Treat angle values as floating point numbers
[neverball] / ball / st_shared.c
2011-07-12 Alberto MardeganTreat angle values as floating point numbers
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-10 parastiImplement game state interpolation (WIP)
2010-11-24 parastiBump
2010-11-09 parastiMove joystick-recentered tracking to share/state
2010-11-09 parastiUse normalized floats to represent joystick axis values
2010-11-09 parastiFix awkward requirement for non-zero joystick axis...
2010-09-06 parastishare/state: pass state pointers to enter/leave handlers
2010-08-29 parastiball/game_draw: move draw state here
2009-02-16 parastiReassign first param of click handler to hold SDL butto...
2009-01-09 parastiImplement a server/client-like game/replay architecture
2008-01-28 rlkWidespread minor changes to eliminate the use of SDL_Ge...
2008-01-02 rlkAdded tilt sensor abstraction.
2007-12-20 parastiMerged branch 'no-SDL_mixer'.
2007-10-03 parastiAdded a MODE_COUNT macro to reduce FIXME count and...
2007-10-03 parastiRemoved the recently added additional gui_paint parameter.
2007-10-03 parastiIntroduced an additional parameter to gui_paint that...
2006-06-05 parastiRemove trailing whitespace from source code.
2006-06-01 parastiPrettying up code, Part Two. I think Ball's done....
2006-03-01 mrtoutupdate copyright info, also add a copiright template...
2006-03-01 mrtoutfactorization of many copy/pasted functions