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Treat angle values as floating point numbers
[neverball]
/
ball
/
st_shared.c
diff --git
a/ball/st_shared.c
b/ball/st_shared.c
index
c6fa4ca
..
a60ff24
100644
(file)
--- a/
ball/st_shared.c
+++ b/
ball/st_shared.c
@@
-69,7
+69,7
@@
void shared_stick(int id, int a, float v, int bump)
shared_stick_basic(id, a, v, bump);
}
-void shared_angle(int id, int x, int z)
+void shared_angle(int id, float x, float z)
{
game_set_ang(x, z);
}