2008-04-24 Emmanuele Bassi <ebassi@openedhand.com>
[clutter-gtk] / examples / gtk-clutter-test.c
1 #include <gtk/gtk.h>
2 #include <clutter/clutter.h>
3 #include <math.h>
4
5 #include <clutter-gtk/gtk-clutter-embed.h>
6 #include <clutter-gtk/gtk-clutter-util.h>
7
8 #define TRAILS 0
9 #define NHANDS  2
10 #define WINWIDTH   400
11 #define WINHEIGHT  400
12 #define RADIUS     150
13
14 typedef struct SuperOH
15 {
16   ClutterActor *hand[NHANDS], *bgtex;
17   ClutterGroup   *group;
18   GdkPixbuf      *bgpixb;
19
20 } SuperOH; 
21
22 gboolean fade = FALSE;
23
24 /* input handler */
25 void 
26 input_cb (ClutterStage *stage,
27           ClutterEvent *event,
28           gpointer      data)
29 {
30   if (event->type == CLUTTER_BUTTON_PRESS)
31     {
32       ClutterActor *a;
33       gint x, y;
34
35       clutter_event_get_coords (event, &x, &y);
36
37       a = clutter_stage_get_actor_at_pos (stage, x, y);
38       if (a && (CLUTTER_IS_TEXTURE (a) || CLUTTER_IS_CLONE_TEXTURE (a)))
39         clutter_actor_hide (a);
40     }
41   else if (event->type == CLUTTER_KEY_PRESS)
42     {
43       ClutterKeyEvent *kev = (ClutterKeyEvent *) event;
44
45       g_print ("*** key press event (key:%c) ***\n",
46                clutter_key_event_symbol (kev));
47       
48       if (clutter_key_event_symbol (kev) == CLUTTER_q)
49         gtk_main_quit ();
50     }
51 }
52
53
54 /* Timeline handler */
55 void
56 frame_cb (ClutterTimeline *timeline, 
57           gint             frame_num, 
58           gpointer         data)
59 {
60   SuperOH        *oh = (SuperOH *)data;
61   gint            i;
62
63 #if TRAILS
64   oh->bgpixb = clutter_stage_snapshot (CLUTTER_STAGE (stage),
65                                        0, 0,
66                                        WINWIDTH,
67                                        WINHEIGHT);
68   clutter_texture_set_pixbuf (CLUTTER_TEXTURE (oh->bgtex), oh->bgpixb);
69   g_object_unref (G_OBJECT (oh->bgpixb));
70   g_object_unref (stage);
71 #endif
72
73   /* Rotate everything clockwise about stage center*/
74   clutter_actor_set_rotation (CLUTTER_ACTOR (oh->group),
75                               CLUTTER_Z_AXIS,
76                               frame_num,
77                               WINWIDTH / 2, WINHEIGHT / 2, 0);
78
79   for (i = 0; i < NHANDS; i++)
80     {
81       /* rotate each hand around there centers */
82       clutter_actor_set_rotation (oh->hand[i],
83                                   CLUTTER_Z_AXIS,
84                                   - 6.0 * frame_num,
85                                   clutter_actor_get_width (oh->hand[i]) / 2,
86                                   clutter_actor_get_height (oh->hand[i]) / 2,
87                                   0);
88       if (fade == TRUE)
89         clutter_actor_set_opacity (oh->hand[i], (255 - (frame_num % 255)));
90     }
91
92   /*
93   clutter_actor_rotate_x (CLUTTER_ACTOR(oh->group),
94                             75.0,
95                             WINHEIGHT/2, 0);
96   */
97 }
98
99 static void
100 clickity (GtkButton *button,
101           gpointer ud)
102 {
103         fade = !fade;
104 }
105
106 int
107 main (int argc, char *argv[])
108 {
109   ClutterTimeline *timeline;
110   ClutterActor    *stage;
111   ClutterColor     stage_color = { 0x61, 0x64, 0x8c, 0xff };
112   GtkWidget       *window, *clutter, *socket_box;
113   GtkWidget       *label, *button, *vbox;
114   GdkPixbuf       *pixbuf;
115   SuperOH         *oh;
116   gint             i;
117
118   if (gtk_clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
119     g_error ("Unable to initialize GtkClutter");
120
121   pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);
122
123   if (!pixbuf)
124     g_error("pixbuf load failed");
125
126   window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
