ScalerFactory() { };
virtual ~ScalerFactory() { };
virtual const char * getName() const = 0;
- virtual bool canEnable(int w, int h) const = 0;
+ virtual bool canEnable(int bpp, int w, int h) const = 0;
virtual Scaler* instantiate(SDL_Surface* screen, int w, int h) const = 0;
};
return "none";
}
- bool canEnable(int w, int h) const
+ bool canEnable(int bpp, int w, int h) const
{
return true;
}
};
const DummyScaler::Factory DummyScaler::factory;
+#ifdef __arm__
+class ARMScaler : public Scaler
+{
+ SDL_Surface * m_screen;
+ SDL_Rect m_area;
+ uint8 * m_surface;
+ const int m_w, m_h, m_Bpp;
+
+ ARMScaler(SDL_Surface* screen, int w, int h)
+ : m_screen(screen), m_w(w), m_h(h),
+ m_Bpp(m_screen->format->BitsPerPixel / 8)
+ {
+ centerRectangle(m_area, GUI.Width, GUI.Height, w * 2, h * 2);
+ m_surface = reinterpret_cast<uint8*>(malloc(w * h * m_Bpp));
+ }
+public:
+ ~ARMScaler()
+ {
+ free(m_surface);
+ };
+
+ class Factory : public ScalerFactory
+ {
+ const char * getName() const
+ {
+ return "2x";
+ }
+
+ bool canEnable(int bpp, int w, int h) const
+ {
+ return bpp == 16 && w * 2 < GUI.Width && h * 2 < GUI.Height;
+ }
+
+ Scaler* instantiate(SDL_Surface* screen, int w, int h) const
+ {
+ return new ARMScaler(screen, w, h);
+ }
+ };
+
+ static const Factory factory;
+
+ const char * getName() const
+ {
+ return "software ARM 2x scaling";
+ }
+
+ uint8* getDrawBuffer() const
+ {
+ return m_surface;
+ };
+
+ unsigned int getDrawBufferPitch() const
+ {
+ return m_w * m_Bpp;
+ };
+
+ void getRenderedGUIArea(unsigned short & x, unsigned short & y,
+ unsigned short & w, unsigned short & h) const
+ {
+ x = m_area.x; y = m_area.y; w = m_area.w; h = m_area.h;
+ };
+
+ int getRatio() const
+ {
+ return 2;
+ };
+
+ void prepare() { };
+
+ void finish()
+ {
+ uint16 * src = reinterpret_cast<uint16*>(m_surface);
+ uint16 * dst = reinterpret_cast<uint16*>(
+ ((uint8*) m_screen->pixels)
+ + (m_area.x * m_Bpp)
+ + (m_area.y * m_screen->pitch));
+ const int src_pitch = m_w;
+ const int dst_pitch = m_screen->pitch / m_Bpp;
+ int y;
+
+ for (y = 0; y < m_h*2; y++) {
+ asm volatile
+ (
+ "mov r0, %0; mov r1, %1; mov r2, %2;"
+ "stmdb r13!,{r4,r5,r6,r7,r8,r9,r10,r11,r12,r14};"
+ "1: ldmia r1!,{r3,r4,r5,r6,r7,r8,r9,r10};"
+ "mov r14,r5,lsr #16;"
+ "mov r12,r5,lsl #16;"
+ "orr r14,r14,r14,lsl #16;"
+ "orr r12,r12,r12,lsr #16;"
+ "mov r11,r4,lsr #16;"
+ "mov r5,r4,lsl #16;"
+ "orr r11,r11,r11,lsl #16;"
+ "orr r5,r5,r5,lsr #16;"
+ "mov r4,r3,lsr #16;"
+ "mov r3,r3,lsl #16;"
+ "orr r4,r4,r4,lsl #16;"
+ "orr r3,r3,r3,lsr #16;"
+ "stmia r0!,{r3,r4,r5,r11,r12,r14};"
+ "mov r3,r6,lsl #16;"
+ "mov r4,r6,lsr #16;"
+ "orr r3,r3,r3,lsr #16;"
+ "orr r4,r4,r4,lsl #16;"
+ "mov r5,r7,lsl #16;"
+ "mov r6,r7,lsr #16;"
+ "orr r5,r5,r5,lsr #16;"
+ "orr r6,r6,r6,lsl #16;"
+ "mov r7,r8,lsl #16;"
+ "mov r8,r8,lsr #16;"
+ "orr r7,r7,r7,lsr #16;"
+ "orr r8,r8,r8,lsl #16;"
+ "mov r12,r10,lsr #16;"
+ "mov r11,r10,lsl #16;"
+ "orr r12,r12,r12,lsl #16;"
+ "orr r11,r11,r11,lsr #16;"
+ "mov r10,r9,lsr #16;"
+ "mov r9,r9,lsl #16;"
+ "orr r10,r10,r10,lsl #16;"
+ "orr r9,r9,r9,lsr #16;"
+ "stmia r0!,{r3,r4,r5,r6,r7,r8,r9,r10,r11,r12};"
+ "subs r2,r2,#16;"
+ "bhi 1b;"
+ "ldmia r13!,{r4,r5,r6,r7,r8,r9,r10,r11,r12,r14};"
+ :
+ : "r" (dst), "r" (src), "r" (m_w)
+ : "r0", "r1", "r2", "r3"
+ );
+ dst += dst_pitch;
+ if (y&1) src += src_pitch;
+ }
+
+ SDL_UpdateRects(m_screen, 1, &m_area);
+ };
+};
+const ARMScaler::Factory ARMScaler::factory;
+#endif
+
class SWScaler : public Scaler
{
SDL_Surface * m_screen;
{
const char * getName() const
{
- return "2x";
+ return "soft2x";
}
- bool canEnable(int w, int h) const
+ bool canEnable(int bpp, int w, int h) const
{
return w * 2 < GUI.Width && h * 2 < GUI.Height;
}
return "xsp";
}
- bool canEnable(int w, int h) const
+ bool canEnable(int bpp, int w, int h) const
{
return w * 2 < GUI.Width && h * 2 < GUI.Height;
};
#if CONF_XSP
&XSPScaler::factory,
#endif
+#ifdef __arm__
+ &ARMScaler::factory,
+#endif
&SWScaler::factory,
&DummyScaler::factory
};
-static const ScalerFactory* searchForScaler(int w, int h)
+static const ScalerFactory* searchForScaler(int bpp, int w, int h)
{
const int n = sizeof(scalers) / sizeof(ScalerFactory*);
int i;
// We prefer a specific scaler
for (i = 0; i < n; i++) {
if (strcasecmp(scalers[i]->getName(), Config.scaler) == 0) {
- if (!scalers[i]->canEnable(w, h)) {
+ if (!scalers[i]->canEnable(bpp, w, h)) {
DIE("Cannot use selected scaler");
}
return scalers[i];
}
}
- DIE("Select scaler does not exist");
+ DIE("Selected scaler '%s' does not exist", Config.scaler);
} else {
// Just try them all
for (i = 0; i < n; i++) {
- if (scalers[i]->canEnable(w, h)) {
+ if (scalers[i]->canEnable(bpp, w, h)) {
return scalers[i];
}
}
if (gameHeight > GUI.Height || gameWidth > GUI.Width)
DIE("Video is larger than window size!");
- const ScalerFactory* sFactory = searchForScaler(gameWidth, gameHeight);
+ const ScalerFactory* sFactory =
+ searchForScaler(Settings.SixteenBit ? 16 : 8, gameWidth, gameHeight);
screen = SDL_SetVideoMode(GUI.Width, GUI.Height,
Settings.SixteenBit ? 16 : 8,