4 /*---------------------------------------------------------------------------*/
6 #define RESPONSE 0.05f /* Input smoothing time */
7 #define ANGLE_BOUND 20.0f /* Angle limit of floor tilting */
8 #define VIEWR_BOUND 10.0f /* Maximum rate of view rotation */
10 /*---------------------------------------------------------------------------*/
12 int game_server_init(const char *, int, int);
13 void game_server_free(const char *);
14 void game_server_step(float);
15 float game_server_blend(void);
17 void game_set_goal(void);
19 void game_set_ang(float, float);
20 void game_set_pos(int, int);
21 void game_set_x (float);
22 void game_set_z (float);
23 void game_set_cam(int);
24 void game_set_rot(float);
26 /*---------------------------------------------------------------------------*/