48ca62144efcdc71030aec86eaa04e588a947ed4
[ghostsoverboard] / seascene.cpp
1 /**************************************************************************
2         Ghosts Overboard - a game for Maemo 5
3
4         Copyright (C) 2011  Heli Hyvättinen
5
6         This file is part of Ghosts Overboard
7
8         Ghosts Overboard is free software: you can redistribute it and/or modify
9         it under the terms of the GNU General Public License as published by
10         the Free Software Foundation, either version 2 of the License, or
11         (at your option) any later version.
12
13         This program is distributed in the hope that it will be useful,
14         but WITHOUT ANY WARRANTY; without even the implied warranty of
15         MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16         GNU General Public License for more details.
17
18         You should have received a copy of the GNU General Public License
19         along with this program.  If not, see <http://www.gnu.org/licenses/>.
20
21 **************************************************************************/
22
23 #include "seascene.h"
24 #include "octopus.h"
25 #include "ship.h"
26 #include <QGraphicsPixmapItem>
27 #include <QDebug>
28 #include <QMessageBox>
29 #include <QTime>
30 #include <QApplication>
31 #include <QAction>
32 #include <QPushButton>
33 #include <QLabel>
34 #include <QVBoxLayout>
35 #include <QSettings>
36 #include <QPixmap>
37
38 const QString ghostImageFilename_ = ":/pix/aave.png";
39 const QString rockImageFilename_ =":/pix/kari.png";
40 const QString octopusImageFilename_= ":/pix/tursas.png";
41
42
43 SeaScene::SeaScene(QObject *parent) :
44     QGraphicsScene(parent)
45 {
46
47     setItemPointersNull();
48
49     paused_ = false;
50     screenLitKeeper_.keepScreenLit(true);
51
52     //set background
53
54     QPixmap waves (":/pix/meri.png");
55     waves.scaled(20,20);
56     setBackgroundBrush(QBrush(waves));
57
58     //set random seed
59
60     qsrand(QTime::currentTime().msec()+2);  //+2 to avoid setting it to 1
61
62
63
64 //Setup the level list
65
66     QList<Level> levelList;
67     Level level1(5,10);
68     levelList.append(level1);
69     Level level2(5,10,2,50);
70     levelList.append(level2);
71     Level level3(5,15,2,50);
72     levelList.append(level3);
73     Level level4(5,15,4,50);
74     levelList.append(level4);
75     Level level5(5,15,5,100);
76     levelList.append(level5);
77
78     Levelset set ("Original",levelList);
79     levelset_ = set;
80     availableLevelsets_.append(set);
81
82     currentLevel_ = 0;
83
84     totalScore_ = 0;
85
86    //Create another set of levels and place it in the available levelsets list
87     levelList.clear();
88     Level set2level1(8,15,4,50);
89     levelList.append(set2level1);
90     Level set2level2(8,20,4,50);
91     levelList.append(set2level2);
92     Level set2level3(8,15,5,100);
93     levelList.append(set2level3);
94     Level set2level4(8,20,6,100);
95     levelList.append(set2level4);
96     Level set2level5(8,20,6,150);
97     levelList.append(set2level5);
98
99     Levelset set2("Difficult",levelList);
100     availableLevelsets_.append(set2);
101
102
103
104     connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
105
106
107     pVibrateAction_ = new QAction(tr("Vibration effects"),this);
108     pVibrateAction_->setCheckable(true);
109     connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
110     QSettings settings;
111     pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
112
113
114     pPauseAction_ = new QAction(tr("Pause"),this);
115     pPauseAction_->setCheckable(true);
116     connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool)));
117
118
119     deviceLockPollTimer_.setInterval(20*60);
120     connect(&deviceLockPollTimer_,SIGNAL(timeout()),this,SLOT(pollDeviceLocked()));
121     deviceLockPollTimer_.start();
122
123
124     autopauseTimer.setSingleShot(true);
125     autopauseTimer.setInterval(15*60*1000);
126     connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn()));
