Treat angle values as floating point numbers
authorAlberto Mardegan <mardy@users.sourceforge.net>
Wed, 6 Jul 2011 11:02:08 +0000 (14:02 +0300)
committerAlberto Mardegan <mardy@users.sourceforge.net>
Tue, 12 Jul 2011 12:26:05 +0000 (15:26 +0300)
commit3bcc1b3b9841a247734956c38c6030fb03488bfa
tree1a0c00870e187e3905faabc28a939c13e3bd7c1f
parent9231197948513b64c22ecd6cc1d1f0d4add0d7d0
Treat angle values as floating point numbers

This avoids having the floor suddenly tilt when the angle changes from 0.9 to 1.
ball/game_server.c
ball/game_server.h
ball/main.c
ball/st_shared.c
ball/st_shared.h
share/state.c
share/state.h