total = levelCollections[collection].size();
}
- newItem->setText(collection + " " +
+ newItem->setText(collection + " \tPassed: " +
QString::number(passed) + " / " + QString::number(total));
levelList->addItem(newItem); // transfers ownership
if (first && passed < total) {
saveData >> collection;
saveData >> level;
qDebug() << "Got saved game: " << collection << level;
- savedGames.insert(collection, level);
+ if (collection != "")
+ savedGames.insert(collection, level);
}
file.close();
}