"Vibration effects" now in menu before "Pause"
authorHeli Hyvättinen <heli.hyvattinen@kymp.net>
Mon, 4 Jul 2011 16:28:22 +0000 (19:28 +0300)
committerHeli Hyvättinen <heli.hyvattinen@kymp.net>
Mon, 4 Jul 2011 16:28:22 +0000 (19:28 +0300)
mainwindow.cpp

index 618446f..4191aca 100644 (file)
@@ -59,6 +59,12 @@ MainWindow::MainWindow(QWidget *parent)
     connect(pRestartLevelAction,SIGNAL(triggered()),this,SLOT(restartLevel()));
     menuBar()->addAction(pRestartLevelAction);
 
+    QAction * pVibrateAction = new QAction(tr("Vibration effects"),this);
+    pVibrateAction->setCheckable(true);
+    addAction(pVibrateAction);
+    connect(pVibrateAction,SIGNAL(triggered(bool)),pScene_,SLOT(vibrationActivate(bool)));
+    menuBar()->addAction(pVibrateAction);
+
 
     QAction * pAboutAction = new QAction(tr("About"),this);
     addAction(pAboutAction);
@@ -66,12 +72,6 @@ MainWindow::MainWindow(QWidget *parent)
     menuBar()->addAction(pAboutAction);
 
 
-    QAction * pVibrateAction = new QAction(tr("Vibration effects"),this);
-    pVibrateAction->setCheckable(true);
-    addAction(pVibrateAction);
-    connect(pVibrateAction,SIGNAL(triggered(bool)),pScene_,SLOT(vibrationActivate(bool)));
-    menuBar()->addAction(pVibrateAction);
-
 
     //the boundaries of the scene are set to match the size of the view window, which is not
     //available in the constructor --> timer needed