streamlined the build process
[mevemon] / package / src / ui / diablo / ui.py
1 #
2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010  Ryan and Danny Campbell, and the mEveMon Team
4 #
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
9 #
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 # GNU General Public License for more details.
14 #
15 # You should have received a copy of the GNU General Public License
16 # along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 #
18
19 # DIABLO UI: Heavily based on Ry's Fremantle Python code. --danny
20
21 import sys, time
22
23 import gtk
24 import hildon
25 import gobject
26
27 class BaseUI():
28
29     about_name = 'mEveMon'
30     about_text = ('Mobile character monitor for EVE Online')
31     about_authors = [ 'Ryan Campbell','Danny Campbell' ]
32     about_website = 'http://mevemon.garage.maemo.org'
33     app_version = '0.1'
34     menu_items = ("Settings", "About", "Refresh")
35
36     def create_menu(self, window):
37         menu = gtk.Menu()
38         for command in self.menu_items:
39             button = gtk.MenuItem(command)
40             if command == "About":
41                 button.connect("activate", self.about_clicked)
42             elif command == "Settings":
43                 button.connect("activate", self.settings_clicked, window)
44             elif command == "Refresh":
45                 button.connect("activate", self.refresh_clicked, window)
46             else:
47                 assert False, command
48             # Add entry to the view menu
49             menu.append(button)
50         menu.show_all()
51         return menu
52
53     def set_pix(self, filename):
54         pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
55         return pixbuf
56
57     def settings_clicked(self, button, window):
58    
59         dialog = gtk.Dialog()
60     
61         #get the vbox to pack all the settings into
62         vbox = dialog.vbox
63     
64         dialog.set_transient_for(window)
65         dialog.set_title("Settings")
66
67         uidLabel = gtk.Label("User ID:")
68         uidLabel.set_justify(gtk.JUSTIFY_LEFT)
69         vbox.add(uidLabel)
70         
71         uidEntry = gtk.Entry()
72         uidEntry.set_text(self.controller.get_uid())
73         uidEntry.set_property('is_focus', False)
74         
75         vbox.add(uidEntry)
76
77         apiLabel = gtk.Label("API key:")
78         apiLabel.set_justify(gtk.JUSTIFY_LEFT)
79         vbox.add(apiLabel)
80         
81         apiEntry = gtk.Entry()
82         apiEntry.set_text(self.controller.get_api_key())
83         apiEntry.set_property('is_focus', False)
84
85         vbox.add(apiEntry)
86            
87         ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
88
89         dialog.show_all()
90         result = dialog.run()
91
92         if result == gtk.RESPONSE_OK:
93             self.controller.set_api_key(apiEntry.get_text())
94             self.controller.set_uid(uidEntry.get_text())
95             self.controller.set_auth()
96             self.update_model(self.char_model)
97         
98         dialog.destroy()
99
100         return result
101
102     def about_clicked(self, button):
103         dialog = gtk.AboutDialog()
104         dialog.set_website(self.about_website)
105         dialog.set_website_label(self.about_website)
106         dialog.set_name(self.about_name)
107         dialog.set_authors(self.about_authors)
108         dialog.set_comments(self.about_text)
109         dialog.set_version(self.app_version)
110         dialog.run()
111         dialog.destroy()
112
113     def add_label(self, text, box, markup=True, align="left", padding=1):
114         label = gtk.Label(text)
115         if markup:
116             label.set_use_markup(True)
117         if align == "left":
118             label.set_alignment(0, 0.5)
119         box.pack_start(label, False, False, padding)
120
121 class mEveMonUI(BaseUI):
122
123     def __init__(self, controller):
124         self.controller = controller
125         gtk.set_application_name("mEveMon")
126
127         # create the main window
128         win = hildon.Window()
129         win.connect("destroy", self.controller.quit)
130         win.show_all()
131         progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
132         progress_bar.set_fraction(0.4)
133
134         # Create menu
135         menu = self.create_menu(win)
136
137         # Attach menu to the window
138         win.set_menu(menu)
139
140         character_win = CharacterSheetUI(self.controller)
141
142         # create the treeview --danny
143         self.char_model = self.create_char_model()
144         treeview = gtk.TreeView(model = self.char_model)
145         treeview.connect('row-activated', character_win.build_window)
146         treeview.set_model(self.char_model)
147         self.add_columns_to_treeview(treeview)
148
149         # add the treeview with scrollbar --danny
150         win.add_with_scrollbar(treeview)
151         win.show_all()
152
153         progress_bar.set_fraction(1)
154         progress_bar.destroy()
155
156     def create_char_model(self):
157         lstore = gtk.ListStore(gtk.gdk.Pixbuf, gobject.TYPE_STRING)
158         #get icon and name and put in a liststore
159         self.fill_char_model(lstore)
160         return lstore
161
162     def fill_char_model(self, lstore):
163         char_list = self.controller.get_characters()
164         for name, icon in char_list:
165             liter = lstore.append()
166             lstore.set(liter, 1, name, 0, self.set_pix(icon))
167
168     def update_model(self, lstore):
169         lstore.clear()
170         self.fill_char_model(lstore)
171
172     def add_columns_to_treeview(self, treeview):
173         #Column 0 for the treeview
174         renderer = gtk.CellRendererPixbuf()
175         column = gtk.TreeViewColumn()
176         column.pack_start(renderer, True)
177         column.add_attribute(renderer, "pixbuf", 0)
178         treeview.append_column(column)
179
180         #Column 1 for the treeview
181         renderer = gtk.CellRendererText()
182         column = gtk.TreeViewColumn('Character Name', renderer, text=1)
183         column.set_property("expand", True)
184         treeview.append_column(column)
185  
186     def refresh_clicked(self, button, window):
187         self.update_model(self.char_model)
188
189 class CharacterSheetUI(BaseUI):
190     
191     def __init__(self, controller):
192         self.controller = controller
193         self.sheet = None
194         self.char_id = None
195         self.skills_model = None
196
197     def build_window(self, treeview, path, view_column):
198         # TODO: this is a really long and ugly function, split it up somehow
199
200         win = hildon.Window()
201         win.show_all() 
202
203         progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading character sheet...")
