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Treat angle values as floating point numbers
[neverball]
/
ball
/
game_server.h
diff --git
a/ball/game_server.h
b/ball/game_server.h
index
2235a44
..
3437bec
100644
(file)
--- a/
ball/game_server.h
+++ b/
ball/game_server.h
@@
-16,7
+16,7
@@
float game_server_blend(void);
void game_set_goal(void);
-void game_set_ang(int, int);
+void game_set_ang(float, float);
void game_set_pos(int, int);
void game_set_x (float);
void game_set_z (float);