1 // Copyright (C) 2008 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
18 #ifndef NETWORK_ACTION_H
19 #define NETWORK_ACTION_H
22 #include "playerlist.h"
25 class NetworkAction: public OwnerId
29 //! The xml tag of this object in a network stream.
30 static std::string d_tag;
32 //! Default constructor.
33 NetworkAction(Action *action, guint32 owner);
35 //! Loading constructor.
36 NetworkAction(XML_Helper* helper);
41 //! Returns debug information.
42 std::string toString() const;
44 //! copying the deep contents of the action
45 static NetworkAction* copy(Action *action, Player *owner);
47 //!Saving the network action to an xml stream.
48 bool save(XML_Helper* helper) const;
50 Action * getAction() const {return d_action;};
52 void setAction (Action *action) {d_action = action;};