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Treat angle values as floating point numbers
[neverball]
/
share
/
state.c
diff --git
a/share/state.c
b/share/state.c
index
a144527
..
36fc960
100644
(file)
--- a/
share/state.c
+++ b/
share/state.c
@@
-140,7
+140,7
@@
void st_stick(int a, float v)
state->stick(state->gui_id, a, v, bump);
}
-void st_angle(int x, int z)
+void st_angle(float x, float z)
{
if (state && state->angle)
state->angle(state->gui_id, x, z);