127   g_signal_connect (window, "destroy",
128                     G_CALLBACK (gtk_main_quit), NULL);
129
130   vbox = gtk_vbox_new (FALSE, 6);
131   gtk_container_add (GTK_CONTAINER (window), vbox);
132
133   clutter = gtk_clutter_embed_new ();
134   gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);
135
136   gtk_container_add (GTK_CONTAINER (vbox), clutter);
137
138   stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
139
140   label = gtk_label_new ("This is a label");
141   gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
142
143   button = gtk_button_new_with_label ("This is a button...clicky");
144   g_signal_connect (button, "clicked",
145                     G_CALLBACK (clickity), NULL);
146   gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);
147
148   button = gtk_button_new_from_stock (GTK_STOCK_QUIT);
149   g_signal_connect_swapped (button, "clicked",
150                             G_CALLBACK (gtk_widget_destroy),
151                             window);
152   gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);
153   
154   /* and its background color */
155
156   clutter_stage_set_color (CLUTTER_STAGE (stage),
157                            &stage_color);
158
159   oh = g_new(SuperOH, 1);
160
161 #if TRAILS
162   oh->bgtex = clutter_texture_new();
163   clutter_actor_set_size (oh->bgtex, WINWIDTH, WINHEIGHT);
164   clutter_actor_set_opacity (oh->bgtex, 0x99);
165   clutter_group_add (CLUTTER_GROUP (stage), oh->bgtex);
166 #endif
167
168   /* create a new group to hold multiple actors in a group */
169   oh->group = CLUTTER_GROUP (clutter_group_new ());
170   
171   for (i = 0; i < NHANDS; i++)
172     {
173       gint x, y, w, h;
174 #if 1
175       /* Create a texture from pixbuf, then clone in to same resources */
176       if (i == 0)
177        oh->hand[i] = gtk_clutter_texture_new_from_pixbuf (pixbuf);
178      else
179        oh->hand[i] = clutter_clone_texture_new (CLUTTER_TEXTURE (oh->hand[0]));
180 #else
181       ClutterColor colour = { 255, 0, 0, 255 };
182
183       oh->hand[i] = clutter_rectangle_new_with_color (&colour);
184       clutter_actor_set_size (oh->hand[i], 50, 50);
185 #endif
186       /* Place around a circle */
187       w = clutter_actor_get_width (oh->hand[0]);
188       h = clutter_actor_get_height (oh->hand[0]);
189
190       x = WINWIDTH/2  + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
191       y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;
192
193       clutter_actor_set_position (oh->hand[i], x, y);
194
195       /* Add to our group group */
196       clutter_group_add (oh->group, oh->hand[i]);
197     }
198
199   /* Add the group to the stage */
200   clutter_container_add_actor (CLUTTER_CONTAINER (clutter),
201                                CLUTTER_ACTOR (oh->group));
202
203   g_signal_connect (stage, "button-press-event",
204                     G_CALLBACK (input_cb), 
205                     oh);
206   g_signal_connect (stage, "key-release-event",
207                     G_CALLBACK (input_cb),
208                     oh);
209
210   gtk_widget_show_all (window);
211
212   /* Only show the actors after parent show otherwise it will just be
213    * unrealized when the clutter foreign window is set. widget_show
214    * will call show on the stage.
215    */
216   clutter_actor_show_all (CLUTTER_ACTOR (oh->group));
217
218   /* Create a timeline to manage animation */
219   timeline = clutter_timeline_new (360, 60); /* num frames, fps */
220   g_object_set(timeline, "loop", TRUE, NULL);   /* have it loop */
221
222   /* fire a callback for frame change */
223   g_signal_connect(timeline, "new-frame",  G_CALLBACK (frame_cb), oh);
224
225   /* and start it */
226   clutter_timeline_start (timeline);
227
228   gtk_main();
229
230   return 0;
231 }