127
128
129 }
130
131 void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed)
132 {
133     //empty the map
134
135     clear();
136
137     setItemPointersNull();
138
139     createMenuItems();
140
141     createAboutBoxItems();
142
143     createSelectLevelsetFromListItems();
144
145     createVictoryItems();
146
147     createLevelCompletedItems();
148
149
150     //empty the list of moving items
151
152     movingItems_.clear();
153
154     //empty the list of free slots
155     freeTiles_.clear();
156
157     //fill the list of free slots
158
159     int numberOfXTiles  = width() / 40;
160     int numberOfYTiles = height() /40;
161
162 //    qDebug() << numberOfXTiles << " slots in x direction";
163 //    qDebug() << numberOfYTiles << " slots in y rirection";
164
165     for (int i = 0; i < numberOfXTiles; i++ )
166     {
167         for (int j = 0; j < numberOfYTiles; j++)
168         {
169             freeTiles_.append(QPointF(i*40,j*40));
170         }
171     }
172
173
174     //spread the rocks
175
176     for (int i = 0; i < rocks; i++)
177     {
178         QPointF * pPosition = findRandomFreeSlot();
179
180         //If there was no room no point to continue
181         if (pPosition == NULL)
182             break;
183
184         QPixmap rockPixmap (":/pix/kari.png");
185         QGraphicsPixmapItem * pRock = addPixmap(rockPixmap);
186         pRock->setData(0,"rock");
187         pRock->setPos(*pPosition);
188         delete pPosition;
189
190     }
191
192     //spread the ghosts
193
194     ghostsLeft_ = ghosts;
195     spreadGhosts(ghosts);
196
197
198
199     //spread the octopuses
200
201     QList <Octopus*> octopusList;
202
203     for (int i=0; i < octopuses; i++)
204     {
205         QPointF * pPosition = findRandomFreeSlot();
206
207         //If there was no room no point to continue
208         if (pPosition == NULL)
209             break;
210
211     QPixmap octopusPixmap (":/pix/tursas.png");
212     Octopus * pOctopus = new Octopus(octopusPixmap,octopusSpeed);
213     pOctopus->setData(0,"octopus");
214     pOctopus->setPos(*pPosition);
215     addItem(pOctopus);
216     pOctopus->startMoving();
217     movingItems_.append(pOctopus);
218     connect(this,SIGNAL(pauseOn()),pOctopus,SLOT(stopMoving()));
219     connect(this,SIGNAL(pauseOff()),pOctopus,SLOT(startMoving()));
220     octopusList.append(pOctopus);
221     delete pPosition;
222
223     }
224
225
226     //place the ship
227
228     QPointF * pPosition = findRandomFreeSlot();
229     if (pPosition == NULL)
230     {
231         // Game cannot begin without a free position for ship, so give an error message and return
232
233         QMessageBox::critical(NULL,"Error! Too many objects on screen","No free space to place the ship. The game cannot start. Please choose another level.");
234         return;
235     }
236
237     QList<QPixmap> shipImages;
238     shipImages.append(QPixmap(":/pix/laiva.png"));
239     shipImages.append(QPixmap(":/pix/laiva_1aave.png"));
240     shipImages.append(QPixmap(":/pix/laiva_2aave.png"));
241     shipImages.append(QPixmap(":/pix/laiva_3aave.png"));
242     shipImages.append(QPixmap(":/pix/laiva_4aave.png"));
243     shipImages.append(QPixmap(":/pix/laiva_5aave.png"));
244     shipImages.append(QPixmap(":/pix/laiva_6aave.png"));
245     shipImages.append(QPixmap(":/pix/laiva_7aave.png"));
246     shipImages.append(QPixmap(":/pix/laiva_8aave.png"));
247     shipImages.append(QPixmap(":/pix/laiva_9aave.png"));
248     shipImages.append(QPixmap(":/pix/laiva_10aave.png"));
249
250     Ship * pShip = new Ship (shipImages);
251     pShip->setData(0,"ship");
252     pShip->setPos(*pPosition);
253     addItem(pShip);
254     connect(pShip,SIGNAL(pickingGhost(QGraphicsItem*)),this, SLOT(removeGhost(QGraphicsItem*)) );
255     connect(pShip,SIGNAL(droppingGhosts(int)),this,SLOT(ghostsDropped(int)));
256     connect(this,SIGNAL(vibrationActivated(bool)),pShip,SLOT(setVibrationActivate(bool)));
257     pShip->startMoving();
258     movingItems_.append(pShip);
