if (levelScore_ >= highscore)
{
- scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
+ scoretext = tr("<font size=\"7\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
}
else //New high score!
{
- scoretext = tr("<font size=\"5\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
+ scoretext = tr("<font size=\"7\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
levelset_.setLevelHighScore(currentLevel_,levelScore_);
}
int totalHighsore = levelset_.getTotalHighScore();
if (totalScore_ >= totalHighsore)
{
- scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
+ scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time: %3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
}
else //new total high score
{
QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_);
pTapForNextLevelItem->setPos(-60,100);
pTapForNextLevelItem->setZValue(1000);
- pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");
+ pTapForNextLevelItem->setHtml("<font size=\"7\" color = darkorange>Tap to start the next level");
}