+
+void SeaScene::createMenuItems()
+{
+
+ pPausetextItem_ = addSimpleText("Game paused. Tap to continue.");
+ pPausetextItem_->setZValue(1000);
+
+ //Menu items have pause text item as their parent and are thus added to scene automatically
+ //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
+
+ pRestartGameItem_ = new QGraphicsSimpleTextItem("Restart game",pPausetextItem_);
+ pRestartGameItem_->setPos(0,200);
+ pRestartGameItem_->setZValue(1000);
+ pRestartGameItem_->setFlag(QGraphicsItem::ItemIsSelectable);
+
+ pRestartLevelItem_ = new QGraphicsSimpleTextItem("Restart level",pPausetextItem_);
+ pRestartLevelItem_->setPos(150,200);
+ pRestartLevelItem_->setZValue(1000);
+ pRestartLevelItem_->setFlag(QGraphicsItem::ItemIsSelectable);
+
+ QGraphicsRectItem * item = new QGraphicsRectItem(100,100,50,50,pPausetextItem_);
+ item->setFlag(QGraphicsItem::ItemIsSelectable);
+ QBrush brush;
+ brush.setStyle(Qt::SolidPattern);
+ item->setBrush(brush);
+
+
+
+
+
+
+}