259     connect(this,SIGNAL(pauseOn()),pShip,SLOT(stopMoving()));
260     connect(this,SIGNAL(pauseOff()),pShip,SLOT(startMoving()));
261     foreach (Octopus* pOctopus, octopusList)
262     {
263         connect(pOctopus,SIGNAL(droppingGhosts()),pShip,SLOT(dropAllGhosts()));
264     }
265     delete pPosition;
266 }
267
268 void SeaScene::setupMap(Level level)
269 {
270     setupMap(level.getNumberOfGhosts(),level.getNumberOfRocks(),level.getNumberOfOctopuses(),level.getOctopusSpeed());
271 }
272
273 void SeaScene::spreadGhosts(int ghosts)
274 {
275
276
277     //the octopuses and the ship may have moved from their original positions,
278     //so the list of free slots must be adjusted to exclude their current positions
279
280     QList<QPointF> temporarilyReservedSlots;
281
282     foreach (QGraphicsItem* pItem, movingItems_)
283     {
284         if (pItem == NULL)
285         {
286  //           qDebug() << "NULL item in movingItems_";
287             continue;
288         }
289
290         //round x and y down to fit the slot size
291         int x = pItem->x();
292         x = x/40;
293         x = x*40;
294
295         int y = pItem->y();
296         y = y/40;
297         y=y*40;
298
299
300         QPointF position (x,y);
301
302         //remove the tiles (potentially) occupied by the item from free slots and place in temp list if was in the list before
303
304         if (freeTiles_.removeOne(position))
305             temporarilyReservedSlots.append(position);
306
307
308         position.setX(x+40);
309
310         if (freeTiles_.removeOne(position))
311             temporarilyReservedSlots.append(position);
312
313         position.setY(y+40);
314
315         if (freeTiles_.removeOne(position))
316             temporarilyReservedSlots.append(position);
317
318         position.setX(x);
319
320         if (freeTiles_.removeOne(position))
321             temporarilyReservedSlots.append(position);
322
323     }
324
325
326     //spread ghosts in random free slots
327
328     for (int i=0; i < ghosts; i++)
329     {
330         QPointF * pPosition = findRandomFreeSlot();
331
332         //If there was no room no point to continue
333         if (pPosition == NULL)
334             return;
335
336         QPixmap ghostPixmap(":/pix/aave.png");
337         QGraphicsPixmapItem * pGhost = addPixmap(ghostPixmap);
338         pGhost->setData(0,"ghost");
339         pGhost->setPos(*pPosition);
340         delete pPosition;
341     }
342
343     //return the slots occupied by moving items to free slots
344     freeTiles_.append(temporarilyReservedSlots);
345
346     //clear temp for the next round
347     temporarilyReservedSlots.clear();
348 }
349
350 QPointF* SeaScene::findRandomFreeSlot()
351 {
352     if (freeTiles_.isEmpty())
353         return NULL;
354
355     int index = qrand()%freeTiles_.size();
356
357 //    qDebug()  << index << " index";
358     return new QPointF (freeTiles_.takeAt(index));
359
360 }
361
362 void SeaScene::removeGhost(QGraphicsItem *pGhost)
363 {
364     removeItem(pGhost);  //remove the item from scene
365     freeTiles_.append(pGhost->scenePos()); //add the item's position to free slots
366     delete pGhost;
367     ghostsLeft_--;
368     if (ghostsLeft_ == 0)
369     {
370         emit allGhostsPicked();
371  //       qDebug() << "All ghosts picked!";
372     }
373 }
374
375 void SeaScene::ghostsDropped(int ghosts)
376 {
377     ghostsLeft_ += ghosts;
378
379     spreadGhosts(ghosts);
380 }
381
382 void SeaScene::pause(bool paused)
383 {
384     //    qDebug() << "pause pressed " << paused;
385         if (paused_ == paused)
386                 return;
387
388         paused_ = paused;
389
390         if (paused == false)
391         {
392      //       qDebug() << "starting to move again";
393             emit fullscreenRequested();
394             emit pauseOff();
395             screenLitKeeper_.keepScreenLit(true);
396             if (pPausetextItem_)
397                 pPausetextItem_->hide();
398
399             scoreCounter_.start();
400
401             autopauseTimer.start(); //Start counting towards autopause
