2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
27 about_name = 'mEveMon'
28 about_text = ('Mobile character monitor for EVE Online')
29 about_authors = ['Ryan Campbell', 'Danny Campbell']
30 about_website = 'http://mevemon.garage.maemo.org'
33 menu_items = ("Settings", "About", "Refresh")
35 def create_menu(self, window):
36 menu = hildon.AppMenu()
38 for command in self.menu_items:
40 button = hildon.GtkButton(gtk.HILDON_SIZE_AUTO)
41 button.set_label(command)
43 if command == "About":
44 button.connect("clicked", self.about_clicked)
45 elif command == "Settings":
46 button.connect("clicked", self.settings_clicked, window)
47 elif command == "Refresh":
48 button.connect("clicked", self.refresh_clicked, window)
52 # Add entry to the view menu
59 def set_pix(self, filename):
60 pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
63 def settings_clicked(self, button, window):
66 #get the vbox to pack all the settings into
69 dialog.set_transient_for(window)
70 dialog.set_title("Settings")
72 uidLabel = gtk.Label("User ID:")
73 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
76 uidEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
77 uidEntry.set_placeholder("User ID")
78 uidEntry.set_text(self.controller.get_uid())
79 uidEntry.set_property('is_focus', False)
83 apiLabel = gtk.Label("API key:")
84 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
87 apiEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
88 apiEntry.set_placeholder("API Key")
89 apiEntry.set_text(self.controller.get_api_key())
90 apiEntry.set_property('is_focus', False)
94 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
98 if result == gtk.RESPONSE_OK:
99 self.controller.set_api_key(apiEntry.get_text())
100 self.controller.set_uid(uidEntry.get_text())
101 self.controller.set_auth()
102 self.update_model(self.char_model)
110 def about_clicked(self, button):
111 dialog = gtk.AboutDialog()
112 dialog.set_website(self.about_website)
113 dialog.set_website_label(self.about_website)
114 dialog.set_name(self.about_name)
115 dialog.set_authors(self.about_authors)
116 dialog.set_comments(self.about_text)
117 dialog.set_version(self.app_version)
121 def add_label(self, text, box, markup=True, align="left", padding=1):
122 label = gtk.Label(text)
124 label.set_use_markup(True)
126 label.set_alignment(0, 0.5)
128 box.pack_start(label, False, False, padding)
131 class mEveMonUI(BaseUI):
133 def __init__(self, controller):
134 self.controller = controller
135 gtk.set_application_name("mEveMon")
137 #create the main window
138 win = hildon.StackableWindow()
139 win.connect("destroy", self.controller.quit)
141 hildon.hildon_gtk_window_set_progress_indicator(win, 1)
144 menu = self.create_menu(win)
145 # Attach menu to the window
146 win.set_app_menu(menu)
148 pannable_area = hildon.PannableArea()
150 character_win = CharacterSheetUI(self.controller)
152 # gtk.HILDON_UI_MODE_NORMAL -> not selection in the treeview
153 # gtk.HILDON_UI_MODE_EDIT -> selection in the treeview
154 treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
155 treeview.connect('row-activated', character_win.build_window)
157 self.char_model = self.create_char_model()
158 treeview.set_model(self.char_model)
160 self.add_columns_to_treeview(treeview)
162 pannable_area.add(treeview)
164 win.add(pannable_area);
168 hildon.hildon_gtk_window_set_progress_indicator(win, 0)
171 def create_char_model(self):
172 lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
174 #get icon and name and put in a liststore
175 self.fill_char_model(lstore)
180 def fill_char_model(self, lstore):
181 char_list = self.controller.get_characters()
183 for name, icon in char_list:
184 liter = lstore.append()
185 lstore.set(liter, 1, name, 0, self.set_pix(icon))
188 def update_model(self, lstore):
190 self.fill_char_model(lstore)
193 def add_columns_to_treeview(self, treeview):
194 #Column 0 for the treeview
195 renderer = gtk.CellRendererPixbuf()
196 column = gtk.TreeViewColumn()
197 column.pack_start(renderer, True)
198 column.add_attribute(renderer, "pixbuf", 0)
199 treeview.append_column(column)
201 #Column 1 for the treeview
202 renderer = gtk.CellRendererText()
203 column = gtk.TreeViewColumn('Character Name', renderer, text=1)
204 column.set_property("expand", True)
205 treeview.append_column(column)
208 def refresh_clicked(self, button, window):
209 self.update_model(self.char_model)
213 class CharacterSheetUI(BaseUI):
215 def __init__(self, controller):
216 self.controller = controller
219 self.skills_model = None
222 def build_window(self, treeview, path, view_column):
223 # TODO: this is a really long and ugly function, split it up somehow
