2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
27 about_name = 'mEveMon'
28 about_text = ('Mobile character monitor for EVE Online')
29 about_authors = ['Ryan Campbell', 'Danny Campbell']
30 about_website = 'http://mevemon.garage.maemo.org'
33 menu_items = ("Settings", "About", "Refresh")
35 def create_menu(self, window):
36 menu = hildon.AppMenu()
38 for command in self.menu_items:
40 button = hildon.GtkButton(gtk.HILDON_SIZE_AUTO)
41 button.set_label(command)
43 if command == "About":
44 button.connect("clicked", self.about_clicked)
45 elif command == "Settings":
46 button.connect("clicked", self.settings_clicked, window)
47 elif command == "Refresh":
48 button.connect("clicked", self.refresh_clicked, window)
52 # Add entry to the view menu
59 def set_pix(self, filename):
60 pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
63 def settings_clicked(self, button, window):
66 #get the vbox to pack all the settings into
69 dialog.set_transient_for(window)
70 dialog.set_title("Settings")
72 uidLabel = gtk.Label("User ID:")
73 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
76 uidEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
77 uidEntry.set_placeholder("User ID")
78 uidEntry.set_text(self.controller.get_uid())
79 uidEntry.set_property('is_focus', False)
83 apiLabel = gtk.Label("API key:")
84 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
87 apiEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
88 apiEntry.set_placeholder("API Key")
89 apiEntry.set_text(self.controller.get_api_key())
90 apiEntry.set_property('is_focus', False)
94 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
95 help_button = dialog.add_button(gtk.STOCK_HELP, gtk.RESPONSE_HELP)
99 if result == gtk.RESPONSE_OK:
100 self.controller.set_api_key(apiEntry.get_text())
101 self.controller.set_uid(uidEntry.get_text())
102 self.controller.set_auth()
103 self.update_model(self.char_model)
111 def about_clicked(self, button):
112 dialog = gtk.AboutDialog()
113 dialog.set_website(self.about_website)
114 dialog.set_website_label(self.about_website)
115 dialog.set_name(self.about_name)
116 dialog.set_authors(self.about_authors)
117 dialog.set_comments(self.about_text)
118 dialog.set_version(self.app_version)
122 def add_label(self, text, box, markup=True, align="left", padding=1):
123 label = gtk.Label(text)
125 label.set_use_markup(True)
127 label.set_alignment(0, 0.5)
129 box.pack_start(label, False, False, padding)
132 class mEveMonUI(BaseUI):
134 def __init__(self, controller):
135 self.controller = controller
136 gtk.set_application_name("mEveMon")
138 #create the main window
139 win = hildon.StackableWindow()
140 win.connect("destroy", self.controller.quit)
142 hildon.hildon_gtk_window_set_progress_indicator(win, 1)
145 menu = self.create_menu(win)
146 # Attach menu to the window
147 win.set_app_menu(menu)
149 pannable_area = hildon.PannableArea()
151 character_win = CharacterSheetUI(self.controller)
153 # gtk.HILDON_UI_MODE_NORMAL -> not selection in the treeview
154 # gtk.HILDON_UI_MODE_EDIT -> selection in the treeview
155 treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
156 treeview.connect('row-activated', character_win.build_window)
158 self.char_model = self.create_char_model()
159 treeview.set_model(self.char_model)
161 self.add_columns_to_treeview(treeview)
163 pannable_area.add(treeview)
165 win.add(pannable_area);
169 hildon.hildon_gtk_window_set_progress_indicator(win, 0)
172 def create_char_model(self):
173 lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
175 #get icon and name and put in a liststore
176 self.fill_char_model(lstore)
181 def fill_char_model(self, lstore):
182 char_list = self.controller.get_characters()
184 for name, icon in char_list:
185 liter = lstore.append()
186 lstore.set(liter, 1, name, 0, self.set_pix(icon))
189 def update_model(self, lstore):
191 self.fill_char_model(lstore)
194 def add_columns_to_treeview(self, treeview):
195 #Column 0 for the treeview
196 renderer = gtk.CellRendererPixbuf()
197 column = gtk.TreeViewColumn()
198 column.pack_start(renderer, True)
199 column.add_attribute(renderer, "pixbuf", 0)
200 treeview.append_column(column)
202 #Column 1 for the treeview
203 renderer = gtk.CellRendererText()
204 column = gtk.TreeViewColumn('Character Name', renderer, text=1)
205 column.set_property("expand", True)
206 treeview.append_column(column)
209 def refresh_clicked(self, button, window):
210 self.update_model(self.char_model)
214 class CharacterSheetUI(BaseUI):
216 def __init__(self, controller):
217 self.controller = controller
220 self.skills_model = None
223 def build_window(self, treeview, path, view_column):