402             deviceLockPollTimer_.start(); //Start polling whether device is locked
403         }
404
405         else
406         {
407 //         qDebug("about to stop movement");
408             emit pauseOn();
409             screenLitKeeper_.keepScreenLit(false);
410             if (pPausetextItem_ != NULL)
411             {
412 //                qDebug() << "about to show the pause text";
413                 pPausetextItem_->show();
414 //                qDebug() << "showing pause text";
415             }
416 //                else qDebug() << "No pause text available";
417
418             levelScore_ += scoreCounter_.elapsed();
419
420             autopauseTimer.stop(); //No need to count toward autopause when already paused
421             deviceLockPollTimer_.stop(); //No need to check for unlock as no unpause anyway
422         }
423 }
424
425 void SeaScene::vibrationActivate(bool on)
426 {
427     emit vibrationActivated(on);
428 }
429
430 void SeaScene::handleScreenTapped()
431 {
432
433     //If the game is going just pause it
434     if (!paused_)
435     {
436         pPauseAction_->setChecked(true);
437         return;
438     }
439
440     //If the game is paused and about box is shown, close it and show the pause text and menu again
441
442     if(pAboutBoxItem_)
443     {
444         if(pAboutBoxItem_->isVisible())
445         {
446             pAboutBoxItem_->hide();
447             pPausetextItem_->show();
448             return;
449         }
450     }
451
452     //If the game is paused, check if the level completed item is shown
453
454     if (pLevelCompletedItem_)
455     {
456         if (pLevelCompletedItem_->isVisible())
457         {
458             pLevelCompletedItem_->hide();
459             restartLevel(); //Current level has already been set to the next one before showing the level completed item
460             pPauseAction_->setChecked(false); //unpause
461             return;
462         }
463     }
464   
465     //If the game is paused, check if the victory item is being shown
466     if(pVictoryCongratulationsItem_)
467     {
468         if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene
469         {
470             pVictoryCongratulationsItem_->hide();
471             restartGame();
472             pPauseAction_->setChecked(false); // unpause
473             return;
474         }
475     }
476
477
478     //If the game is paused and no victory, check if menu item was selected
479
480     QList<QGraphicsItem *> items = selectedItems();
481
482     //if nothing selected resume play
483
484     if (items.isEmpty())
485     {
486         pPauseAction_->setChecked(false);
487         return;
488
489     }
490
491     //If something was selected check if it was one of the menu items and act on it
492     //(Nothing else should be made selectable anyway)
493
494     //Menu functions
495
496     QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible
497                                        //... so we can just take the first one
498
499     //Selection is just used to get notice of a menu item being clicked, removed after use
500
501     clearSelection();
502
503
504     //Act upon the selected item
505
506
507     if (pItem == pRestartGameItem_)
508     {
509 //        qDebug() << "game restart requested";
510         restartGame();
511         pPauseAction_->setChecked(false); //unpause game
512
513     }
514
515     else if (pItem == pRestartLevelItem_)
516     {
517 //        qDebug() << "Level restart requested";
518         restartLevel();
519         pPauseAction_->setChecked(false); //unpause game
520
521     }
522
523     else if (pItem == pSettingsItem_)
524     {
525         pVibrateAction_->toggle();
526
527         QSettings settings;
528         settings.setValue("vibration",pVibrateAction_->isChecked());
529
530         QString text = pSettingsItem_->toHtml();
531         if (pVibrateAction_->isChecked())
532             text.replace(" on"," off"); //don't remove spaces or you get vibratioff...
