qsrand(QTime::currentTime().msec()+2); //+2 to avoid setting it to 1
+
+
//Setup the level list
QList<Level> levelList;
Levelset set ("Original",levelList);
levelset_ = set;
+ availableLevelsets_.append(set);
currentLevel_ = 0;
totalScore_ = 0;
+ //Create another set of levels and place it in the available levelsets list
+ levelList.clear();
+ Level set2level1(8,15,4,50);
+ levelList.append(set2level1);
+ Level set2level2(8,20,4,50);
+ levelList.append(set2level2);
+ Level set2level3(8,15,5,100);
+ levelList.append(set2level3);
+ Level set2level4(8,20,6,100);
+ levelList.append(set2level4);
+ Level set2level5(8,20,6,150);
+ levelList.append(set2level5);
+
+ Levelset set2("Difficult",levelList);
+ availableLevelsets_.append(set2);
+
+
connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));