Vibration menu item is now togglable
Conflicts:
seascene.cpp
clearSelection();
- //The user propably went to paused state just to access menu, so unpause
- //unless status bar was requested
- if (pItem != pMinimizeItem_)
+ //The user propably went to paused state just to access menu, so unpause unless vibration set (so the user sees its changed)
++ //or unless status bar was requested
++ if (pItem != pMinimizeItem_ || pItem != pSettingsItem)
+
- if (pItem != pSettingsItem_)
{
pPauseAction_->setChecked(false);
}