533         else
534             text.replace(" off"," on");
535         pSettingsItem_->setHtml(text);
536     }
537
538     else if (pItem == pAboutItem_)
539     {
540         about();
541     }
542
543     else if(pItem == pMinimizeItem_)
544     {
545         emit minimizeRequested();
546     }
547
548     else if (pItem == pQuitItem_)
549     {
550         qApp->quit();
551     }
552     else if (pItem == pChooseLevelsetItem_)
553     {
554         pPausetextItem_->hide();
555         pSelectLevelsetFromListItem_->show();
556     }
557
558 }
559
560
561
562 void SeaScene::createMenuItems()
563 {
564
565     QFont font;
566     font.setPixelSize(35);
567
568
569
570     pPausetextItem_ = new QGraphicsTextItem;
571     pPausetextItem_->setHtml("<font size = \"5\" color = darkorange> Game paused. Tap to continue.");
572     pPausetextItem_->setZValue(1000);
573     pPausetextItem_->setPos(165,50);
574     addItem(pPausetextItem_);
575     pPausetextItem_->hide();
576
577     menuItemCount_ = 0;
578
579     QString menufonthtml = "<font size = \"4\" color = darkorange>";
580
581     pRestartGameItem_ = new QGraphicsTextItem;
582     pRestartGameItem_->setHtml(tr("Restart <br> game").prepend(menufonthtml));
583     prepareForMenu(pRestartGameItem_);
584
585     pRestartLevelItem_ = new QGraphicsTextItem;
586     pRestartLevelItem_->setHtml(tr("Restart <br> level").prepend(menufonthtml));
587     prepareForMenu(pRestartLevelItem_);
588
589     pChooseLevelsetItem_ = new QGraphicsTextItem;
590     pChooseLevelsetItem_->setHtml(tr("Choose <br> levelset").prepend(menufonthtml));
591     prepareForMenu(pChooseLevelsetItem_);
592
593     pSettingsItem_ = new QGraphicsTextItem;
594     QString vibraText(tr("Turn vibration <br> effects "));
595     QString statusText;
596     if (pVibrateAction_->isChecked())
597     {
598         statusText = "off";
599     }
600     else
601     {
602         statusText = "on";
603     }
604     vibraText.append(statusText);
605     pSettingsItem_->setHtml(vibraText.prepend(menufonthtml));
606     prepareForMenu(pSettingsItem_);
607
608     pAboutItem_ = new QGraphicsTextItem;
609     pAboutItem_->setHtml(tr("About <br> game").prepend(menufonthtml));
610     prepareForMenu(pAboutItem_);
611
612     pMinimizeItem_ = new QGraphicsTextItem;
613     pMinimizeItem_->setHtml(tr("Show <br> status bar").prepend(menufonthtml));
614     prepareForMenu(pMinimizeItem_);
615
616     pQuitItem_ = new QGraphicsTextItem;
617     pQuitItem_->setHtml(tr("Quit <br> game").prepend(menufonthtml));
618     prepareForMenu(pQuitItem_);
619
620 }
621
622 void SeaScene::prepareForMenu(QGraphicsItem * pItem)
623 {
624
625     //Menu items have pause text item as their parent and are thus added to scene automatically
626     //They are also shown and hidden with it, resulting in the menu being visble when the game is paused
627     //Their coordinates are given relative to the parent.
