Lowers speeds on the hardest new levels.
authorHeli Hyvättinen <heli.hyvattinen@kymp.net>
Tue, 11 Oct 2011 17:51:15 +0000 (20:51 +0300)
committerHeli Hyvättinen <heli.hyvattinen@kymp.net>
Tue, 11 Oct 2011 17:51:15 +0000 (20:51 +0300)
As the speed works right now, a bit less difficulty...

seascene.cpp
timercontrolledgraphicspixmapobject.cpp

index 0238cf6..5e886c8 100644 (file)
@@ -90,11 +90,11 @@ SeaScene::SeaScene(QObject *parent) :
     levelList.append(set2level1);
     Level set2level2(8,20,4,50);
     levelList.append(set2level2);
-    Level set2level3(8,20,5,100);
+    Level set2level3(8,20,5,80);
     levelList.append(set2level3);
-    Level set2level4(8,20,6,150);
+    Level set2level4(8,20,6,120);
     levelList.append(set2level4);
-    Level set2level5(8,25,8,200);
+    Level set2level5(8,25,8,150);
     levelList.append(set2level5);
 
     Levelset set2("Difficult",levelList);
index f577fd1..9849c01 100644 (file)
@@ -49,7 +49,7 @@ void TimerControlledGraphicsPixmapObject::setSpeed(int speed)
 {
     if (speed >0)
     {
-        timer_.setInterval((1000/(speed/pixelsPerMove_))); //converts from pixels in second to milliseconds per pixels moved at once
+        timer_.setInterval(1000/(speed/pixelsPerMove_)); //converts from pixels in second to milliseconds per pixels moved at once
         stoppedBecauseInvalidTime_ = false;
      }
     else