225 win = hildon.StackableWindow()
227 hildon.hildon_gtk_window_set_progress_indicator(win, 1)
230 # NOTE: we probably want a window-specific menu for this page, but the
231 # main appmenu works for now
232 menu = self.create_menu(win)
233 # Attach menu to the window
234 win.set_app_menu(menu)
236 pannable_area = hildon.PannableArea()
238 model = treeview.get_model()
239 miter = model.get_iter(path)
241 # column 0 is the portrait, column 1 is name
242 char_name = model.get_value(miter, 1)
243 self.char_id = self.controller.char_name2id(char_name)
244 self.sheet = self.controller.get_char_sheet(self.char_id)
246 win.set_title(char_name)
249 hbox = gtk.HBox(False, 0)
250 info_vbox = gtk.VBox(False, 0)
251 stats_vbox = gtk.VBox(False, 0)
253 portrait = gtk.Image()
254 portrait.set_from_file(self.controller.get_portrait(char_name, 256))
257 hbox.pack_start(portrait, False, False, 10)
258 hbox.pack_start(info_vbox, False, False, 5)
259 hbox.pack_start(stats_vbox, False, False, 15)
261 vbox = gtk.VBox(False, 0)
262 pannable_area.add_with_viewport(vbox)
264 vbox.pack_start(hbox, False, False, 0)
266 self.fill_info(info_vbox)
268 self.fill_stats(stats_vbox)
270 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
271 skill = self.controller.get_skill_in_training(self.char_id)
273 if skill.skillInTraining:
275 skilltree = self.controller.get_skill_tree()
277 # I'm assuming that we will always find a skill with the skill ID
278 for group in skilltree.skillGroups:
279 found_skill = group.skills.Get(skill.trainingTypeID, False)
281 skill_name = found_skill.typeName
284 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
285 vbox, align="normal")
286 self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
287 time.ctime(skill.trainingEndTime)), vbox, align="normal")
289 self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
291 self.add_label("<big>Skills:</big>", vbox, align="normal")
295 skills_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
296 self.skills_model = self.create_skills_model()
297 skills_treeview.set_model(self.skills_model)
298 self.add_columns_to_skills_view(skills_treeview)
299 vbox.pack_start(skills_treeview, False, False, 1)
301 win.add(pannable_area)
304 hildon.hildon_gtk_window_set_progress_indicator(win, 0)
306 def fill_info(self, box):
307 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
308 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
309 self.add_label("", box, markup=False)
310 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
311 self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
314 def fill_stats(self, box):
315 self.add_label("", box, markup=False)
316 self.add_label("", box, markup=False)
317 self.add_label("", box, markup=False)
318 self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
319 self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
320 self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
321 self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
322 self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
325 def add_columns_to_skills_view(self, treeview):
326 #Column 0 for the treeview
327 renderer = gtk.CellRendererText()
328 column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
329 column.set_property("expand", True)
330 treeview.append_column(column)
332 #Column 1 for the treeview
333 renderer = gtk.CellRendererText()
334 column = gtk.TreeViewColumn('Skill Info', renderer, text=1)
335 column.set_property("expand", True)
336 treeview.append_column(column)
339 def create_skills_model(self):
341 lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
343 self.fill_skills_model(lstore)
348 def fill_skills_model(self, lstore):
349 skilltree = self.controller.get_skill_tree()
351 sp = [0, 250, 1414, 8000, 45255, 256000]
353 for g in skilltree.skillGroups:
355 skills_trained_in_this_group = False
357 for skill in g.skills:
359 trained = self.sheet.skills.Get(skill.typeID, False)
363 if not skills_trained_in_this_group:
365 #TODO: add as a heading/category
366 skills_trained_in_this_group = True
368 # add row for this skill
369 liter = lstore.append()
370 lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank),
371 1, "SP: %d Level %d" %
372 (trained.skillpoints,
377 def update_model(self, lstore):
379 self.sheet = self.controller.get_char_sheet(self.char_id)
380 self.fill_skills_model(lstore)
383 def refresh_clicked(self, button, window):
384 hildon.hildon_gtk_window_set_progress_indicator(window, 1)
385 self.update_model(self.skills_model)
386 hildon.hildon_gtk_window_set_progress_indicator(window, 0)
388 if __name__ == "__main__":