628
629
630
631
632     int itemsPerRow = 3;
633
634     pItem->setParentItem(pPausetextItem_);
635     pItem->setZValue(1000);
636     pItem->setFlag(QGraphicsItem::ItemIsSelectable);
637
638     int row = menuItemCount_/(itemsPerRow);
639     pItem->setY(150+row*120);
640     pItem->setX(((menuItemCount_%(itemsPerRow))*180+5));
641
642     menuItemCount_++;
643  }
644
645
646 void SeaScene::about()
647 {
648     pPausetextItem_->hide();
649     pAboutBoxItem_->show();
650 }
651
652
653 void SeaScene::restartLevel()
654 {
655
656     levelScore_ = 0;
657
658     setupMap(levelset_.getLevel(currentLevel_));  //getLevel() returns default constructor Level if index is invalid, so no risk of crash
659
660     scoreCounter_.start();
661
662     vibrationActivate(pVibrateAction_->isChecked());  //Vibration effects are lost without this
663    // qDebug() << pVibrateAction_->isChecked();
664     autopauseTimer.start();  //reset counting towards autopause
665
666
667 }
668
669
670
671 void SeaScene::nextLevel()
672 {
673
674     //get score for previous level
675     levelScore_ += scoreCounter_.elapsed();
676     totalScore_ += levelScore_;
677     int highscore = levelset_.getLevelHighScore(currentLevel_);
678
679     qDebug() << highscore;
680
681     QString scoretext;
682
683     if (levelScore_ >= highscore)
684     {
685         scoretext = tr("<font size=\"5\" color = darkorange>Your time: %1.%2 s<br>Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100);
686     }
687
688     else //New high score!
689
690     {
691         scoretext = tr("<font size=\"5\" color = darkorange>Your time %1.%2 s is<br>the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100);
692         levelset_.setLevelHighScore(currentLevel_,levelScore_);
693     }
694
695     //pause to show the highscore or victory screen
696
697     turnPauseOn();
698     pPausetextItem_->hide();
699
700
701     //Go to the next level if available
702     currentLevel_++;
703
704     if ( currentLevel_ < levelset_.numberOfLevels() )
705     {
706
707        pLevelCompletedItem_->setHtml(scoretext);
708        pLevelCompletedItem_->show();
709 //       restartLevel();
710     }
711
712     else //Victory!
713     {
714         int totalHighsore = levelset_.getTotalHighScore();
715         if (totalScore_ >= totalHighsore)
716         {
717             scoretext.append(tr("<br>Your total time: %1.%2 s<br>Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100));
718         }
719         else //new total high score
720         {
721             scoretext.append(tr("<br>Your total time %1.%2 s is<br>the new best time").arg(totalScore_/1000).arg((totalScore_%1000)/100));
722             levelset_.setTotalHighScore(totalScore_);
723         }
724
725         pVictoryScoreItem_->setHtml(scoretext);
726         pVictoryCongratulationsItem_->show();
727     }
728 }
729
730
731 void SeaScene::restartGame()
732 {
733     currentLevel_ = 0;
734     totalScore_ = 0;
735     restartLevel();
736 }
737
738
739 void SeaScene::forcePause()
740 {
741     //Pause without setting the pause action state
742     pause(true);
743 }
744
745 void SeaScene::softContinue()
746 {
747     //Continue if not being paused by the user
748     // Reverts forcePause()
749
750     pause(pPauseAction_->isChecked());
751 }
752
753
754 void SeaScene::createVictoryItems()
755 {
756     pVictoryCongratulationsItem_ = new QGraphicsTextItem;
757     pVictoryCongratulationsItem_->setHtml("<font size=\"6\" color = darkorange> Victory!");
758     pVictoryCongratulationsItem_->hide();
759     pVictoryCongratulationsItem_->setPos(315,30);
760     pVictoryCongratulationsItem_->setZValue(1000);
761     addItem(pVictoryCongratulationsItem_);
762
763
764     //coordinates are relative to the parent
765
766     QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
767     pTextItem->setHtml("<font size=\"5\" color = darkorange> Congratulations!");
768     pTextItem->setPos(-50,80);
769     pTextItem->setZValue(1000);
770
771     QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
772     pMiddleTextItem->setHtml("<font size=\"5\" color = darkorange> You have saved all the ghosts.");
773     pMiddleTextItem->setPos(-145,120);
774     pMiddleTextItem->setZValue(1000);
775
776
777     pVictoryScoreItem_ = new QGraphicsTextItem(pVictoryCongratulationsItem_);
778     pVictoryScoreItem_->setPos(-50,180);
779     pMiddleTextItem->setZValue(1000);
780     //Text is set at usetime!
