return TRUE; /* keep running this event */
}
+void
+run_long_timeout(AWallpaperPlugin *desktop_plugin){
-static gboolean
-long_timeout (AWallpaperPlugin *desktop_plugin)
-{
gint daytime = get_daytime();
GSList * tmp;
void (*pfunc)(gpointer, gpointer);
time_t now;
Actor *actor;
- /* fprintf(stderr, "long_timeout %i\n", desktop_plugin->priv->long_timer); */
- if (desktop_plugin->priv->long_timer == 0 )
- return FALSE;
- if (!desktop_plugin->priv->visible){
- if(desktop_plugin->priv->short_timer != 0){
- g_source_remove(desktop_plugin->priv->short_timer);
- desktop_plugin->priv->short_timer = 0;
- }
- desktop_plugin->priv->long_timer = 0;
- return FALSE;
- }
+
//fprintf(stderr, "timer daytime=%d\n", daytime);
if (scene.daytime != daytime){
scene.daytime = daytime;
}
tmp = g_slist_next(tmp);
}
-
+
+}
+
+static gboolean
+long_timeout (AWallpaperPlugin *desktop_plugin)
+{
+ /* fprintf(stderr, "long_timeout %i\n", desktop_plugin->priv->long_timer); */
+ if (desktop_plugin->priv->long_timer == 0 )
+ return FALSE;
+ if (!desktop_plugin->priv->visible){
+ if(desktop_plugin->priv->short_timer != 0){
+ g_source_remove(desktop_plugin->priv->short_timer);
+ desktop_plugin->priv->short_timer = 0;
+ }
+ desktop_plugin->priv->long_timer = 0;
+ return FALSE;
+ }
+
+ run_long_timeout(desktop_plugin);
return TRUE; /* keep running this event */
}
/* fprintf (stderr, "is-on-current-desktop changed. visible: %u", visible); */
if (visible){
desktop_plugin->priv->visible = TRUE;
- if (desktop_plugin->priv->long_timer == 0 )
+ if (desktop_plugin->priv->long_timer == 0 ){
desktop_plugin->priv->long_timer = g_timeout_add(LONG_TIMER, (GtkFunction)long_timeout, desktop_plugin);
+ run_long_timeout(desktop_plugin);
+ }
}else{
desktop_plugin->priv->visible = FALSE;
if (desktop_plugin->priv->long_timer != 0 ){