connect(startButton, SIGNAL(clicked()), this, SLOT(onStartClicked()));
connect(gameController, SIGNAL(levelPassed(int)), this, SLOT(onLevelPassed(int)));
connect(gameController, SIGNAL(levelFailed()), this, SLOT(onLevelFailed()));
- startTitle->setText("Starting a new game.");
- scoreLabel->setText("0");
chooseLevelCollection();
}
level = 0;
totalScore = 0;
+ startTitle->setText("Starting a new game.");
+ scoreLabel->setText("0");
initiateLevel();
}
{PieceCorners, 0, true, 4, 0, // 8
{DirLeft, DirDown, DirRight, DirUp}},
{PieceCorners, 90, true, 4, 1, // 9
- {DirUp, DirLeft, DirRight, DirDown}},
+ {DirRight, DirDown, DirLeft, DirUp}},
{PieceStart, 0, false, 0, 0, // 10
{DirLeft, DirNone, DirNone, DirNone}},
{PieceStart, 90, false, 0, 0, // 11