781
782     QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_);
783     pLowestTextItem->setHtml("<font size=\"5\" color = darkorange> Tap to play again");
784     pLowestTextItem->setPos(-50,360);
785     pLowestTextItem->setZValue(1000);
786 }
787
788 void SeaScene::createAboutBoxItems()
789 {
790     pAboutBoxItem_ = new QGraphicsTextItem;
791     addItem(pAboutBoxItem_);
792     pAboutBoxItem_->setPos(25,50);
793     pAboutBoxItem_->setZValue(1000);
794     pAboutBoxItem_->hide();
795
796     pAboutBoxItem_->setHtml(tr("<font color = darkorange size = \"7\">"
797                           "%1 <br> <font size = \"5\"> Version %2"
798                           "<p><font size = \"4\"> Copyright 2011 Heli Hyv&auml;ttinen"
799                           "<p><font size = \"4\"> License: General Public License v2"
800                           "<p><font size = \"3\"> Web: http://ghostsoverboard.garage.maemo.org/<br>"
801                           "Bug Reports: <br> https://bugs.maemo.org/"
802                           "enter_bug.cgi?product=Ghosts%20Overboard"
803                           ).arg(QApplication::applicationName(),QApplication::applicationVersion()));
804
805 }
806
807 void SeaScene::setItemPointersNull()
808 {
809     pPausetextItem_ = NULL;
810     pRestartLevelItem_ = NULL;
811     pRestartGameItem_ = NULL;
812     pSettingsItem_ = NULL;
813     pAboutItem_ = NULL;
814     pQuitItem_ = NULL ;
815     pMinimizeItem_ = NULL;
816     pChooseLevelsetItem_ = NULL;
817
818     pAboutBoxItem_ = NULL;
819     pVictoryCongratulationsItem_ = NULL;
820     pLevelCompletedItem_ = NULL;
821     pVictoryCongratulationsItem_ = NULL;
822     pVictoryScoreItem_ = NULL;
823
824
825 }
826
827 void SeaScene::turnPauseOn()
828 {
829     pPauseAction_->setChecked(true);
830 }
831
832 void SeaScene::handleDeviceLocked(bool isLocked)
833 {
834     //pauses if locked but does not unpause if unlocked
835     if(isLocked)
836     {
837         pPauseAction_->setChecked(true);
838     }
839 }
840
841 void SeaScene::pollDeviceLocked()
842 {
843
844     bool locked = deviceInfo_.isDeviceLocked();
845
846     if (locked)
847     {
848         if (!alreadyLocked_)
849         {
850             pPauseAction_->setChecked(true);
851             alreadyLocked_ = true;
852         }
853
854     else
855         {
856             alreadyLocked_ = false;
857         }
858     }
859 }
860
861 void SeaScene::createLevelCompletedItems()
862 {
863     pLevelCompletedItem_ = new QGraphicsTextItem;
864     addItem(pLevelCompletedItem_);
865     pLevelCompletedItem_->setPos(240,100);
866     pLevelCompletedItem_->setZValue(1000);
867     pLevelCompletedItem_->hide();
868     //The text is set at usetime
869
870     QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_);
871     pTapForNextLevelItem->setPos(-60,100);
872     pTapForNextLevelItem->setZValue(1000);
873     pTapForNextLevelItem->setHtml("<font size=\"5\" color = darkorange>Tap to start the next level");
874
875
876 void SeaScene::createSelectLevelsetFromListItems()
877 {
878     pSelectLevelsetFromListItem_ = new QGraphicsTextItem;
879     addItem(pSelectLevelsetFromListItem_);
880     pSelectLevelsetFromListItem_->setPos(40,80);
881     pSelectLevelsetFromListItem_->setZValue(1000);
882     pSelectLevelsetFromListItem_->hide();
883
884     QString list ("<font color = darkorange size = \"7\">");
885
886     foreach (Levelset set, availableLevelsets_)
887     {
888         list.append(set.getName());
889         list.append("<br>");
890     }
891
892     pSelectLevelsetFromListItem_->setHtml(list);
893 }