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Treat angle values as floating point numbers
[neverball]
/
ball
/
st_shared.c
2011-07-12
Alberto Mardegan
Treat angle values as floating point numbers
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2011-02-11
parasti
Pass the interpolation blend factor differently
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2011-02-10
parasti
Implement game state interpolation (WIP)
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2010-11-24
parasti
Bump
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2010-11-09
parasti
Move joystick-recentered tracking to share/state
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2010-11-09
parasti
Use normalized floats to represent joystick axis values
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2010-11-09
parasti
Fix awkward requirement for non-zero joystick axis...
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2010-09-06
parasti
share/state: pass state pointers to enter/leave handlers
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2010-08-29
parasti
ball/game_draw: move draw state here
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2009-02-16
parasti
Reassign first param of click handler to hold SDL butto...
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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2008-01-28
rlk
Widespread minor changes to eliminate the use of SDL_Ge...
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2008-01-02
rlk
Added tilt sensor abstraction.
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2007-12-20
parasti
Merged branch 'no-SDL_mixer'.
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2007-10-03
parasti
Added a MODE_COUNT macro to reduce FIXME count and...
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2007-10-03
parasti
Removed the recently added additional gui_paint parameter.
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2007-10-03
parasti
Introduced an additional parameter to gui_paint that...
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2006-06-05
parasti
Remove trailing whitespace from source code.
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2006-06-01
parasti
Prettying up code, Part Two. I think Ball's done....
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2006-03-01
mrtout
update copyright info, also add a copiright template...
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2006-03-01
mrtout
factorization of many copy/pasted functions
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