def __init__(self, controller):
MeabookUI.__init__(self, controller)
self.internal_names = []
- self.callback_id = None
+ self.handler = None
+ self.level = 1
self.window = hildon.StackableWindow()
self.window.set_title(_('Meabook'))
self.window.connect('destroy', self.exit)
# connect signals
settings_button.connect('clicked', self.show_settings_dialog_cb)
about_button.connect('clicked', self.show_about_dialog_cb)
+ self.handler = self.selector.connect('changed', self.select_item_cb)
self.level1_filter.connect('toggled', self.apply_filter_cb, \
self.controller.get_level1_items)
self.level2_filter.connect('toggled', self.apply_filter_cb, \
self.window.set_app_menu(menu)
self.window.show_all()
- def _set_selector_content(self, items):
+ def _set_selector_content(self, selector, handler, items):
+ """Updates selector content."""
+
+ # temporary block handler
+ selector.handler_block(handler)
+
self.internal_names = []
+ selector.get_model(0).clear()
for item in items:
- self.selector.append_text(item[0])
+ selector.append_text(item[0])
self.internal_names.append(item[1])
+ selector.unselect_all(0)
+
+ # reconnect callback
+ selector.handler_unblock(handler)
+
+ def _show_items_dialog(self, title, items):
+ """Creates dialog with items."""
+
+ selector = hildon.TouchSelector(text=True)
+ window = hildon.StackableWindow()
+ window.set_title(title)
+ window.connect('destroy', self._decrease_level)
+ window.add(selector)
+ handler = selector.connect('changed', self.select_item_cb)
+ self._set_selector_content(selector, handler, items)
+ window.show_all()
+
+ def _decrease_level(self, widget):
+ self.level -= 1
# Implementation of Base UI interface
def start(self):
self.controller.stop()
def get_current_level(self):
- if self.level1_filter.get_active(): return 1
- elif self.level2_filter.get_active(): return 2
- else: return 3
+ return self.level
def show_items(self, items, level):
+ self.level = level
if level == 1: # level1_button is not in gorup, process separately
self.level1_filter.set_active(True)
self.apply_filter_cb(self.level1_filter, \
if not widget.get_active():
return
- # blocks 'change' event for selector
- try:
- self.selector.handler_block(self.callback_id)
- except:
- pass
+ if widget == self.level1_filter: self.level = 1
+ elif widget == self.level2_filter: self.level = 2
+ else: self.level = 3
# update list content
- self.selector.get_model(0).clear()
- self._set_selector_content(items or func())
- self.selector.unselect_all(0)
+ self._set_selector_content(self.selector, self.handler, items or func())
self.window.set_title(' - '.join([_('Meabook'), widget.get_label()]))
- def _create_items_dialog(self, title):
- """Creates dialog for showing items."""
-
- selector = hildon.TouchSelector(text=True)
- window = hildon.StackableWindow()
- window.set_title(title)
- window.add(selector)
- return window, selector
-
- def show_middlelevel_dialog(self, widget, column):
- """Shows subitems of selected level1-item."""
-
- selected_item = widget.get_current_text()
- window, selector = self._create_items_dialog(selected_item)
- selector.connect('changed', self.show_lowlevel_dialog)
- for item in self.database.get_middlelevel_entries(selected_item):
- selector.append_text(item)
- window.show_all()
-
- def show_lowlevel_dialog(self, widget, column):
- """Shows lowlevel items."""
-
- selected_item = widget.get_current_text()
- window, selector = self._create_items_dialog(selected_item)
- selector.connect('changed', self.show_item_dialog)
- for item in self.database.get_lowlevel_entries():
- selector.append_text(item)
- window.show_all()
+ def select_item_cb(self, widget, column):
+ """Emits when changes selector content."""
+
+ name, internal_name = widget.get_current_text(), \
+ widget.get_active(0)
+ if self.level == 1:
+ items = self.controller.get_level2_items((name, internal_name))
+ self._show_items_dialog(name, items)
+ self.level = 2
+ elif self.level == 2:
+ items = self.controller.get_level3_items((name, internal_name))
+ self._show_items_dialog(name, items)
+ self.level = 3
+ else:
+ print 'show item details'
def show_item_dialog(self, widget, column):
"""Shows detailed item information."""
self.controller = controller
self.window = hildon.StackableWindow()
- self.window.set_title(_('Configuration'))
+ self.window.set_title(_('Settings'))
self.window.connect('destroy', self.close_dialog_cb)
# create menu