224 # TODO: this is a really long and ugly function, split it up somehow
226 win = hildon.StackableWindow()
228 hildon.hildon_gtk_window_set_progress_indicator(win, 1)
231 # NOTE: we probably want a window-specific menu for this page, but the
232 # main appmenu works for now
233 menu = self.create_menu(win)
234 # Attach menu to the window
235 win.set_app_menu(menu)
237 pannable_area = hildon.PannableArea()
239 model = treeview.get_model()
240 miter = model.get_iter(path)
242 # column 0 is the portrait, column 1 is name
243 char_name = model.get_value(miter, 1)
244 self.char_id = self.controller.char_name2id(char_name)
245 self.sheet = self.controller.get_char_sheet(self.char_id)
247 win.set_title(char_name)
250 hbox = gtk.HBox(False, 0)
251 info_vbox = gtk.VBox(False, 0)
252 stats_vbox = gtk.VBox(False, 0)
254 portrait = gtk.Image()
255 portrait.set_from_file(self.controller.get_portrait(char_name, 256))
258 hbox.pack_start(portrait, False, False, 10)
259 hbox.pack_start(info_vbox, False, False, 5)
260 hbox.pack_start(stats_vbox, False, False, 15)
262 vbox = gtk.VBox(False, 0)
263 pannable_area.add_with_viewport(vbox)
265 vbox.pack_start(hbox, False, False, 0)
267 self.fill_info(info_vbox)
269 self.fill_stats(stats_vbox)
271 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
272 skill = self.controller.get_skill_in_training(self.char_id)
274 if skill.skillInTraining:
276 skilltree = self.controller.get_skill_tree()
278 # I'm assuming that we will always find a skill with the skill ID
279 for group in skilltree.skillGroups:
280 found_skill = group.skills.Get(skill.trainingTypeID, False)
282 skill_name = found_skill.typeName
285 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
286 vbox, align="normal")
287 self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
288 time.ctime(skill.trainingEndTime)), vbox, align="normal")
290 self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
292 self.add_label("<big>Skills:</big>", vbox, align="normal")
296 skills_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
297 self.skills_model = self.create_skills_model()
298 skills_treeview.set_model(self.skills_model)
299 self.add_columns_to_skills_view(skills_treeview)
300 vbox.pack_start(skills_treeview, False, False, 1)
302 win.add(pannable_area)
305 hildon.hildon_gtk_window_set_progress_indicator(win, 0)
307 def fill_info(self, box):
308 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
309 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
310 self.add_label("", box, markup=False)
311 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
312 self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
315 def fill_stats(self, box):
316 self.add_label("", box, markup=False)
317 self.add_label("", box, markup=False)
318 self.add_label("", box, markup=False)
319 self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
320 self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
321 self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
322 self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
323 self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
326 def add_columns_to_skills_view(self, treeview):
327 #Column 0 for the treeview
328 renderer = gtk.CellRendererText()
329 column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
330 column.set_property("expand", True)
331 treeview.append_column(column)
333 #Column 1 for the treeview
334 renderer = gtk.CellRendererText()
335 column = gtk.TreeViewColumn('Skill Info', renderer, text=1)
336 column.set_property("expand", True)
337 treeview.append_column(column)
340 def create_skills_model(self):
342 lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
344 self.fill_skills_model(lstore)
349 def fill_skills_model(self, lstore):
350 skilltree = self.controller.get_skill_tree()
352 sp = [0, 250, 1414, 8000, 45255, 256000]
354 for g in skilltree.skillGroups:
356 skills_trained_in_this_group = False
358 for skill in g.skills:
360 trained = self.sheet.skills.Get(skill.typeID, False)
364 if not skills_trained_in_this_group:
366 #TODO: add as a heading/category
367 skills_trained_in_this_group = True
369 # add row for this skill
370 liter = lstore.append()
371 lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank),
372 1, "SP: %d Level %d" %
373 (trained.skillpoints,
378 def update_model(self, lstore):
380 self.sheet = self.controller.get_char_sheet(self.char_id)
381 self.fill_skills_model(lstore)
384 def refresh_clicked(self, button, window):
385 hildon.hildon_gtk_window_set_progress_indicator(window, 1)
386 self.update_model(self.skills_model)
387 hildon.hildon_gtk_window_set_progress_indicator(window, 0)
389 if __name__ == "__main__":