
vbox.pack_start(hbox, False, False, 0)
- self.fill_info(info_vbox, sheet)
+ self.fill_info(info_vbox)
- self.fill_stats(stats_vbox, sheet)
+ self.fill_stats(stats_vbox)
self.add_label("<big>Skills</big>", vbox, align="normal")
win.show_all()
skills_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
- skills_model = self.create_skills_model(sheet)
- skills_treeview.set_model(skills_model)
+ self.skills_model = self.create_skills_model()
+ skills_treeview.set_model(self.skills_model)
self.add_columns_to_skills_view(skills_treeview)
- vbox.pack_start(skills_treeview, False, False, 0)
+ vbox.pack_start(skills_treeview, False, False, 1)
win.add(pannable_area)
win.show_all()
hildon.hildon_gtk_window_set_progress_indicator(win, 0)
- def fill_info(self, box, sheet):
- self.add_label("<big><big>%s</big></big>" % sheet.name, box)
- self.add_label("<small>%s %s %s</small>" % (sheet.gender, sheet.race, sheet.bloodLine), box)
+ def fill_info(self, box):
+ self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
+ self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
self.add_label("", box, markup=False)
- self.add_label("<small><b>Corp:</b> %s</small>" % sheet.corporationName, box)
- self.add_label("<small><b>Balance:</b> %s ISK</small>" % sheet.balance, box)
+ self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
+ self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
- def fill_stats(self, box, sheet):
+ def fill_stats(self, box):
self.add_label("", box, markup=False)
self.add_label("", box, markup=False)
self.add_label("", box, markup=False)
- self.add_label("<small><b>Intelligence:</b> %d</small>" % sheet.attributes.intelligence, box)
- self.add_label("<small><b>Memory:</b> %d</small>" % sheet.attributes.memory, box)
- self.add_label("<small><b>Charisma:</b> %d</small>" % sheet.attributes.charisma, box)
- self.add_label("<small><b>Perception:</b> %d</small>" % sheet.attributes.perception, box)
- self.add_label("<small><b>Willpower:</b> %d</small>" % sheet.attributes.willpower, box)
+ self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
+ self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
+ self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
+ self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
+ self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
def add_columns_to_skills_view(self, treeview):
column.set_property("expand", True)
treeview.append_column(column)
- def create_skills_model(self, sheet):
+
+ def create_skills_model(self):
lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
+
+ self.fill_skills_model(lstore)
+
+ return lstore
+
+ def fill_skills_model(self, lstore):
skilltree = self.controller.get_skill_tree()
sp = [0, 250, 1414, 8000, 45255, 256000]
for skill in g.skills:
- trained = sheet.skills.Get(skill.typeID, False)
+ trained = self.sheet.skills.Get(skill.typeID, False)
if trained:
trained.level))
- return lstore
+
+ def update_model(self, lstore):
+ lstore.clear()
+ self.fill_skills_model(lstore)
def refresh_clicked(self, button, window):
- #self.update_model(self.char_model)
+ self.update_model(self.skills_model)
pass
if __name__ == "__main__":