Minor fixes.
authorMarja Hassinen <marja2@Vahvero.(none)>
Sat, 2 Jan 2010 21:41:55 +0000 (23:41 +0200)
committerMarja Hassinen <marja2@Vahvero.(none)>
Sat, 2 Jan 2010 21:41:55 +0000 (23:41 +0200)
src/game.cpp
src/game.h

index 3a71e3f..6093fa3 100644 (file)
@@ -561,8 +561,6 @@ LevelSwitcher::LevelSwitcher(GameController* gameController,
     connect(startButton, SIGNAL(clicked()), this, SLOT(onStartClicked()));
     connect(gameController, SIGNAL(levelPassed(int)), this, SLOT(onLevelPassed(int)));
     connect(gameController, SIGNAL(levelFailed()), this, SLOT(onLevelFailed()));
-    startTitle->setText("Starting a new game.");
-    scoreLabel->setText("0");
     chooseLevelCollection();
 }
 
@@ -598,6 +596,8 @@ void LevelSwitcher::onLevelCollectionChosen()
 
     level = 0;
     totalScore = 0;
+    startTitle->setText("Starting a new game.");
+    scoreLabel->setText("0");
     initiateLevel();
 }
 
index 99af4b2..61cdd79 100644 (file)
@@ -85,7 +85,7 @@ static const Piece ppieces[] = {
     {PieceCorners, 0, true, 4, 0,            // 8
      {DirLeft, DirDown, DirRight, DirUp}},
     {PieceCorners, 90, true, 4, 1,          // 9
-     {DirUp, DirLeft, DirRight, DirDown}},
+     {DirRight, DirDown, DirLeft, DirUp}},
     {PieceStart, 0, false, 0, 0,             // 10
      {DirLeft, DirNone, DirNone, DirNone}},
     {PieceStart, 90, false, 0, 0,            // 11