The app is now fullscreen
[ghostsoverboard] / mainwindow.cpp
index 84d3bfb..0b199b6 100644 (file)
@@ -1,5 +1,26 @@
+/**************************************************************************
+        Ghosts Overboard - a game for Maemo 5
+
+        Copyright (C) 2011  Heli Hyvättinen
+
+        This file is part of Ghosts Overboard
+
+        Ghosts Overboard is free software: you can redistribute it and/or modify
+        it under the terms of the GNU General Public License as published by
+        the Free Software Foundation, either version 2 of the License, or
+        (at your option) any later version.
+
+        This program is distributed in the hope that it will be useful,
+        but WITHOUT ANY WARRANTY; without even the implied warranty of
+        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+        GNU General Public License for more details.
+
+        You should have received a copy of the GNU General Public License
+        along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+**************************************************************************/
+
 #include "mainwindow.h"
-#include "timercontrolledtursas.h"
 #include <QPixmap>
 #include <QTimer>
 #include <QDebug>
 #include <QApplication>
 #include <QLabel>
 #include <QPushButton>
- #include <QVBoxLayout>
+#include <QVBoxLayout>
 
 
 
 MainWindow::MainWindow(QWidget *parent)
     : QMainWindow(parent)
 {
-    paused_ = false;
-
-    setWindowIcon(QIcon(":/pix/laiva_10aave.png"));
+    setWindowIcon(QIcon(":/pix/laiva_3aave.png"));
+    setWindowTitle("Ghosts Overboard");
 
     pScene_ = new SeaScene ();
-    connect(pScene_,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel()));
+    connect(pScene_,SIGNAL(allGhostsPicked()),pScene_,SLOT(nextLevel()));
+
+    pView_  = new SeaView ();
 
-    pView_  = new QGraphicsView ();
 
     pView_->setScene(pScene_);
     setCentralWidget(pView_);
 
-    QAction * pPauseAction = new QAction(tr("Pause"),this);
-    pPauseAction->setCheckable(true);
-    addAction(pPauseAction);
-    connect(pPauseAction,SIGNAL(triggered(bool)),this,SLOT(pause(bool)));
-    menuBar()->addAction(pPauseAction);
-
-    QAction * pRestartLevelAction = new QAction(tr("Restart level"),this);
-    addAction(pRestartLevelAction);
-    connect(pRestartLevelAction,SIGNAL(triggered()),this,SLOT(restartLevel()));
-    menuBar()->addAction(pRestartLevelAction);
+    connect(pView_,SIGNAL(screenTapped()),pScene_,SLOT(handleScreenTapped()));
+    connect(pView_,SIGNAL(goingBackgroung()),pScene_,SLOT(forcePause()));
+    connect(pView_,SIGNAL(goingForeground()),pScene_,SLOT(softContinue()));
 
+    showFullScreen();
 
-    QAction * pAboutAction = new QAction(tr("About"),this);
-    addAction(pAboutAction);
-    connect(pAboutAction,SIGNAL(triggered()),this,SLOT(about()));
-    menuBar()->addAction(pAboutAction);
 
 
     //the boundaries of the scene are set to match the size of the view window, which is not
@@ -51,10 +62,6 @@ MainWindow::MainWindow(QWidget *parent)
     QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
 
 
-
-
-
-
 }
 
 MainWindow::~MainWindow()
@@ -67,105 +74,19 @@ void MainWindow::initializeBoundaries()
         //the boundaries of the scene are set to match the size of the view window, and
         //the view is set to show exactly the whole scene area
 
-    QPoint topleft (0,0);
-    QSize windowsize = pView_->size();
-    QRectF rectangle (topleft,windowsize);
+    //this occasionally gives a tiny scene, so using a fixed size fit for N900/Maemo5 until a fix is found
+
+//    QPoint topleft (0,0);
+//    QSize windowsize = pView_->size();
+//    QRectF rectangle (topleft,windowsize);
 
+    QRectF rectangle(0,0,800,480);
 
     pScene_->setSceneRect(rectangle);
     pView_->setSceneRect(rectangle);
 
-    qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
+//     qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
 
-    restartLevel();
+    pScene_->restartLevel();
 }
 
-void MainWindow::pause(bool paused)
-{
-//    qDebug() << "pause pressed " << paused;
-    if (paused_ == paused)
-            return;
-
-    paused_ = paused;
-
-    if (paused == false)
-    {
- //       qDebug() << "starting to move again";
-        pTursas_->startMoving();
-    }
-
-    else
-    {
-        qDebug("about to stop movement");
-        pTursas_->stopMoving();
-    }
-
-}
-
-void MainWindow::restartLevel()
-{
-    pScene_->setupMap(5,5,5);
-}
-
-void MainWindow::about()
-{
-    QMessageBox::about(this, tr("About %1").arg(QApplication::applicationName()),
-                       tr("Version %1"
-                          "<p>Copyright 2011 Heli Hyv&auml;ttinen"
-                          "<p>License: General Public License v2"
-                          ).arg(QApplication::applicationVersion()));
-
-
-
-}
-
-void MainWindow::nextLevel()
-{
-
-    //for now, just the handling of last level is implemented, and there is just one level
-
-
-
-       QDialog* pVictoryDialog = new QDialog(this);
-       pVictoryDialog->setWindowTitle(tr("You won!"));
-
-
-       QPushButton* pPlayAgainButton = new QPushButton(tr("Play again"));
-//       QPushButton* pQuitButton = new QPushButton(tr("Quit game"));
-
-       QPixmap victoryIcon (":/pix/aavesaari.png");
-       QLabel* pVictoryLabel = new QLabel();
-       pVictoryLabel->setPixmap(victoryIcon);
-
-       QLabel* pTextLabel = new QLabel(tr("Congratulations! <p>You have saved all the ghosts."));
-
-
-       QVBoxLayout* pMainLayout = new QVBoxLayout;
-
-       QHBoxLayout* pTopLayout = new QHBoxLayout;
-       pMainLayout->addLayout(pTopLayout);
-
-       pTopLayout->addWidget(pVictoryLabel);
-       pTopLayout->addWidget(pTextLabel);
-
-
-
-       QHBoxLayout* pButtonLayout = new QHBoxLayout();
-       pMainLayout->addLayout(pButtonLayout);
-
- //      pButtonLayout->addWidget(pQuitButton);
-       pButtonLayout->addWidget(pPlayAgainButton);
-
-
-
-       pVictoryDialog->setLayout(pMainLayout);
-
-       connect(pPlayAgainButton, SIGNAL(clicked()),pVictoryDialog,SLOT(accept()));
-
-       pVictoryDialog->exec();
-
-        //Never mind if the user cancels the dialog: restart the game anyway
-
-       restartLevel();
-
-}