204         progress_bar.set_fraction(0.4)
205
206         # Create menu
207         # NOTE: we probably want a window-specific menu for this page, but the
208         # main appmenu works for now
209         menu = self.create_menu(win)
210         # Attach menu to the window
211         win.set_menu(menu)
212
213         model = treeview.get_model()
214         miter = model.get_iter(path)
215         
216         # column 0 is the portrait, column 1 is name
217         char_name = model.get_value(miter, 1)
218         self.char_id = self.controller.char_name2id(char_name)
219         self.sheet = self.controller.get_char_sheet(self.char_id)
220
221         win.set_title(char_name)
222         
223         hbox = gtk.HBox(False, 0)
224         info_vbox = gtk.VBox(False, 1)
225
226         portrait = gtk.Image()
227         portrait.set_from_file(self.controller.get_portrait(char_name, 256))
228         portrait.show()
229
230         hbox.pack_start(portrait, False, False, 10)
231         hbox.pack_start(info_vbox, False, False, 5)
232         
233         vbox = gtk.VBox(False, 0)
234
235         vbox.pack_start(hbox, False, False, 0)
236
237         skills_model = self.create_skills_model()
238         skills_treeview = gtk.TreeView(model = skills_model)
239         skills_treeview.set_model(skills_model)
240         self.add_columns_to_skills_view(skills_treeview)
241
242         vbox.pack_start(skills_treeview, False, False, 0)
243
244         self.fill_info(info_vbox)
245         
246         self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
247         skill = self.controller.get_skill_in_training(self.char_id)
248         
249         if skill.skillInTraining:
250
251             skilltree = self.controller.get_skill_tree()
252             
253             # I'm assuming that we will always find a skill with the skill ID
254             for group in skilltree.skillGroups:
255                 found_skill = group.skills.Get(skill.trainingTypeID, False)
256                 if found_skill:
257                     skill_name = found_skill.typeName
258                     break
259                 
260             self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
261                     vbox, align="normal")
262             self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
263                 time.ctime(skill.trainingEndTime)), vbox, align="normal")
264         else:
265             self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
266
267         self.add_label("<big>Skills:</big>", vbox, align="normal")
268
269         win.add_with_scrollbar(vbox)
270         win.show_all()
271
272         progress_bar.set_fraction(1)
273         progress_bar.destroy()
274
275     def fill_info(self, box):
276         self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
277         self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
278         self.add_label("", box, markup=False)
279         self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
280         self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
281         self.add_label("", box, markup=False)
282         self.add_label("", box, markup=False)
283         self.add_label("", box, markup=False)
284         self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
285         self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
286         self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
287         self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
288         self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
289
290     def add_columns_to_skills_view(self, treeview):
291         #Column 0 for the treeview
292         renderer = gtk.CellRendererText()
293         column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
294         column.set_property("expand", True)
295         treeview.append_column(column)
296         
297         #Column 1 for the treeview
298         renderer = gtk.CellRendererText()
299         column = gtk.TreeViewColumn('Skill Info', renderer, markup=1)
300         column.set_property("expand", True)
301         treeview.append_column(column)
302
303     def create_skills_model(self):
304         lstore = gtk.ListStore(gobject.TYPE_STRING, gobject.TYPE_STRING)
305         self.fill_skills_model(lstore)
306         return lstore
307
308     def fill_skills_model(self, lstore):
309         skilltree = self.controller.get_skill_tree()
310         sp = [0, 250, 1414, 8000, 45255, 256000]
311         for g in skilltree.skillGroups:
312             skills_trained_in_this_group = False
313             for skill in g.skills:
314                 trained = self.sheet.skills.Get(skill.typeID, False)
315                 if trained:
316                     if not skills_trained_in_this_group:
317                         #TODO: add as a heading/category
318                         skills_trained_in_this_group = True
319                     # add row for this skill
320                     liter = lstore.append()
321                     lstore.set(liter, 0, "%s <small>(Rank %d)</small>" % (skill.typeName, skill.rank), 1, "SP: %d Level %d" % (trained.skillpoints, trained.level))
322
323     def update_model(self, lstore):
324         lstore.clear()
325         self.sheet = self.controller.get_char_sheet(self.char_id)
326         self.fill_skills_model(lstore)
327
328     def refresh_clicked(self, button, window):
329         progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
330         progress_bar.set_fraction(1)
331         self.update_model(self.skills_model)
332         progress_bar.destroy()
333
334 if __name__ == "__main__":
335     main()
336