levelList.append(set2level1);
Level set2level2(8,20,4,50);
levelList.append(set2level2);
- Level set2level3(8,20,5,100);
+ Level set2level3(8,20,5,80);
levelList.append(set2level3);
- Level set2level4(8,20,6,150);
+ Level set2level4(8,20,6,120);
levelList.append(set2level4);
- Level set2level5(8,25,8,200);
+ Level set2level5(8,25,8,150);
levelList.append(set2level5);
Levelset set2("Difficult",levelList);
{
if (speed >0)
{
- timer_.setInterval((1000/(speed/pixelsPerMove_))); //converts from pixels in second to milliseconds per pixels moved at once
+ timer_.setInterval(1000/(speed/pixelsPerMove_)); //converts from pixels in second to milliseconds per pixels moved at once
stoppedBecauseInvalidTime_ = false;
}
else